Side note: if you can do that and retain your memories, by their rules haven’t they invented an immortality machine?
Toss it on the pile with the Khan blood and the rest of the immortality methods we see once and then never hear of again.
Side note: if you can do that and retain your memories, by their rules haven’t they invented an immortality machine?
Toss it on the pile with the Khan blood and the rest of the immortality methods we see once and then never hear of again.
Bojack Horseman (Daria = Diane)?
for a 50+ year old TV show.
Fun fact: copyright in the US originally had a term of 14 years, renewable once for an additional 14. Under the standard the Framers intended, TOS ought to be in the Public Domain by now anyway.
...to the point that they somehow got away with giving Quark, of all characters, the moral high ground when criticizing human history.
Honestly, your "the most stable and ethical expression of capitalism" thesis has made me realize just how right Quark was. With humanity, the wealth gained through unchecked capitalism inevitably gets parleyed into political power that destroys the free market that enabled it in the first place. For Ferengi society to be stable, that dictatorial tendency would have to be absent, which means they really are better.
Obviously, Ms. Frizzle is a Q.
For non-TNG, I really like Bride of Chaotica from Voyager, which has a similar vibe.
The Ferengi-centric episodes of DS9 are funny, if you're into that sort of thing.
Doesn't count unless you're actively commissioned/enlisted in Starfleet, though.
When the game was first released, the level cap was 50 and the maximum gear level was Mk 10 (I think), whereas now it goes up to level 65 and MK 15. Despite that, quite a lot of the story content was designed for either the original power level or one of the interim bumps, so it's laughably easy by modern standards. Value Subtracted is correct that there's a significant sudden bump in difficulty when you get to some Voyager-related content, but it's more in terms of needing to start to understand how to build a ship properly, not so much in having fancy/expensive gear.
And that's the real bottom line: if you know what you're doing, you can complete endgame content literally in a shuttlecraft. The DPS disparity between somebody who understands how the components of a build work together and how to fly their ship properly (from reading the wiki, DPS league build guides, r/stobuilds [unfortunately], etc.) and somebody who doesn't can be literally an order of magnitude or more, even with both using only "free" mission-reward gear and the same tier ship. I'm talking about 10,000 DPS for a typical random player vs. 100,000 DPS for a reasonably-competent one, and that's not even including the top-tier builds with expensive gear, which are pushing more like 250-500K.
If you want to easily complete story content without all that learning, the TL;DR is to get a cruiser, fill it with beam arrays of one energy type, fill your console slots with consoles that do +DMG for that energy type, and spam the Beam: Fire At Will ability as often as you can. (Even for a "simple" beam build like that, there's a lot more complexity in terms of skill tree, duty officers, traits, cooldown strategy, etc. that you could get into before even considering gear.)
This post has a distinct lack of whales, nuclear wessels, and people trying to talk into computer mice.
Physics does not work that way, you insolent fool!
Regardless of Klingon muscles, the fact that the blade sticks out sideways from the handle creates a lever arm that tends to make it droop due to gravity whenever it's held horizontally. Even if Klingon hands are different, they're not that different that it's somehow advantageous to keep torquing upwards so the blade points at the opponent instead of the floor.