K0bin

joined 1 year ago
[–] [email protected] -5 points 11 months ago (2 children)

As long as the tracking is purely local, this seems like a good solution to me.

[–] [email protected] 1 points 1 year ago

I just hope app developers actually implement it. I'm not optimistic about that though. Most Android apps are too minimum effort for nice things like that. Just like how basically nothing implements smooth keyboard animations.

[–] [email protected] 0 points 1 year ago (1 children)

This relies on Google servers anyway.

[–] [email protected] 1 points 1 year ago (1 children)

Encode/Decode has nothing to do with the GPU

[–] [email protected] 1 points 1 year ago

4500 in CSGO in 9 years and I'm not planning to stop any time soon.

[–] [email protected] 2 points 1 year ago

They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.

It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn't pause the world anymore.

[–] [email protected] 4 points 1 year ago

VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.

[–] [email protected] 1 points 1 year ago (1 children)

Yes but nobody wants to invest that much time into building something that only works when rooted.

[–] [email protected] 17 points 1 year ago (1 children)

The purpose of it is to move controls down to the bottom and make it reachable. If there's enough content, you still get to use the entire screen real estate by just scrolling a bit.

[–] [email protected] 39 points 1 year ago (3 children)

I don't think that's a thing in Europe.

[–] [email protected] 1 points 1 year ago (3 children)

Can you please elaborate?

Background process limits, blocked system calls, apps getting killed for using too much memory, Android power governor bullshit,...

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (6 children)

If an OCed Nintendo switch is capable of this then I'm pretty sure it is technically possible to get cyberpunk 2077 running in a playable state

It's only possible because Qualcomm designs their GPUs to support D3D12 because of their Windows laptop ambitions. No current Mali GPU, no matter how fast on paper, will ever run Cyberpunk. The feature set is simply not there.

You're also ignoring Android limitations.

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