Anafroj

joined 2 years ago
[–] Anafroj 11 points 2 years ago

Yes indeed, giving proper notice seems like minimal etiquette. Then again, life happens. Admin may be caught in some tragedy making maintaining their lemmy instance not exactly a priority, or they may even be dead.

There is not much you can do to just migrate your account somewhere else, that's a limitation of federation (compared to fully decentralized protocols, like Secure Scuttlebutt), but I'd wish Lemmy would implement ActivityPub's following endpoint, so we can easily build scripts to backup the communities we're in.

[–] Anafroj 3 points 2 years ago (2 children)

Secret of Mana 2, when I was a kid in the 90'. I knew back then it was released in Japan, and I was waiting for it in Europe. … and it never happened. 😂 I think I've seen they finally translated it recently, as a retrogame, but hey, my tastes and priorities changed a bit in 30 years.

[–] Anafroj 9 points 2 years ago

This made me laugh as well, especially given how that concept is prevalent in the US. 😂 OP is probably not a native speaker.

[–] Anafroj 11 points 2 years ago* (last edited 2 years ago) (2 children)

It's a feed protocol for websites. Each time you see that icon, it's a RSS feed :

RSS icon

You have a RSS client, a program you use to display your news. In it, you paste the url of the RSS feed of the various websites you want to follow, and just like that, you have an app in which you can go every morning to see what's new in your favorite websites, all at once.

Now, the problem of course is that not every website, by far, is offering RSS feeds, so you have to look for those who provide one. RSS is popular among techies and journalists, so press and tech blogs are where they are the most common. On top of that, there are many websites having RSS feed without even knowing it, because they use Wordpress or other engines that automatically provide RSS feeds. Those are a bit more tricky to get your hand on, because there is no link anywhere on their page, you have to look in the source code of the page (using Control + u) to find an "alternate rss" or "atom" link. It used to be automatically detected by browsers, showing an icon in the url bar when a RSS feed was detected, but it's not the case anymore. You can still install a browser extension to make them appear, like this (chrome) or this (firefox).

For the record, youtube has RSS feeds for all publishers, reddit has RSS feeds for all subs, most major news websites have RSS site, so it's quite useful, provided you can find the feed urls.

Then, to actually aggregate the news, you need a RSS client in which to paste those feed urls. There are tons of them. Name your favorite platform, there probably are a dozen RSS clients for it. Mobile, web, desktop, it's everywhere. So pick the one you like best. :) You just have to search for "RSS client for ". A couple popular exemples : The Old Reader on the web and Thunderbird (which is also a mai client) on desktop.

[–] Anafroj 19 points 2 years ago (13 children)

I don't think it's a Mastodon problem. It's a generalist social network problem. Facebook, Twitter, Mastodon, why are we using those? For some, it's "to keep in touch" with friends and family, and they're happy seeing any activity, preferably things that makes them smile (that's more Facebook). For others, it's a mean to build street cred in their industry by publicly saying on topic things that sound smart (that was Twitter). But if you look for interesting discussions on things you like, in order to learn something, they're terrible at that. It's where specialized communities, discussing only one topic, shine. It used to be forums, then reddit, now lemmy. RSS is also a very good way to get that kick.

[–] Anafroj 53 points 2 years ago* (last edited 2 years ago) (6 children)

Not to sound too pessimistic, but we live in a time where we see Twitter collapsing, despite being one of those "too big to fail" websites. My bet is that none will stand the test of time, the web is ephemeral (and archive.org is an underappreciated wonder of the world). I would rather say that what you really need is a backup routine.

[–] Anafroj 2 points 2 years ago (2 children)

I believe it is something like that. Or it is not mounting the drive correctly and not finding it, or it is something else.

Yes, that's what I had in mind. I already had similar problems with initramfs, because it was responsible to load the drivers needed for mounting the disk where the kernel was, so a bad initramfs caused the boot to fail from the get go failing to mount the partition.

That being said, I've looked at my Pi, and I have no idea what would serve as an initramfs in all those Pi specific files in /boot, if any. If you really want to understand what happened, I guess a possible path would be to find resources on the web explaining in details the Pi boot process, since it's different from usual linux boot process (it's not just the Pi either, I played with other ARM devices, like the stuff from pine64, and they all had their own way to boot).

[–] Anafroj 2 points 2 years ago* (last edited 2 years ago) (4 children)

Sorry to hear that, booting problems suck and are horrible to debug.

The next step I would try would be to boot an other install, like a liveusb or a raspbian, on the same usb port, to completely eliminate a hardware problem if it boots properly.

If it is a software problem, it seems to happen very early in the boot process, so my bet would be a corrupted initramfs/initrd (or what is equivalent on a Pi). No idea how you could debug and fix that on Ubuntu, though (especially on a Pi where /boot is… different). Maybe installing an other Ubuntu on an other disk or stick, then copy the boot files (making a backup of the original files to restore them if it doesn't help, no need to pile up possible causes of trouble). Throwing it here in case other people know better.

