The Genshin TCG is already light on strategy, but the lack of QoL features is what really annoys me.
So much time is spent staring at rolling dice and slow attack animations, and there's no option to speed it up. Pain.
The Genshin TCG is already light on strategy, but the lack of QoL features is what really annoys me.
So much time is spent staring at rolling dice and slow attack animations, and there's no option to speed it up. Pain.
I still can't believe they put a whole open-world rpg minigame in Gwent
That's what I love about roguelites. You'd think that "death == start over" would be a punishing and stressful mechanic, but paradoxically it's the opposite.
Playthroughs are short, so the stakes are low. And between runs, you unlock items, abilities, or characters that change the experience for future runs.
I especially love how Hades did it. In that game, routinely dying is actually essential to both progression and the story.
Soulslikes also remove much of the stress from death. You do lose your unbanked currency, but you have the chance to recover it if you can get to the spot where you last died. IMO, this adds just the right level of tension and excitement without actually being very high-stakes. Dying just becomes how you learn the game - new enemies, traps, etc.
Is that a Fusion? They're great guitars. I have a Fusion III HSH that I picked up for a song on Black Friday last year. I've been considering the 25th anniversary model.
I've owned and played several other Suhr... homages (ahem) and my Harley Benton compares favorably to all of them, despite being a fraction of the price.
Darning and patching are popular topics in the raw denim community. One of the draws of raw denim jeans is that they're typically made of heavier weight fabric and don't come pre-faded or pre-shrunk, so with proper care they can last a lot longer than big box fast fashion jeans. They're also usually produced by small makers from all over, so it can be a great way to buy local. Of course the downside is that they're many times more expensive than what you'll find in department stores.
Some denimheads like to get creative with eye-catching thread colors, patch fabrics, and darning patterns. Coupled with the exaggerated fading patterns that can be achieved with raw denim, it's really neat to see!
Edit: spelling
Most open-world games have areas on the map that are blank until you "explore" them by climbing a tower of some kind and "activating" that region on your map.
This results in trudging blindly into the middle of every new area, ignoring interesting stuff along the way and beelining to the tower just so you can see the damn map. It's an annoyingly unnatural way to explore.
I didn't even realize that I disliked it until I played Far Cry 6, which has a much more organic and immersive landmark discovery process. You learn locations of interest from readables and by talking to friendly NPCs that you encounter in the world.
In FC6 it's even thematic, since you're guerilla fighters passing intel along by word of mouth.
Edit: sp