"Merge finances" aka combine the family jewels.
Morbid_Corvid
Just don't connect smart TVs to the internet. Get something cheap like a raspberry pi + wireless mouse/keyboard or an android TV box for the same functionality. (More functionality, actually)
I got one as a gift. So dumb. Just what a I need in mug: IoT and a charger! /s Plus, I can just microwave a normal mug to heat it back up, but not this. And forget about the dishwasher.
...except now that I've used it. It's pretty fucking nice not having to go over to the microwave when I inevitably forget about my drink. And if I use the charger as a coaster. That battery is always topped up. So, I understand its appeal.
Tl;dr: It's dumb, but it's also actually quite nice. I certainly wouldn't buy myself one, but I enjoy using mine.
My '21 Malibu had it out of the box. I can't speak for Car Play, but wireless Android Auto is 95% flawless. There's that 5% where I get in and the phone won't connect automatically. But I think it's an issue on the phone side. I have to unlock the phone then it kicks in.
I don't really get to play much these days. But I'm currently reading Fléaux! to help me flesh out the Black Sword Hack campaign I'm planning.
Wow, that is a substantial update! Looks good!
Off the top of my head, here are some I haven't seen mentioned yet:
I've only flipped through the rules, but I believe Call of Cthulhu (and by extension, it's derivatives) has degrees of success/failure.
Mutants and Masterminds has it too.
Systems with a single d6 resolution mechanic tend to have it as well (like Freeform Universal and Neon City Overdrive.)
Some systems, like Black Sword Hack don't really have degrees of success/failure, but a near success can be ruled a "yes, but" at the GM's discretion.
I suppose I see it as a flaw because it generally goes underutilized. It's a cool mechanic, but only 1/3rd of it gets any regular use.
Thanks, you make some good points.
Upon reflection, I do tend to approach the game with more combat than it's designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.
I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.
Ooou, how are you liking BSH? I finally received my copy and I've been itching to try it.
On paper, it seems to hit my subjective nail on the head for heroic, yet still mortal characters. Also the magic systems are really neat. I love how uncontrollable they seem. Magic should be scary, even for the wielder.
I have doubts about the perks, though.. There aren't that many, and I'm concerned about characters feeling very samey by top level.
Makes sense if there's one nation that dominates economically and/or diplomatically. Like English today, IRL.
Though, if one group does not have such a strong influence, you'd probably end up with something like the "Lingua Franca," a mix of multiple languages spoken by the most relevant nations (IRL, in Renaissance Western Europe that was a mix of Italian, Greek, Arabic, Turkish, etc.)
So Common may not be a proper language at all, but instead be a creole/pidgin of all the other big ones. So characters hearing a language they do not speak might still catch words here and there allowing them to decipher the gist of what was said. Also, Common would most likely be spoken in more metropolitan areas. A backwoods farming town may only really speak their native tongue, save for the mayor or merchants.