Sorry, that's almost it but they don't emulate hundreds or thousands of frames, you're right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those "rewound" few frames in fast forward. Then once it's caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It's pretty neat. But yea, this means that they're only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.
Mozingo
joined 1 year ago
Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
Where I live, they typically only do that for the more total eclipses, like 80+% coverage. It makes sense to me that the dad might have heard about a lower coverage partial eclipse and realized he had exactly the right tool.
Wow, yea, this is a terribly colorized black and white photo. I have no idea why they made her hands a different color.
This isn't an article it's a fucking tweet, gah
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But she didn't launch her perfume until 14 years after this?