CountVon

joined 1 year ago
[–] CountVon 4 points 7 months ago (1 children)

Ahh, it's not so bad, you can still drop a ship once every 18 seconds.

[–] CountVon 24 points 7 months ago (2 children)

Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.

Yesssss, I can finally stop climbing on resupply pods! The setting is called "Toggle Auto-Climb", under Gameplay settings.

[–] CountVon 3 points 7 months ago

Ohhhh, OK, that makes a ton more sense. I'll test and update my original comment.

[–] CountVon 19 points 7 months ago* (last edited 7 months ago) (5 children)

~~Yep, that's a huge nerf. I think that's 8 seconds to charge now, which is an eternity in combat.~~

Update, I misinterpreted the notes. Tested in-game and confirmed that the charge-UP time is unchanged, that's still 3 seconds to spin up and fire. The change is to the cool-DOWN, which I believe is now 15 seconds instead of the original 10 seconds. I tested on a normal temperate planet, so I don't know how much hot and cold planets affect this if any.

I'd call this a slight nerf, but a pretty fair one considering the Quasar effectively has infinite ammo.

[–] CountVon 35 points 7 months ago* (last edited 7 months ago) (1 children)

The plow. It allowed early river valley peoples to generate semi-reliable food surpluses, and those food surpluses triggered everything that came after. I can't take credit for this argument, I first encountered it in this episode from the first season of Connections.

[–] CountVon 10 points 7 months ago (2 children)

Using separate binds doesn't solve the issue though. I have Sprint bound to Press Shift and Climb bound to Press Space Bar, but I still auto-climb anything (including supply pods) when I'm sprinting. I'd give my left nut for an option to disable auto-climb when sprinting.

[–] CountVon 3 points 7 months ago (1 children)

Fractional shares are usually cashed out, though some brokerages will allow you to own a fraction of a share.

[–] CountVon 54 points 7 months ago* (last edited 7 months ago)

This seems a lot more plausible to me. Exit wounds tend to be pretty gory.

[–] CountVon 8 points 7 months ago

I've seen that a few times, each time when a friend loaded onto the super destroyer. In all cases it appeared to be a missing model or texture for one of their weapons.

Might be coincidental, but I haven't seen this since I started verifying game files after every patch. The H2 patch process has (or maybe had) a bad habit of leaving a couple corrupted files after patching.

[–] CountVon 42 points 7 months ago (3 children)

The image on the right is a fake. If dude could grow a beard that looked anywhere near that good, he would've done it years ago.

[–] CountVon 43 points 7 months ago (4 children)

I think Joel took it personally, the new Major Order is to defend 10 (!!!) planets in five days:

There are five planet defenses active right now, all currently failing.

[–] CountVon 47 points 7 months ago* (last edited 7 months ago) (2 children)

There is a Unicode Technical Standard for this, called the Unicode Collation Algorithm. Whether everyone uses it, I can't say. As it says on the linked page:

Conformance to the Unicode Standard does not imply conformance to any UTS.

So in other words it's possible to conform to the Unicode Standard without adhering to the Unicode Collation Algorithm.

whatever this is: ¦

That is the pipe symbol, or vertical bar. When it has a gap in the middle it may be known as the broken pipe symbol or broken bar. It's considered the same symbol with or without the gap. Early terminals displayed it with a gap to make it distinguishable from lower-case L characters.

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