this post was submitted on 31 Jul 2023
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Arknights

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Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

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Splash art

Kit

E2 art

Tap animation

Deploy and attack animation

S1

S2

S3 (single-target)

S3 (multi-target)

Imgur album

6* Merchant: Swire the Elegant Wit

Artist: 下野宏铭
CN VA: 谢莹
JP VA: Tokui Sora

Specific values obtained by livestream analysis
Assumed stats: E2 90 Pot 1, no module
2660 HP | 865 ATK | 457 DEF | 0 RES

Trait: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)

Talent 1: On skill activation, gain 1 [Gold Coin] (can be consumed by skills). When DP is consumed by Swire's Trait while skill is active, Swire gains 1 [Gold Coin] and 4% ATK (can stack up to 8 times).

Talent 2: When defeated, does not retreat and instead consumes a certain amount of DP to recover HP to a certain percentage, and the amount of DP consumed is doubled every time this Talent is triggered.

S1: Consume 1 Gold Coin, and the next attack will restore a certain amount of HP to a friendly unit in the surrounding 8 tiles with HP lower than a certain percentage.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 3.

S2M3: Passive skill: When there are no enemies within Attack Range, consume 1 [Gold Coin] to place a Champagne Bomb on a deployable and traversable ground tile within a certain range. Champagne Bombs deal 200% ATK as Physical Damage to an enemy and inflict Slow for 2 seconds.
Champagne Bombs will deal an additional instance of damage after being on the field for 3 seconds.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 5.

S3M3: Cooldown: 5 auto-recovery SP. Attacks deal damage twice, and gain 1 [Gold Coin] after defeating an enemy. When the skill is cancelled manually, consume all [Gold Coins] to attack random enemies in front (. Each [Gold Coin] consumed deals 150% ATK as Physical Damage and pushes targets away with a certain force.
Unlimited duration; can manually deactivate skill.
When Swire is equipped with this skill, the max amount of [Gold Coins] is 10.

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[–] [email protected] 1 points 1 year ago

Swire's finally useful :D