Codilingus

joined 2 years ago
[–] Codilingus 2 points 1 day ago

I've run it on and off for about 6 months. Just switched to it as daily driver. Absolutely love it. Arch but with automatic x64v3/4, including Wine & Proton?! Sign me up. Which is installed with an fantastic gaming meta package, and I regularly get ~10% FPS boost. Excellent default kernel, too.

[–] Codilingus 2 points 1 day ago (1 children)
[–] Codilingus 2 points 2 days ago (3 children)

Huh super interesting, this just made me look it up. USB does in fact use compression, but how much will depend on the bitrate set in the Oculus Link app.

I don't VR that much, but I remember using wired USB with Oculus Link without tinkering, and I couldn't tell that it was compressed, ever. Like crystal clear output, no signs of artifacting or anything.

Which is wild to me, since DisplayPort over USB-C is a thing. I just looked and it's capable of 4k@60Hz with 24bit color and no compression. So I guess it's just a limitation of the Quest 2's XR2 chip.

After a quick search it looks like Quest 2 over USB can use Steam VR's super sampling. Since it's baked into SteamVR, it seems like basically all connection methods can use it.

Thanks for the heads up, I would have never guessed it uses compression!

[–] Codilingus 2 points 2 days ago (1 children)

I only use Eternity on my phone and I can see it working?

[–] Codilingus 1 points 2 days ago (9 children)

For my Quest 2, if I play PCVR over USB I get 0 compression? I only notice compression when using air link, virtual desktop, or Steam link.

The original leaks and speculation for Deckard were that it's a regular PCVR headset for use wireless or wired. And that standalone was something extra to buy, that mounted to the back of the head strap and connected to the HMD.

[–] Codilingus 2 points 2 days ago (1 children)

Yes I did. I only edited my original comment to cross out "along side."

[–] Codilingus 8 points 2 days ago (3 children)

Alongside was poor word choice. Regardless Valve now has a history of releasing their own games for their new hardware. Alyx for the Index, and Aperture Desk Job for Steam Deck.

Cite? Its all just speculation... Even my comment is just speculation and prediction...

[–] Codilingus 11 points 2 days ago (1 children)

SteamVR really does all the heavy lifting for PCVR, even for Quest headsets since they relaunched Steam Link.

[–] Codilingus 9 points 2 days ago

Call of Duty, League of Legends, Valorant, and Battlefield. And those are all some of, if not the mostly populated multiplayer games.

[–] Codilingus 9 points 2 days ago

Thanks, I hate it.

!I'm saving it to be a menace in friends' Discord!<

[–] Codilingus 20 points 2 days ago* (last edited 2 days ago) (25 children)

Its probably a Half Life: Alyx sequel. Which is mega hype because that is the best VR game ever.

Spoiler:

! G-man unexpectedly plays a huge role in the game towards the end, to the point he's so powerful you're not sure he's human.!<

That plus Valve's next VR headset codenamed Deckard is gotta be right around the corner, with the controller leaks. Alyx released ~~along side~~ the Valve Index to show it off. Lastly the marketing info for SteamOS being show combined with rumors Deckard may be a stand alone VR headset, or an optional add-on.

[–] Codilingus 1 points 3 days ago

Reading their reply reminded me:

When you first install Jellyfin's repo, and then addon, the initial setup starts. It will ask you if you want to use it Native mode or Plugin mode. Chose Plugin, Native has been deprecated and won't work. Plugin mode now basically just points Kodi to where the video files live on the server with Jellyfin. For me it still eliminates ALL transcoding, including HDR, subtitles, and Dolby Atmos/DTS-X.

Then the extra addon Kodi Sync makes Kodi play nicely with Jellyfin's internal database, and makes progress and newly added media sync instantly and in the background.

Their documentation is very good, just remember Native Mode is deprecated and Plugin Mode now does the same thing.

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