Anafroj

joined 1 year ago
[–] Anafroj 2 points 1 year ago (1 children)

Bluesky already implemented that

Oh really? Awesome. I'm still not going to use a generalist social network, but they're doing it right. :)

although most users will just stick to the default one

Yeah, indeed. My taste for tinkering may be showing, I should acknowledge it's not something widespread. πŸ˜…

[–] Anafroj 3 points 1 year ago (8 children)

I would one up that suggestion : what could be awesome would be to allow users to choose which sorting algorithm they use, and possibly tweak it. This would allow people to share the sorting logic they like, and there would be no trust issue, since you can verify the logic is respected by changing it.

Not sure how realistic this proposal is, though, because this could lead to performance issues if users submit too complicated sorting logic, which could be exploited to DoS an instance. On the other hand, it could be solved with a timeout mechanism : "if your query takes more than 100 ms to load, we kill it". And also, you can't just let users run arbitrary SQL, obviously, so this would require to implement some sort of meta-language safely transpiled, this would be the real challenge.

[–] Anafroj 7 points 1 year ago

I mean, as a DM you know you're ready for acting when you maintain players immersed after one cast Speak with Plants.

[–] Anafroj 15 points 1 year ago (1 children)

In such a widespread usage, there would probably not be "the fediverse" anymore, but a galaxy of clusters of interconnected instances. Spam would be a serious problem, so instances would switch to whitelisting instances they want to federate with instead of just occasionally "defederating" from them. It would not only happen because of spam, by the way, but also because of political/cultural/ideological divergences. Maybe even because of laws.

There would be a boom of innovations, made possible because of the data openly accessible and the fact that we would finally have a standard on which to build upon to create third party applications (which, from a developer perspective, was the promise of the web-2.0 and its APIs, but never truly materialized). You would see alternative frontends for everything, and applications that allow to get new insights or use your data in new and smart ways.

The big businesses would still be around, by the way. They would open their own instances, publish lot of ads and add cool features found nowhere else so that most people join their instances, which would quickly become the go to instances for everyone, dwarving all other instances. We would spend a lot of time evangelizing so that people join smaller instances instead, but our folks would answer that it's less convenient, they would have less easy to use features and their account is already at BigCo anyway. Plus, to fight spam, terrorism, child pornography, nazis or whatever is the scarecrow then, they would severely limit the possibility for small instances to interop with them, adding arbitrary technical barriers that most implementers won't succeed in hoping. But we won't care that much, because we will have our own alternative networks with more content on them than ever.

[–] Anafroj 1 points 1 year ago

This is both incredibly awesome and heretical. πŸ˜‚

[–] Anafroj 31 points 1 year ago* (last edited 1 year ago)

So basically, they are abusing customers by making them pay more for shorter distance just because they know they can, and when customers try to work around those abuses, the airliners sue them. If this is not a clear cut case for regulation, I don't know what this is (then again, I'm a european :P ).

[–] Anafroj 47 points 1 year ago

GitHub is a great platform, which has championed open-source for decades, now. I don't think anybody has anything to blame them for (except people not liking the idea that AI is trained on their code, like sibling mentioned), it's more about fears it may go bad. Because basically, it's where most of the code of the world is hosted, it's a single point of failure. People also have questioned the pertinence of having all open-source code hosted on a proprietary platform. And the acquisition by Microsoft also had a chilling effect on those of us who remember Internet Explorer 6's Microsoft more than VSCode's Microsoft.

For those reasons, it is desirable for those who love the idea of decentralization to look up for alternatives. But even there, it's perfectly fine to stay on GitHub, "decentralizing" doesn't require everybody to leave. :) Plus, even when using an other forge, it's still good to keep publishing mirrors on GitHub for visibility and discoverability, currently.

[–] Anafroj 2 points 1 year ago

Thanks for the link!

[–] Anafroj 2 points 1 year ago (2 children)

Interesting. I've been using ARM cores for low energy for so long that I haven't bother to look if things were changing. :) How does it perform on the heat dissipation front? Because if it requires a fan, this should be included in the energy consumed.

[–] Anafroj 2 points 1 year ago* (last edited 1 year ago) (7 children)

I assume it's a x86 CPU, being an intel processor? How does it manage to be as energy efficient as an ARM CPU? Or maybe it's only when it's idle?

[–] Anafroj 2 points 1 year ago

Oh wow, thanks for that video, that was brilliant. :D

Indeed, if you had a teacher who made your class read Being and Nothingness without explaining phenomenology first, it feels like punishment or something. :) Not that Husserl and Heidegger are easier to read, but at least they don't presuppose other readings to be understood. That being said, I kind of get it, existentialism can be seen as its own thing, especially in Sartre's non-philosophy work (he wrote several novels and theater scripts). But not through Being and Nothingness. πŸ˜‚

[–] Anafroj 2 points 1 year ago (2 children)

Oh, ok, your article sounded so close I thought it was inspired by it. :) It's a very european thing, mostly developed in Germany and France. I have by blood with it, though. I've always been more interested in analytical philosophy so I didn't like it. Which shouldn't have been a problem, there are many schools of philosophy, right? Except I studied at a university where the philosophy department was specialized in it. Every day I was wondering what I was doing there. :) I actually consider it wasted my university years, so I'm probably not the good person to talk to you about it. πŸ˜… (but your own articles stopped short of talking non-sense like phenomenology does in my opinion, so it was good to read, it's like taking only the good parts of phenomenology ;) ). The main authors, if you want to know more, are Heidegger, Husserl and Sartre. A note of warning though that it's very hard to read (well, at least if you have an analytical mind, I suspect it depends on people personality).

The same goes for your RPGs - they’re more than welcome if you feel they’re ready for public consumption

Oh, no, thanks. Actually, not being ready for public consumption is their whole point. :) I used to write (as an amateur) when I was younger, only to be confronted to a wall of indifference at each publication. So I was going back to it, doing my best, putting unreasonable amount of hours to make it likable, and still this indifference - in part because, I realized later, my folks just didn't like reading anyway. But it turned out that trying to please people was a terrible experience. Nobody was having fun, including me. When I started playing my RPGs solo, the reason why I enjoyed it so much was because I put this simple rule : nobody will ever read it. From there, I don't have to ask myself questions like "is it too long?", "is it too short?", "is it properly explained?", "does the pace progress fast enough?", etc. I'm just exploring and enjoying it. :) My oldest campaign (I play three different games) has a word count that would cover at least three novels, and it would be terribly boring to read, because of the slow moving pace, the returns to previous places that break the pace, the long sequences when there is just no narrative arc, the pages and pages of shopping narration, etc. And I don't care, because it's not meant to be read. :) I'm not writing, I'm exploring my imagination, spending just as much time I want where I want, with no regard to what makes an efficient story - or even just legible text, for the matter. It's basically a videogame powered by imagination. :) The day I even consider it may be read, all of that collapses.

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