Ahah, it's in my mind for a long time already but it's a whole other money sink ! And I don't have space for now to install that.
Merwyn
Thieve tools are 3Gp but replacement picks are 3sp. Also, the tools are light bulks, and the replacement pick don't even list a bulk.
To me the time requirement looks fine. There is examples of super skilled people on YouTube who can pick good locks in less time than a round in pf, but they obviously are legendary.
My issue is the chance to break picks. That part seems unrealistic (even for a fantasy world) and it just add something to keep track of in a "video game" style.
My other issue is that from a gameplay perspective, if there is no ongoing fight and we are not in encounter mode, I don't see at all the point to make so many rolls and require several successes. I would be more inclined to a system with a lower DC and where the difference between your roll and a dc determine the time you spend to open it. I am kind of homebrewing it this way in my campaign, but I was not very consistent with my ruling for this ... I should think about it and write it somewhere.
In the end, if your players agree to a little homebrew, it's up to the GM to tweak the rules to fit the story. Are they trying to pick a lock while being chased with enemies dozen of meters behind ? Then it's important to clearly define how many rounds are needed and I would make a check per rounds. Otherwise, if they are calmly trying to open something without stress and with all the tools required, just make one check and determine the time spend (if it's relevant) from the result.
Are they in a dire situation with only one precious pick and without possibility to find more ? Then it's important to follow the rules to break it, otherwise just handwave it.
Tabletop RPG. I started in High school, you need only paper a pen and a set of dice, right ? All the rules can be found online anyway, right ?
But it's so much better to have the physical books. And you need more than one dice of each obviously. And this nice metal dice looks very good. I obviously need different set of dice with colors pattern that match my different characters.
Speaking of characters, I need mini. I could get the cheap basic one of course, but the lead ones looks sooo much better.
And I obviously need custom models for all my characters.
Several years later, with a disposable income and I added maps, tokens, terrains, cards, ect. Even a tablet that I use only for this. I'm now limited by the storage place available in my flat (maybe for my own good).
Oh yep, thankfully I am limited by the small size of my garden. But in the past years I've spend a lot on it. In the first year I only realised it when I made my budget at the end of the summer. It was so many small purchases but ended up to a big sum !
More than 1h drive and I should spend half a day there.
More than 2h, I should plan the whole day (leaving in the morning and coming back end of the day)
More than 4 hours and I need to spend at least a night there before coming back.
I don't like to drive long distance at all. Obviously, all of that depend what I'm doing there.
Super ! C'est pas le premier site de ce genre que j'essaie mais celui a l'air bien fichu. Et c'est le premier où on peut changer un plat qui ne nous plait pas et avoir d'autres propositions.
I fully agree with you. And I want to emphasize that the main issue is that if you start advertising Lemmy like OP suggest before it's "fully ready" to give the best experience to this people, they will decide now that lemmy is not for them and after that it's very difficult to make they try again and change their mind.
Exactly. Take 20 when there is no consequence of failure and plenty of time. Take 10 when there is plenty of time and no stresfull environment.