Aielman15

joined 1 year ago
[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (2 children)

LINDAR - Justiciar Unholy Ravager

spoilerLindar never flaps her wings too far away from her twin, Useni. Despite their differences, the two are inseparable and often act and think as one. While her brother delights in weaving a web of deceit and treachery around his prey, Lindar relies on her powers to face threats head-on. By combining their strengths and offsetting their weaknesses, the twins are formidable opponents to even the most seasoned party of heroes.

USENI - Stalker Living Myth

spoilerUseni never flaps his wings too far away from his twin, Lindar. Despite their differences, the two are inseparable and often act and think as one. While his sister relies on brute strength, Useni prefers to approach things at his own pace, setting traps, illusions and wearing down his foes through cunning tactics. By combining their strengths and offsetting their weaknesses, the twins are formidable opponents to even the most seasoned party of heroes.

BAKARI - Guardian Detached Watcher

spoilerBakari is the odd one out. He departed from the nest centuries ago to wander the world in solitude. He rarely can be bothered to intervene in matters of importance, largely acting as a passive spectator of history. Still, he knows a lot more than he lets on, and he will attempt to thwart his family's plans by aiding the party in some critical moments, for what is there to see in a world that lies in ruins? Unfortunately, his help often comes in the form of cryptic advice... although he may have some rare artifacts to spare that he has found in his travels.

DEVLIN - Rampager Worldbreaker

spoilerThe oldest of the bunch and Asher's second-in-command. He once despised his siblings and departed the nest. Amiable and charismatic, he joined the elves and was welcomed among them, who gave him the name of Alvar. But in the heat of war, his affable personality quickly gave way to an insatiable bloodlust, which he believed to be his father's curse, and from which he attempted to run away from. When war reached him, he fought bravely to protect his allies, but ended up unleashing destruction upon friends and foes alike, ultimately causing the death of the Elven King. Shunted off by his former allies, he let rage consume him, razed their cities, and returned to his nest. Expecting Asher's wrath, he was instead welcomed with open arms. From that moment on, he became her shadow, following her orders passively as long as she allowed him to spill blood.

ASHER - Basara Annihilator

spoilerWith a keen intellect and a thirst for power, Asher, the second hatch of the nest, has always been ambitious. When she was only a few centuries old, she devised a daring plan to infiltrate her father's lair - an ancient wyrm of untold powers. Using her cunning intellect, she managed to outwit him, ultimately killing him and taking over his territory. Smart and manipulative, she recognized her father's solitary nature as his biggest weakness and decided to keep her siblings close and loyal to her through a mix of fear, respect, and genuine care - for there's nothing more powerful than a dragon, except for a bunch of dragons.

[–] [email protected] 82 points 5 days ago (35 children)

You are underplaying the struggles of civilians in a war zone just because they happen to live on the wrong side of the border.

Civilians have all the rights to not want war on their country, at their doors, no matter which side of the border they are, and they are allowed to lament the incompetency of a government that hides critical information from them in an attempt to cover up its failures.

The Ukrainians have the right to keep fighting, and I hope they win this war. Putin is a criminal and he must pay for his crimes. This doesn't mean that civilians caught in the crossfire are being petty.

[–] [email protected] 2 points 5 days ago (4 children)

Thank you for the kind words!

I have no rush to try 2024 atm. I guess I'll see what happens when the current campaign with my group ends. By that time the Monster Manual will surely be out and we'll have a better understanding of how balanced the entire game is.

Since I'll probably be the DM next time, we'll probably stick to homebrewed 5e. I've been itching for a while to use your playable dragons for a family of BBEG dragons.

[–] [email protected] 2 points 6 days ago* (last edited 5 days ago)

I burned myself out of many a game as a kid attempting (and usually succeeding at) 100% them, so I learned my lesson. Nowadays I just play for fun and maybe go after the platinum if I liked the game enough. My time has value and I'm not going to squander it to "look at the minimap, go to waypoint/marked location, collect random collectible, rinse and repeat for 10-15 hours", nor am I spending dozens of hours grinding some random activity.

For example, I did almost 100% all Yakuza Kiwami. Did all side quests and enjoyed most of the random activities! Iirc those I had most trouble with were karaoke and billiards, but I still had tons of fun learning them and gradually getting better at them. But fuck me I'm NOT going to grind the coliseum for hours just to buy random weapons that I don't need but are arbitrarily required for the 100% completion.

I've also learned not to rush it. I frequently replay games that I like, so if I miss an achievement, that's fine. Maybe in five years I'll pick the game up again and grab the random achievement I missed the first time around. There's no need to sweat it, no need to read guides before/while playing the game and potentially spoiling me some major story events, and no need to immediately replay the game just to reach that random achievement.

