MJYW

joined 1 year ago
 

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6* Crusher: Hoederer

Artist: 树豚
Original Design: 竜崎いち
CN VA: 苏至豪
JP VA: Yoshimasa Hosoya

Trait: Attacks all blocked enemies

Talent 1: Increased ATK, further increased when attacking enemies inflicted with Stun or Bind

S1: The next attack deals a certain amount of Physical Damage and restores a certain amount of HP

S2: Passive: ATK increases
Can switch between the normal state and the following state:
Attack Interval Increases; Block +1; attacks inflict a brief Stun

S3: Loses a certain amount of HP every second; enemies that this unit attacks or attack this unit are dealt a certain amount of True Damage every second; Attack Range +1; max HP and ATK increased. Attacks restore a certain amount of HP and have a certain chance to Stun targets for several seconds

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

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5* Mystic Caster Operator: Delphine

Artist: Cenm0
CN VA: 曾彤
JP VA: Sekiguchi Risa

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Talent 1 (E2 values): When attacking enemies above 80% HP, damage is increased by 18%

Talent 2: In [The Whirlpool that is Passion], ATK increases when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

S1: Attack Range changes; Attack Interval is significantly reduced, and each attack deals a certain amount of Arts Damage

S2: ATK increases; Stops attacking enemies below a certain %HP; Attacks cause targets to receive a certain amount of Arts Damage every second (stacks up to a certain limit, lasts for the entire skill duration)

5
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
Operator Mod Level Stat Gains Effect
Horn 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: When this unit is on the field, Defender Operators gain more ATK
3 ATK+++ DEF+++ Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK
Firewhistle 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy
3 ATK+++ DEF+++ Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy
Ashlock 1 HP+ ATK+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP++ ATK++ Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP+++ ATK+++ Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further
Ebenholz 1 ATK+ RES+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK++ RES++ Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK
3 ATK+++ RES+++ Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK
Delphine 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP++ ATK++ Talent upgrade: When attacking enemies above 80% HP, damage is further increased
3 HP+++ ATK+++ Talent upgrade: When attacking enemies above 80% HP, damage is even further increased
Verdant 1 HP+ ATK+ Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP++ ATK++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES
3 HP+++ ATK+++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES
Fiammetta 1 ATK+ DEF+ Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK++ DEF++ Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP
3 ATK+++ DEF+++ Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP

Notes:

  • Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
  • Verdant base Talent: <Substitute> regenerates 3.5% HP per second
 

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5* Hookmaster Operator: Almond

Artist: 直立行走
CN VA: 二娇
JP VA: Yu Serizawa

Trait: Can Shift enemies by using skills; Can be deployed on Ranged Tiles

E2 Talent: Refunds 8 SP after the skill is activated for the first time in a battle

S1L7: The next attack drags the target toward this unit with a certain force, dealing Physical Damage; Can hold charges

S2: Immediately launches a grappling hook that binds the target, then periodically dealing Physical Damage and dragging them towards this unit with a certain force for the remainder of the skill's duration

 

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5* Hunter Operator: Coldshot

Artist: Mag42
CN VA: 武向彤
JP VA: Fuyuka Ono

Trait: Attacks consume ammo and increase ATK. While not attacking, gradually reloads ammo (up to a certain limit)

Talent: After not attacking for a certain duration, the next attack deals increased Physical Damage

S1L7: ATK +60%

S2: Increases reload interval and ATK; attacks inflict a short Slow

 

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【Event Reward Outfit】
//Casual Vacation HDm74 - Minimalist
MARTHE [Coral Coast] Casual Vacation Series HDm74 for men. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.


Minimalist struggled with his sandcastle project for most of the day. A strong wind blew, and the unfinished masterpiece collapsed with a crash. Time to relax, he thought.

 

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【New Outfit】
//Clouds Float like Ideas of Art - Lunacub
0011 sub-brand, New Yun Series/Clouds Float like Ideas of Art. The Yanese weavers present their finest work. The traditional aesthetics and a fashionable spirit are blended together, creating a novel and elegant design.


