Anafroj

joined 2 years ago
[–] Anafroj 3 points 2 years ago* (last edited 2 years ago)

Who in a decentralised system can or should take responsibility?

The customers. :) Ear me out:

The main reason why there is so much problems with deliveries (way more with UPS, DHL and the likes than Uber Eats deliverers, in my own experience) is because we're not their customers, in their heads. They're paid by the merchants (UPS/DHL/etc are paid by your shop keeper), or they're paid by the platform (rider is paid Uber Eats/Deliveroo/etc), but the end customer is just part of the constraints, for them, especially since the customer doesn't even choose who will deliver their package (you don't like UPS? Too bad!). Give the customer that choice, and make them pay directly for the delivery to the deliverer, and I guarantee all those problems will go away. This is why I said we need a decentralized reputation system : so that the customer can see the reputation of local delivery service before selecting them.

When the problem is with the shop, well, this is already sort of dealt with. We already have reviews systems and we already select our shops, so it does happen that shops behave poorly, but not for long. Although, users have to be educated about verifying reviews, and developers have to implement countermeasures and stay on top of the review cheating game.

And to avoid problems with the platform, we have the interoperability of standards like ActivityPub : there is one global network (like the fediverse, or the web), and multiple programs are implemented to use it. They have a incentive to work well because there is competition, something that centralized platforms eliminate altogether.

[–] Anafroj 13 points 2 years ago* (last edited 2 years ago) (1 children)

I'm actually surprised (and happy) that discussions here are positive. In my experience, gamers (at least those discussing on the web) are the worst audience : they're always angry, always complaining, only ever temporarily satisfied (which is kind of sad, given gaming is supposed to be about leisure and entertainment). I'm a developer and I've been offered several times to join the gaming industry, I always refused : it's an underpaid, overworked job (comparatively to other industries in programming) where your audience hates you.

But indeed, it certainly won't get any better in the era of political polarization.

[–] Anafroj 3 points 2 years ago (1 children)

Indeed, there needs to be third parties who control quality - just like there are moderators here, if you think about it. We already sort of have those moderators : local shop keepers. I'd be satisfied with a service that allows me to leverage all those local shops without having to leave my place (as I mentioned in an other comment on this page : "Uber Eats/Deliveroo for everything").

[–] Anafroj 6 points 2 years ago (3 children)

Totally agree, what we really need is a "Uber Eats/Deliveroo for everything", leveraging local businesses. And if we can get a decentralized reputation system, then such platform can be decentralized as well.

[–] Anafroj 4 points 2 years ago* (last edited 2 years ago) (1 children)

Oh, thanks. I don't get it, is it mentioned in the controls menu? I guess it's time I change my glasses.

[–] Anafroj 4 points 2 years ago* (last edited 2 years ago) (4 children)

You lucky ones. :) I play with a controller, there is no option for that, you have to stealth characters one by one. Although, it is a Steam controller, I'll bind a keyboard output on it, thanks for letting me know. 👍️ (hoping it doesn't make the UI mad, because the controller UI and keyboard/mouse UI are quite different).

[–] Anafroj 5 points 2 years ago* (last edited 2 years ago) (8 children)

My vote goes to "stealth whole party at once" 😅

[–] Anafroj 21 points 2 years ago (1 children)

as in my experience, most regular users do not have a Matrix client installed

I understand your point, but by that logic, we should use Reddit rather than Lemmy, as most users are there. It's not only about ease of use, it's about being sure users won't be abused. Discord is still in its acquisition phase, but you can be sure enshitification will come next.

[–] Anafroj 7 points 2 years ago (1 children)

Thanks for raising the issue.

Most probably, people who made that decision are not aware of the implications and made that choice in good faith, so it's worth giving reasons why you want them to avoid proprietary software, rather than just frowning at them.

To the admins of lemmy.world and anyone who feels confuse about why this is an issue : it is about freedom. You all know how Facebook, Twitter, Reddit, etc are turning ugly, and you can't do anything about it. With FOSS (Free and Open Source Software), when it turns ugly, you can do something about it. You (or any technical person who agrees with you) can take the code and go your own way with it (we call that "forking"). No decision of the authors can be forced upon you. Similarly, if you think something is not working right, you can fix it yourself, and send the changes to the maintainers of the code, who usually are happy to get some help. So it's also about freedom of fixing your own problems, instead of waiting and praying the authors do something about it.

And this is the whole spirit of the Fediverse : taking matters in our own hands instead of being betrayed once more by a company which decides that their bottom line requires to be user hostile. One day, this will happen to Discord to, it always ends up there. That's why people using Lemmy who are aware of those problems are not happy with seeing lemmy.world use Discord.

Thanks to the admins of lemmy.world for all the work they provide to the Fediverse.

[–] Anafroj 4 points 2 years ago (1 children)

I would have thought too, but Owlcat (with Pathfinder) and Obsidian (with Pillars of Eternity II) did it admirably. Both made their game with real time with pause first in mind. I only play turn based (let me target my fireball properly, for crying out loud), and I couldn't find any fault to those games. It just felt natural.

That being said, I'm glad Larian went all in on turn-based, because it gave us that awesome idea of being able to activate turn-based mode whenever we want. It adds tactics to stealing and infiltrations, that's awesome.

[–] Anafroj 10 points 2 years ago* (last edited 2 years ago)

All those games share the same source (roleplaying), but occupy different niches. Diablo is a dungeon crawler, a roleplaying game where story and narrative arcs are less present, in favor of more combat. Skyrim is an action RPG, foregoing the most tactical aspects for some intense action, making it blends with the FPS genre. Baldur's Gate is a CRPG (for classic rpg). It focuses on characters development and story. So, compared to the other two, expect less numerous but more tactical fighting (for the record, it's turn based), more thinking, and way more story. What will feel familiar, though, is characters getting xp to level up and unlock new powers.

[–] Anafroj 3 points 2 years ago

Sure, common folks do opportunistic prayers (although, in my games, praying to Shar or Bane even occasionally would certainly be frown upon by authorities in the Lords Alliance). That's quite a stretch from becoming their cleric, though. :)

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