[–] Anafroj 7 points 2 years ago* (last edited 2 years ago) (2 children)

Sure. I don't know how familiar you are with TTRPGs, so I'll be exhaustive. While rules for TTRPGs can be greatly different when it comes to combat (if they have combat at all), they all implement some sort of skill checks for outside combat. Your character is good at some skills and bad at some others, which usually translates to having a modifier on the result of your dice, or rolling more or less dice, etc. In the normal flow of the game, the gamemaster describes a situation, the players tell what they want to do about it, and if what they ask to do is non trivial, the gamemaster asks them to roll for a skill check. If a player said they want to jump across a pit, the gamemaster may ask for an Acrobatics check, for example. The player rolls their dice, they succeed or fail based on the difficulty level the gamemaster decided, and the gamemaster describes the result.

When writing, I do basically the same thing. For each action my characters want to attempt (the key being to give them a deep personality through an elaborated backstory, so it is obvious what their personal reaction to an event will be and what decision they will make), I decide if it's non-trivial, assign a difficulty target, and roll to see if they manage to do it. Then I have my result, and I have to decide what happens. Did they succeed by much or barely? This immediately triggers the imagination about what may have gone so well or so bad. And this creates turns of events you wouldn't have thought about : if that character barely succeed jumping across that pit, it may anger that other character who is in love with them and terribly anxious. Which in turn may impact their next perception roll, as they are arguing while a lurking predator is getting closer. Depending on the theme, different skill lists and rulesets work best. I have three stories going on : high fantasy theme with Dungeons & Dragons, cyberpunk theme with Shadowrun, and Space Sci-Fi with Traveller. On top of the rules, they also provide tons of content to play with, like worlds to visit or equipment to try. That being said, I use them because I already have them, but any free ruleset found on the web would do, it doesn't matter that much, in the end (be it for writing or playing with friends, btw).

Since last year, I also discovered Mythic (the 2nd edition has been released sooner this year), which also helps randomizing the overarching story. I still prefer to decide on the main events, but it's great to add trivial details and side plots. It has a quite deep set of rules by itself, but the basic idea is to use an "oracle", which means asking a question, and roll dice to see if the answer to that question is "yes" or "no", with a modifier depending of how probable you think it is to get a "yes". Are there guards watching the side of the castle we're assaulting? Is the marchand trying to scam the characters? Does the king have a sense of humor? Those dice rolls can have quite an impact on the events. :) And when you don't know what to do next, Mythic offers keywords tables you can roll on to trigger your imagination. For example, let say we're in an antichamber, waiting for an audience with a queen. I roll dice twice on an event table, I get the keywords "support" and "distrust" (I've just rolled that). From that, I may decide an advisor of the queen is coming to see us and give us a hard time. Or, on the contrary, someone knows we're going to have an audience and ask us to have a word with the queen to advise her to be more cautious toward a third party. What is this third party? Let's roll again! "Excitedly" and "peaceful". Ok, that may be a neighbor country which has been very friendly, but people find they are meddling a bit too intensely in the affairs of the kingdom. And imagination build a world from there. :)

[–] Anafroj 1 points 2 years ago

He's clearly laying the groundwork to sell it to Alphabet (Google's parent company). /s

[–] Anafroj 7 points 2 years ago* (last edited 2 years ago) (11 children)

That's a recurring theme in the gaming industry, I don't understand why buyers accept it (my guess : they don't know about it). If you read the End User Agreement of the games you buy, almost all of them (all of them?) tell you that you don't own your copy of the game, it's the property of the publisher, and they only sell to you the right to execute the software on your computer. As it's been successful at locking in users, hardware manufacturers try to do the same thing, usually by mixing in online software to make sure they can take your hardware down (and it's not just in gaming industry, see printers and tractors). The ultimate incarnation of this attack on property are the game streaming platforms. There, everything is a rental, now, good cash flow!

The usual answer about such abuses from software producers would be to go FOSS (Free and Open Source Software), but it doesn't really work with games : while there are some great FOSS games, the amount can't compete with the proprietary industry. My personal solution has been to replace consumerism with creativity. Every night, instead of playing videogames, I write. I use tabletop RPG rulesets to spice up my writing, so that I don't know what happens next and I'm surprised myself by where the dice rolls make the story go (instead of deciding of everything). I also don't write to be read, nobody will ever read what I write, so I feel no pressure. It was hard at first (I guess my imagination was atrophied by too much consumption), but after a few years going on, it's insane everything that happens in my games, videogames feel lame, comparatively. I call that "exploring my imagination". I can do anything, and this time it's not an hyperbole, like it's the case in those videogames where they tell you "you can be anything" (no you can't). And it's free, and nobody can take it from me. I highly recommend.

[–] Anafroj 7 points 2 years ago* (last edited 2 years ago)

I played an arcane trickster without a focus, once, it was a fun experience, especially since it was in a world where magic was frowned upon. So my character was constantly looking for some weird components, trying to make it look like he had a perfectly sane reason for that and it was not at all about magic, it gave us great roleplaying moments. But then again, this was a rogue, with a bit of magic : he could manage without spells. Playing a wizard at level 1 is already punishing enough without going through such ordeal. :) i would totally have the wizard of the group buy a new component pouch from time to time, though, just to remember them it's not a magically infinite source.

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