JohnBrownsBussy2

joined 1 year ago
[–] [email protected] 30 points 3 weeks ago* (last edited 3 weeks ago)

Looking at this International Crisis Group's list of donors:

BP

Chevron

ENI

Open Society Foundation

Rockerfeller Brothers Trust

As well as various Western European & gulf state governments, billionaires and billionaire-founded NGOs. Of course they're coping: their backers were hoping to get a piece of PDVSA.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Outside an atmosphere like Earth's, everything is already exposed to intense ionizing radiation from the sun/stars. A bit more from an RTG, even a big one, is a drop in the ocean. If we found signs of extraterrestrial life, then we'd want to be extra cautious about not sterilizing by accident, but that's not currently a major concern. And of course, any sort of nuclear rocket propulsion would need to be handed with utmost care, but it's also not a major issue once it's outside the atmosphere.

[–] [email protected] 17 points 3 months ago* (last edited 3 months ago) (3 children)

The proposal is for a globally-levied tax. Where exactly is capital going to fly to?

[–] [email protected] 12 points 3 months ago

It's been an absurd mishandling of the IP by Take Two. Will probably be permanently stuck in early access with only maintenance development at best.

[–] [email protected] 24 points 3 months ago (1 children)

A lot of people (myself included) had the update installed automatically by Steam with no option for rollback, so it caught people off guard.

 

Obviously done so Elon looks like less of a hypocrite in his quixotic OpenAI lawsuit. However, it is notable in that it's the largest LLM to date with open and commercially licensed weights (314B params). It's way too large for any consumer to actually run, but having direct access to a model this big may benefit researchers looking into safety and bias in AI.

[–] [email protected] 29 points 5 months ago

It's buried in the article, but yep it's a Boeing.

[–] [email protected] 28 points 5 months ago* (last edited 5 months ago) (1 children)

I can't believe that some actually Vax-maxxed. Absolute legend. gigachad

[–] [email protected] 6 points 6 months ago (3 children)

I agree that D&D will always exist, I am just personally uninterested in the direction the game is going with the OneD&D, and I think the source of this muddling path is do to the failure of the original business maneuver with the OGL revision. I don't really see things getting better under Hasbro, so any major shakeup might be a good thing overall.

[–] [email protected] 5 points 6 months ago* (last edited 6 months ago) (6 children)

Kinda sicko-wistful.

I don't think Tencent would be a particularly great owner for the D&D brand, but they might have been more hands-off than Hasbro went it comes to mucking with the business model, and a major shakeup for D&D could be good. Honestly, WotC (or just D&D) could be doing better if it was an independent operation as opposed to subsidizing the Hasbro revenue sink.

[–] [email protected] 4 points 6 months ago* (last edited 6 months ago) (1 children)

From reading the article, "pre-recorded" and "artificial" voices are already prohibited for unsolicited calls, so I don't see what this ruling would actually change other than a slight clarification. It's not like robocallers are actually prosecuted in any meaningful way.

[–] [email protected] 13 points 6 months ago* (last edited 6 months ago) (7 children)

Hasbro has no clue what to do with the game since their games-as-service, closed ecosystem plan went kaput after they backed down on the OGL revision (which would have been necessary to shut out other VTTs and ensure player & DM subscriptions). I think the recent lay offs of senior people in the D&D related teams suggests this as well. This article doesn't seem well sourced at all, but a shake-up would be very interesting at this point.

Side-stepping some of the speculation and impact on the traditional market/fanbase, I am curious about the interest in D&D in China, as a Tencent acquisition would presumably make it much easier to market the game there. From the searching I've done, there doesn't seem to be a ton of interest in D&D, and there's no official translation into Mandarin. The movie didn't do great at the Chinese box office, although Baldur's Gate 3 did fine? Obviously, if Tencent does put together a subsidiary to design a version for the Chinese market, I'm not sure if they'd want to start by translating/adapting existing books or using the ruleset to design a bespoke version (either with a fantasy setting or based on relevant Chinese IP.)

 

Hey folks,

I've put out feelers before, but it's the new year and I wanted to look at offering to run some tabletop RPGs. Right now, I'm feeling pretty open system-wise (although would prefer the lighter-weight side of the hobby) and can help figure out schedule at some point. Also not necessarily looking for a long term commitment, but thought it might be fun to meet some folks and try out some games together.

 

Pretty neat/horrifying.

 

Lol.

 

It looks like Microsoft's ambitions to completely cannibalize OpenAI is coming to pass. Apparently, Microsoft already has a perpetual license to all of OpenAI's IP (link), and owned all the physical hardware running the OpenAI GPTs. So now that they're about to acquire basically OpenAI's entire staff OpenAI literally has nothing.

I think the interesting angle is the anti-trust angle. The board's ouster of Altman has essentially allowed Microsoft to strip OpenAI for parts without having to compensate the other investors or receive anti-trust scrutiny. It is a massive win for MS.

 

My guess is that this is the beginning of Microsoft consuming OpenAI in its entirety. As for the firing reason, it's sudden enough that it's probably personal misconduct (i.e. fraud or sex crimes.)

 
 

Looks like the last couple of posts were had their links scrubbed, but the sub is still up and the mods haven't been banned yet?

