Gallery_Curator

joined 9 months ago
 
[–] [email protected] 1 points 1 week ago

Hello, and please don't mind the badly drawn river up north~ (I just didn't want sappers to ruin the mountain front)

Just wanted to share the colony before it's retired. For all intents and purposes, it's pretty much done aside from achieving the victory condition (the ship is ready to launch, but I don't intend to do so). I'd say this was a relatively casual playthrough despite the slightly increased threat level (150%), and that's mainly because one of my starting colonists is basically a Sanguophage with none of the drawbacks, and many of the other custom xenos I made are just as cracked. Not to mention overpowered stuff from mods like VPE, VFE Ancients, and Alpha Animals.

This colony has really scratched my itch for city-building. The customizability of vanilla Rimworld is already pretty good, but mods really add a lot to the depth and atmosphere of building up your settlement into a "Magnificent City" (thanks Vanilla Ideology Expanded). Consequently, some of you might notice that much of the logic behind the buildings lean towards aesthetics rather than efficiency. Heck, you might see the prison and exclaim that it looks "too fancy" (don't worry, it's just a different type of torture). But that's just the way it goes.

Now that that's done, maybe I'll do a nomadic style on the next playthrough.

Have a fun colony management simulation!

 
 
[–] [email protected] 1 points 1 month ago

Modlist

This was u/JesterMasquerade's first playthrough with Rim of Madness - Cults and Hospitality, which they decided to also make a Sanguophage run and do it on the Forsaken Crags, where darkness is eternal because it is a perfect place for a vampire to start their colony.

This story begins like many others: A deal was struck, a gift was given...and a thirst for more was created. Lexi "Pratt" Ortiz was born in an advanced world...but one ravaged by war and its fallout, the consequences of which made themselves felt later in her life, creating a very real biological clock ticking down the seconds of her existence...until THEY arrived. Their offer seemed ridiculous: immortality, immunity to disease, to the frailty of old age...all in exchange for a thirst for blood. She accepted, thinking it a joke, only to be surprised when she was bitten. She awakened days later, spry, strong and healthy...and immediately decided to liquidate her assets. This changed things you see. Eternity is a long time, a long enough time to enact change, to build a world anew... She gathered resources, equipment, and even bough herself a servant, paying for top of the line genetic work to convert them into being able to produce milk, jelly, devilstrand and even eggs. A docile servant able to feed on anything without complaining...a Human Honeypot.

The planet was selected, a location chosen, far from influence, far from the burning gaze of the nearby star, perfect for a brand new start, perfect for the First Seed.

Work was slow to start, but steady, the first waves of looters quelled by a flick of her wrist and the tip of her sword. The rumour of lodging and safety soon attracting travellers, which were welcomed with open arms to free, warm and dry beds and free food. This of course led to permanent members...but also to more daring raids.

Steel gave way to plasteel and uranium. Cloth gave way to devilstrand...but that was not enough. Every battle Pratt began to lose flesh and bone, the colony's protecting angel paying her pound of flesh to save them. They would be replaced of course, the finest of bionics they could acquire would go to her unless someone else was missing a piece...But even that was not enough.

It was clear to see she could not hold the line forever, not by herself, and as such others joined her. Her husband, a dirtmole was the first to pick up a shield to guard her back, and soon others followed, their bravery rewarded with the promise that when old age came for them, she would share with them the bounty of immortality.

And thus they fought. They fought for a dream, a dream of an utopian oasis in the middle of strife...but each battle fought grew harder and harder...and strangely the colony began to focus on dreams themselves. You see, someone was watching them. Listening to them. That someone, or something, showed them a perfect city, one of bliss and content, where death and pain would never reach them...All it demanded in return, was that every one pay a price of entry.

The colony had taken prisoners from the start, bloodbags harvested from the midst of those that would destroy them and refused to change their ways...as such sacrifices were in hefty supply. The alters were built. The candles were lit. The litanies, chanted...and the blade held high. As the last breath of the last sacrificial lamb left their body, the First Seed dreamed, a dream they would never need to awaken from again,,,

 
[–] [email protected] 2 points 1 month ago

Full description:

The Nothern Estheder Eternal Compound. 10 Vampires in a Swamp, with another 10 humans to be converted once the Hemogen farm has been expanded. Proud producer of finest headwear and marble statues. An Adventure Story told by Randy Random, Valeria Vanilla and Steven Savescum.

 
 
 
 
[–] [email protected] 1 points 3 months ago

The colony on which the RimWorldPorn logo was based, made by u/Tutti96ToldU almost five years ago. I wonder if Tutti is still a member?

·

Huge thanks for u/Epicguru for the

Timelapse 2000 mod! - Check the progression here.

And thanks u/spidermonkey12345 for the idea of the Rá/Horus eye!

