Lianodel

joined 1 year ago
[–] [email protected] 19 points 2 days ago (5 children)

Oatmeal Raisin > Chocolate Chip.

[–] [email protected] 36 points 3 days ago (1 children)

This is a bit off topic, but it made me nostalgic. My first argument on reddit over a decade ago was with someone, either a scalper or a contrarian, trying to argue that scalpers provided a useful service that made things more fair, rather than assholes creating scarcity so they could profit selling a solution to a problem they themselves create.

So yeah, I hope they all get fucked on this one, too.

[–] [email protected] 3 points 3 days ago* (last edited 3 days ago)

I'm super excited to give Barkeep on the Borderlands a go! :D

Also, this paragraph stuck out to me:

Before we take a look at Barkeep, I want to drop a few quick examples to demonstrate how tone can be affected by writing, mechanics, art, etc. I firmly believe that the tone communicated by an RPG author is inteded to be replicated by the GM. So while you could run Blades in the Dark as a sexy dating game, I don’t think that would properly reflect the game’s tone.

I absolutely agree. Burning Wheel has stuck with me for a decade and a half, even though I haven't played it yet, because it's the first time I opened a game with a clear authorial voice, and it was explicitly explaining to you not just how, but why the rules work the way they do.

Obviously that's an extremely explicit example, but it's also something that clicked for me with the -Borg games. The ratio of style to substance greatly favors style. That's not to knock the substance, but the games are light and, to be honest, pretty standard for a new-school renaissance type game. It's not that the rule book is also, separately, an art book. It's that, when the rule book is an art book, then the acts of bringing it to the table and opening it up to reference the rules become acts that set and reinforce a tone. It made me realize that all games do this, even if it's sometimes unsuccessful, or negligible.

Heck, to go back to Burning Wheel, I love the digest-sized hardcover with matte pages, because it looks and feels like a novel, and I think the game intends to create that style of play. I might join a Fabula Ultima game, and that rulebook looks and feels like a manga, which had to be intentional. It works.

So I really jive with what the author says about how RPGs should communicate their intentions, especially tone in an adventure like this. Obviously any GM will put their own spin on the performance, but hey, if they're laughing and having fun just reading through potential encounters, that's the vibe the GM is going to cultivate in turn. :)

[–] [email protected] 11 points 1 week ago

It was the response from a lot of people to COVID precautions that made me realize that a disturbing number of people are completely lacking in empathy, and don't even understand it as a concept. They're the people who truly did not understand why a person who isn't at personal risk of complications would still do thinks like distance, wear a mask, or get vaccinated, because most of the benefits involve stopping the spread to others.

This is exactly the same thing. Not only do they not care about other people, they genuinely do not understand the others do.

[–] [email protected] 36 points 2 weeks ago (3 children)

/u/[email protected] is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn't, that can easily make the game. It's not going to win the game in and of itself, but it's a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.

On top of that, it's literally good in all decks. It's been banned in every format besides Vintage, where it's restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There's no deck that wouldn't want a Lotus if it could have one, much less four.

It's also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it's a dumb decision, but they've annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.

It's also simply an iconic card. Despite being a design mistake, it's a major part of Magic history, and gets referenced all the time. To some extent, it's famous for being famous. That makes it the biggest prize for collectors.

So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.

So I printed off a proxy at a professional card printer for 30¢. :)

[–] [email protected] 2 points 2 weeks ago

Happy to help! It's worked great for me, and a buddy of mine also liked it, so I'm fairly sure it's not a fluke. :P

Also, my ratios were by weight. That's only relevant because that's what makes me push up against the maximum solubility. If you go volumetric, you have more wiggle room. The second point will be less relevant, but it's still faster and easier than heating it in a pot, IMO.

Oh, and as a bonus: you don't need to wait for the syrup to cool down.

[–] [email protected] 7 points 2 weeks ago (2 children)

If you're going to make simple syrup, use a stick blender.

Firstly, it's easier and faster than heating the sugar and water in a pot, which is the most popular method.

Secondly, you don't lose any significant amount of water to evaporation. That's not a big deal if you make 1:1 simple syrup, but if you're going 2:1 (which I prefer), you're already very close to the maximum solubility of sugar in water at room temperature. Losing a few grams of water can make it supersaturated, which leads to sugar crystals falling out of solution over time. Not a big deal, but a little annoying.

If you give it a try, bear in mind that you're going to get a cloudy syrup at first. That's totally normal, and it's not undissolved sugar, it's just air bubbles. They'll float out over time.

[–] [email protected] 15 points 3 weeks ago (1 children)

"If you'd rather play D&D, are you willing to DM while I recharge?"

In my group, yes. :| We actually have plenty of players willing to run games.

That said, they're also willing to try out new games, so it all works out just fine. :)

[–] [email protected] 2 points 3 weeks ago (1 children)

I do think the problem is rooted in Joss Whedon, or rather, movie studios looking at Avengers and thinking, "This, all the time." People got tired of Joss Whedon himself (among other problems with him), much less more corporate, soulless imitations.

[–] [email protected] 2 points 3 weeks ago

I just found it by chance a couple years ago, and its entered regular Halloween rotation. It's also a very silly movie at times, but it has something to say. If it weren't played straight, it would undercut the whole thing.

I can't help but imagine that, if they tried to make it today, it'd just be noted to death by the studio. "Say less, quip more." Then you'd get a ho-hum vampire action-comedy with a whiff that it was something better in a previous draft... like Renfield.

[–] [email protected] 42 points 4 weeks ago (5 children)

Daybreakers.

First, it's a mid-budget movie, and Hollywood doesn't make much of those nowadays.

Secondly, it commits to a wild premise: vampires become the dominant life form in the world. It's fun, but the actors play it straight. If the tried to do that now, it'd be full of quips and winking at the audience rather than committing to the bit.

[–] [email protected] 3 points 4 weeks ago

This is especially true with generic medicines.

The cheapest I can get Claritin in my nearest supermarket is 50¢—$1.12/pill.

The store brand can be as low as 7¢—37¢/pill.)

The CostCo version is 2 or 3¢/pill.

All of them are the same. 10mg of loratadine, highly regulated by the FDA.

They can differ with inactive ingredients, so maybe you'd like a syrup or something from a name brand. But it legally has to be the same active ingredients, in the same amounts, in the same forms.

 

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

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