I've been meaning to try Traveller for ages! The Pirates of Drinax got me interested for a while, but the group fizzled out.
Hopefully I can get a game together sooner rather than later!
I've been meaning to try Traveller for ages! The Pirates of Drinax got me interested for a while, but the group fizzled out.
Hopefully I can get a game together sooner rather than later!
I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.
They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.
Life imitates art, and that art is the board game Twilight Struggle.
(It's a Cold War simulator, played on a world map, and Canada counts as Europe for game purposes.)
It's bad enough being one of those states now, and I'm in one of the good ones.
Hey, remember how right-wingers all laughed at What is a Woman? Reveling in their willful ignorance by laughing at anyone who dared to have a nuanced answer? Now they had a chance to define it for themselves, and immediately sat on their own (legally feminine) balls.
I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.
My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
I played the heck out of NWN when I was a teenager!
...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.
As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.
On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.
I'm not sure if they deleted it or I just can't find it, but there was a post on the LW destination that said the mods talked about the near-universal, overwhelmingly negative response, and were split 2-2 on what to do: either cancel the plans, or keep going anyway. They only made this post after considering the aforementioned near-universal, overwhelmingly response a tiebreaker.
I think that really encapsulates the problem.
Top of the list, I think, is... just some old-school D&D. Technically, probably Old-Shool Essentials or Dolmenwood, both of which are retroclones of B/X D&D.
I just got into watching Dungeon Meshi and playing Caves of Qud, both of which are just dripping with old-school D&D influence. Plus I've never actually ran a full dungeon or hex crawl.
Honorable mention to Burning Wheel, 16-time annual winner of My Favorite Game I've Never Played. :P
My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.