I'm very happy how it is now, becouse it was frutating to make the spiral and the eyebrow, and in the end they were not symmetrical, but that's fine. My resolution is not big enough for me to even notice (yet). I feel it still got the original concept, besides some imperfections, is hard to create something aestetic and efficient at same time. So? what you think? Want a pick of it being raided by mechs?

Tutti Out!
 
[–] [email protected] 1 points 4 months ago (2 children)

Google drive won't let us access your second link

[–] [email protected] 4 points 4 months ago (1 children)

Codoyoubo is a kind nation accepting everyone - even those that do not want to carry or clean! We have the frail, the weak and the creepy breathers.

But now is their time! With huskies on their side they will create a nation to fear.

They have been preparing and the framework has been laid.

 
[–] [email protected] 4 points 5 months ago

Things I personally like about this:

Retooling the 'outdoors' grow areas (middle-top-left, and left) to be nutrifungus farms for chemfuel production. I'd put separate zones with pathways just so I could manage sowing a little better - I kept on having half sown fields, that would then be harvested on different days (and re-sown) and that just annoys me. So 'turning on' one field at a time, ensures the planters focus their efforts.

The double-geo-vent greenhouse in the top right.

The 3x3 grid of bedrooms in the bottom left - all 'countess' grade.

Lighting in the 'temple' to bring out the highlights of the high life carpet.

Finally figured out that 'Wondrous' tier was a thing, and thus the throne room is. Themed in black and gold with generous uses of paint. (The black dining chairs are actually silver, but the gold ones are slowly getting replaced with actual gold chairs).

Kitchen/corn store is mixed, and straw matted for 'walking areas' with sterile tiles under the shelves to boost the cleanliness a bit. Straw matting is because I feel it's better than sterile - cleanliness in a kitchen only matters below -2, so having a whole room at 0.6 doesn't really help much. But having straw matting means a -15 blob of 'filth' just doesn't show up as quickly in the first place. The room is also larger though, to 'dilute' the cleanliness impact of one blob of filth, and the sterile tiles push the average up just a little.

The autobong in the prison is good for keeping prisoners in check - with the right amount of leg removal, they can be so borderline on moving around, that they're not causing any trouble even if they break, but they can still feed themselves, saving a bit of pawn-time.

Most of the solar power goes into sunlamps, and most of the 'baseline' energy is chemfuel. Next on the to-do list is a better nutrifungus-processor-chemfuel power plant. Chemfuel generators also generate some heat, so this is vented in to the base during the winter to keep temperatures up a bit more, and save a little on running heaters. (But I want to try using them as 'space heaters' for an nutrifungus crop).

No killbox here, we're using turrets and 'bunkers' - the mortar pit is mostly roofed so my nudist gunner can mortar during the winter.

Generally we've got paired 'batteries' of uranium sluggers, with a goal that they're walled between them so there's no chain explosion, but one battery covers the other. So one neanderthal with a breach axe can't wreck the whole thing.

Generous use of coloured lights for aesthetics.

Morbid 'style' imported just because I really like morbid carpets, so we've a mix of those 'ordinary' high grade carpet, and high life carpets. But because I also brought in hindu style, we don't have those boring morbid sculptures about the place.

We're just about transitioning to spring here, which is why you'll be able to spot psychoid/corn planted in the snow. It's not quite cold enough to kill it, and getting warmer, but the snow hasn't melted yet.

 
 
[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

modlist

Seed: Tuque

Coverage: 100%

I used geological landforms and ngl, it took a while to find the perfect map for this concept.

Out of Combat Move Speed Boost made travel on foot feasible.

[–] [email protected] 2 points 6 months ago (1 children)

My colonists live an idyllic lifestyle in the sun, with Parties, Orgies and Festivals a regular occurrence. Our chief exports are Yayo, Sushi and Whisky, all sold directly to Hospitality guests.

Playing on a tiny 90x90 map was a huge challenge and for the most part an engaging one. Every resource and caravan mission counted, we collected hundreds of limestone chunks!

Downside was having enemies spawn literally on top of you, with entire mech clusters crashing INTO your base. Wild animals get desperate to eat your crops (or pawns) real quick. Building 30% of the base on bridge support vs enemy explosives is pretty worrying.

[–] [email protected] 1 points 6 months ago (4 children)

OP Mod-lists:

Gameplay & UI Beauty & Texture Updates Pawns - Hair, Guns & Gear Initial Start / spawn in here if interested. The easy way to play an Island is just to use the 'Biomes: Island' mod, but I personally disliked some sweeping changes they made to water and weather effects.

Instead, I used Map Designer - they have an option toggle to generate a 'Perfectly Round Island', regardless of map tile selected. I also used Better Map Sizes when selecting my tile on world spawn to reduce the size to about 90x90.

Finally with the map being so small I used Change Map Edge Limit to remove the restrictions on building at the map edge.

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