They're moving to ZIP Disks!
Follow this, it's a known issue, but is fixed in the bleeding edge branch of Proton: https://github.com/ValveSoftware/Proton/issues/7486#issuecomment-2174772421
- Bots: Tenderizer, Senator, Impact Grenades, Eagle Airstrike, Airburst Orbital Strike, Railgun, HMG Implacement Sentry
- Bugs: Breaker Incendiary, Uzi (Forget it's actual name), Incendiary Impact Grenades, Napalm Airstrike, Orbital Gas Strike, Recoiless Rifle, Gatling Sentry
- Both: Steel Trooper Armor (Servo ftw)
Eh. 1.1 made it as easy as running a command on both machines (A lot like how Tailscale does it)
It's a shame Tinc hasn't had a release, because 1.1 made it much easier to set up, and is what I used before switching to Headscale. I'd actually go back to it if 1.1 got officially released =P
Believe it or not, since the last patch where it got the damage buff, it's great on bots now. I use it to clear groups of heavy devastators and scout striders. The most I killed with one airburst is probably around 12 heavy devastators =P
Great for crowd control!
Shortest code in the game
sad orbital airburst noises
Patch Notes:
- Fixed spear crash
Known Issues:
- Spear missile will loop back around and hit the firer
/joke
Until recently, that "support" had been a barely supported forks of the linux kernel that were barely updated, and was so locked down that custom rom support was a pipedream on snapdragon processors. Which to be fair, is par for the course on most ARM chipsets (It's the reason you see a lot of custom roms for android have extremely old and outdated kernels)
I'm glad to see more ARM companies moving towards working with upstream projects, and not just making working on their stuff a PITA to protect "Trade Secrets" or some bullshit like that.
Flamethrowers can be pretty good at choke points, but it's situational