"Agnese, I seem to have had a dream. In the dream, I turned into a small winged beast, born among the flowers and leaves. I rode the wind over a strangely-shaped stone fence, flying higher and higher...Will there be someone on the clouds to accompany us when we hunt?”

 

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【Event Reward Outfit】
//Casual Vacation HD49- Ceylon
MARTHE [Coral Coast] Casual Vacation Series HD49. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.


She wishes to share the taste of cherries and midsummer citrus tea with her faraway loved ones.

 

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6* Wandering Medic: Eyjafjalla the Hvít Aska

Artist: Anmi
CN VA: 杜松子
JP VA: Risa Taneda

Specific values obtained by livestream analysis
Assumed stats: E2 90 Pot 1
1639 HP | 469 ATK | 109 DEF | 10 RES

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Talent 1: Normal healing causes targets to receive an additional buff, restoring an amount equal to 10% of Eyjafjalla's ATK as HP and a certain amount of Elemental Damage every second; lasts for several seconds (up to 3 stacks)

Talent 2: Allied units in attack range have +6% max HP and receive less Elemental Damage

S1M3: ~60 auto-recovery SP: +40% ATK, heals an additional unit, and all friendly units in attack range will recover a certain amount of Elemental Damage per second
Infinite duration

S2: Immediately heals all friendly units in range, and grants a shared Barrier that lasts for a few seconds, absorbing a certain amount of Elemental Damage

S3M3: Duration: 45+ seconds; Attack Range becomes global, and heals are cast 5 times, each heal restoring 60% of Eyjafjalla's ATK as HP and a certain amount of Elemental Damage. Prioritizes healing different targets, and second Talent effect increased by 5x.

 

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【New Outfit】
//Casual Vacation HD26 - Gavial the Invincible
MARTHE [Coral Coast] Casual Vacation Series HD26. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.


To be able to show off a beautiful tail with uniform color, or to enjoy the fun of swinging a huge axe to split waves? This is a question worthy of Gavial's contemplation.

5
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

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6* Merchant: Swire the Elegant Wit

Artist: 下野宏铭
CN VA: 谢莹
JP VA: Tokui Sora

Specific values obtained by livestream analysis
Assumed stats: E2 90 Pot 1, no module
2660 HP | 865 ATK | 457 DEF | 0 RES

Trait: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)

Talent 1: On skill activation, gain 1 [Gold Coin] (can be consumed by skills). When DP is consumed by Swire's Trait while skill is active, Swire gains 1 [Gold Coin] and 4% ATK (can stack up to 8 times).

Talent 2: When defeated, does not retreat and instead consumes a certain amount of DP to recover HP to a certain percentage, and the amount of DP consumed is doubled every time this Talent is triggered.

S1: Consume 1 Gold Coin, and the next attack will restore a certain amount of HP to a friendly unit in the surrounding 8 tiles with HP lower than a certain percentage.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 3.

S2M3: Passive skill: When there are no enemies within Attack Range, consume 1 [Gold Coin] to place a Champagne Bomb on a deployable and traversable ground tile within a certain range. Champagne Bombs deal 200% ATK as Physical Damage to an enemy and inflict Slow for 2 seconds.
Champagne Bombs will deal an additional instance of damage after being on the field for 3 seconds.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 5.

S3M3: Cooldown: 5 auto-recovery SP. Attacks deal damage twice, and gain 1 [Gold Coin] after defeating an enemy. When the skill is cancelled manually, consume all [Gold Coins] to attack random enemies in front (. Each [Gold Coin] consumed deals 150% ATK as Physical Damage and pushes targets away with a certain force.
Unlimited duration; can manually deactivate skill.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 10.

 

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【New Outfit】
Summer Flowers FA394 - Goldenglow
MARTHE [Coral Coast] Summer Flowers Series FA394. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.


Jump off the sunflower-laden boat, and swing under the shadow of the vines. The watermelons, soft drinks, sunshine, and waves are all cooled to the right temperature. A girl's summer should be this pleasant.

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