 

Eclipse Phase is a d100 sci-fi/transhumanist/cyberpunk/post-apocalyptic/post-scarcity/horror RPG published by Posthuman studios. The game is a skill-based d100 game with some interesting dice mechanics and large trait and gear lists (think Shadowrun, but more streamlined.) The real draw of the game is its highly detailed and unique setting. The game takes place in the nearish-future (couple hundred years or so) after an uprising by super-intelligent AI led to earth becoming effectively uninhabitable and the development of new transhuman societies across the solar system. There are multiple campaign frameworks, but the most prominent/recommended has players as members of Firewall, a decentralized but secretive collective dedicated to protecting transhumanity from extinction (X-risks).

A key development, one that drives both the setting and character creation, are morphs. Transhuman society is defined by the ability to transfer the human (and other sapient) consciousnesses through digital means, allowing the transfer of minds between bodies. In the corporate-dominated inner system, this has lead to the enslavement of millions of "infugees" people who were unable to evacuate their bodies off earth, only transferring their minds which are now indentured to the hypercorporations storing them. As the principles of faster than light travel have not yet been worked out (it's possible through mysterious alien gates), travel throughout the solar system is often accomplished by far-casting one's consciousness into new bodies on far-away planets and stations. This means that players will end up switching morphs throughout the campaign (as well upgrading into morphs to better fit the needs of their mission). While this was pretty darn complex in the 1st edition of the game, the 2nd edition streamlined the process immensely, along with other aspects of the game, mainly by introducing metacurrencies separate from the core skill system. While there are plenty of different morphs, ranging from non-mechanical bio-morphs, mechanical synths, and hybrid "pods," I wanted to highlight the uplifts (unfortunately, support for neo-whales is not in the core rulebook 😿).

Overall, the game is very crunchy, but not as bad as Shadowrun. The authors are anarchists/socialists of some variety (I don't dig too deep into these things), and the anarchist and socialist factions in the setting are written as the good guys. The entire game is licensed under CC BY-NC-SA 4.0, so game materials are actually 100% free/legal to share (DM me if you want a copy).

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Mausritter is an OSR/NSR game in which you play as mice going on adventures (and often delving dungeons for treasure). While Mausritter's inventory is derived from Cairn (which derived its system from Knave), I have a soft spot for the Mausritter inventory slots based on how they fit nicely on the character sheet. I think this sort of inventory system is great for players learning how to play TTRPGs since it's so tactile and presents you with your tools in a clear manner. The conditions are also interesting, in that they steal inventory slots. Once you start accruing conditions or treasure, you have to make the decision whether to discard items, or to be encumbered and be at extreme risk from traps and ambushes.

The game is free at itch.io: https://losing-games.itch.io/mausritter

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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Thirsty Sword Lesbians (TSL) is an award-winning (ENnies 2022 Best Game & Product of the Year) implementation of Powered by the Apocalypse (PbtA) to a genre of queer romance and swashbuckling adventure. Written by a transfem author, the game forefronts safety and queer identity/liberation. A lot of games these days have sidebars noting available safety tools, but TSL actually integrates them into the game rules, encouraging their use and the active discussion and check-in when it comes to boundaries. The "No Fascist" rule is also quite useful, because it makes said fascists out themselves immediately by complaining about it.

Mechanically, the game is the first great fantasy PbtA game I've read. Dungeon World is retrograde in its implementation, The Sword, Crown and the Unspeakable Power is too conservative a hack visa-vi Apocalypse World, and Fellowship is interesting but also quite rigid. TSL takes a lot of inspiration from other high-quality PbtA games like Masks (conditions) and Monsterhearts (strings). The game's core moves are well designed, and the playbooks are top-notch. Each playbook has a unique mechanic and points towards potential emotional arcs, which is helpful for keeping the players invested in their character's growth. I think that the some of the included settings/adventures are a bit corny, but the game is actually pretty adaptable to a wide range of fantasy settings.

As another note, if you contributed to the itch.io TTRPGs for Trans Rights in Texas! bundle last year, then you already own the game (it may have been in other bundles as well.) https://evilhat.itch.io/thirsty-sword-lesbians

EDIT: Also at the itch.io link there are plenty of community copies, free to anyone who can't afford the book.

 

Electric Bastionland is a game by Chris McDowall, author of Into the Odd (a pretty influential OSR game). One of its key selling points are the Failed Careers (equivalents to classes or kits). In Electric Bastionland, every character has a failed career (and a colossal debt), which helps explains why they'd be willing to risk theirs lives delving dungeons in the pursuit of treasure. Of the of the most fun (but also saddest) failed careers is the Good Dog.

Electric Bastionland also has a novel setting, one that I've characterized as "anarcho-Fabian," and basically a satire of democratic socialism in Britain. The city of Bastion (the only city that matters) has no (known) central authority, and is instead run by autonomous borough councils. Anything necessary to live can be gotten for free (free housing, free food, free healthcare), but in the British tradition it's all of poor quality and takes forever to queue for. Almost everyone is in a union, the concept of unions has devolved into either social clubs or secret societies. In general, capitalism runs amok, and with the frontier completely exhausted (every other city and nation has been destroyed by Bastion or has been completely hollowed out by emigration and market forces), capitalism has turned inwards to increasingly surreal hyper-exploitation at home.

Anyways, the game is fun and pretty easy to play. There's only so much mechanical depth, but it's great for short campaigns and for running dungeon crawls.

[–] [email protected] 9 points 11 months ago* (last edited 11 months ago)

Obviously, these attacks are bad, but the impressive resistance by the Jenin fighters (as well as the reconciliation between Saudi and Iran, and Israel's domestic turmoil) do give me some hope for a renewal of the Palestinian liberation struggle.

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