That being said, the game I had the most fun with was CrossCode. Movement is fluid, combat is snappy, story and characters are fun and puzzles are actually challenging. It's the most charming experience I've ever had playing a game, and it's why it immediately jumped straight into my top favourite games ever. There is technically a "completionist list" within the game with some abdurd and missable requests, but it's not required to 100% the game and it's basically just a pile of challenges that you can tackle on if you feel like it. If you don't, you can just play the story, do the side quests and collect all the treasures, which is a lot of fun. The platinum only requires you to beat the story iirc, so you don't even need to do any of that; I did it because I liked the game and wanted to do it. Twice! I bought the game on PC and console and 100% it both times.

Most other games that I enjoy completing are platformers/collect-a-thons, such as Spyro, Crash (except Crash 1, never managed to finish it, but had tons of fun nevertheless), Ori, Celeste, PS1 Oddworld games, etc... and metroidvanias, if they are not overly long (basically every one I've played except for Hollow Knight).

The longest run I had was Final Fantasy XIII. I liked the game so much that I kept going back to it over the years, slowly chipping at the side content and grinding my way to max level. I got the platinum almost ten years after starting my save file, and I wouldn't have enjoyed it nearly as much if I attempted to rush it all in one sitting.

[–] [email protected] 4 points 6 days ago

Both Plague Tale games are astounding. First one is fun, the second one absolutely blew my mind. Highly recommended to anyone who likes linear story-based games.

[–] [email protected] 10 points 1 week ago

I'm that person. I actively refrained from discussing movies with my friends because I didn't want to annoy them with my critiques lol

I've recently found another person like me and it's been a blast watching movies together and discussing them after :D

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

The CEO constantly starves the D&D team. They don’t have the budget they need to make a good product.

Respectfully, I disagree. I've seen much better 3rd party content from smaller creators who charge less than WotC and offer much better value. As much as I'm sorry for those who were laid off, the problem with the DnD team is not their meagre numbers, but their lack of care for the brand.

The DnD team (which consisted of both writers and playtesters) had ten years of consistent player feedback on 5e, and one and a half year of OneDnD playtest, and only did the bare minimum. You don't need hundreds of people to write a rules update. Heck, it took me (only me, a single person with no collaborators or playtesters) a week to write a replacement for the 5e fighter, and I recon I did a fairly decent job. There were Monk revisions floating around that were miles better than the abomination that they attempted to push in UA6. Heck, I also wrote my Monk revision during that time, and it took me about two/three days at most. During the playtest, Crawford claimed that the Warlock's Pact of the Chain was never meant to be as "spicy" as Pact of the Blade or Pact of the Tome, which is bullshit (it was clearly presented as an equal option to the other two); instead of rebalancing Chain and Talisman, they just folded the Pact Boons into the Invocation system and called it a day (again, lazy game design). I did that for my homebrew Warlock in about... half a week of brainstorming?

I could go on, but the point is, I would expect those who are paid to create content for the game and do it for a living to do better than what I can do for free in my spare time.

[–] [email protected] 7 points 1 week ago

It works for movies and pretty much everything else as well. The amount of nostalgia I've seen for terrible movies and shitty PS2-era videogames is astounding.

[–] [email protected] 45 points 1 week ago (2 children)

The fact that MS spent an entire decade fumbling the ball, and when it finally got it right and released a game people actually liked, immediately shut down the studio and sold the IP, is still highly amusing to me.

You can't convince me that it wasn't an inside job from someone who either secretly works for the competition, or who actively hates MS and wants it to fail.

[–] [email protected] 5 points 1 week ago

And according to RPGBot, after 10 years they still have no clue on how to make mounted combat work, despite Summon Greater Steed now being part of the Paladin class by default.

[–] [email protected] 3 points 1 week ago (4 children)

Yeah, I knew that all those people praising the new and innovative accessibility design of the books before they were even out were full of shit.

It's WotC. We have criticized their books for over a decade now and they still don't give a damn. I remember flipping through one of their adventure modules and being flabbergasted by their incompetence.

It's not just cross-referencing, either. They actively made OneDnD more complicated to run for a number of classes, yet refused to add more depth to the system. Depth remained the same, it's just more complicated for first time players. It's disappointing how little they cared, they just rushed the product in time for the anniversary.

[–] [email protected] 4 points 1 week ago

You gotta view life from a different perspective.

 

A post/comment that was published, say, ten days ago, but edited two days ago, is shown as being published two days ago. Would it be possible to display the date as "10d (2d)" or something similar, to distinguish between the two dates?

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submitted 5 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that's simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its "martial" nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I'll be happy to improve the class following other people's opinions and suggestions.

Full image album (Imgur): https://imgur.com/a/LV0qNcN
Ko Fi: https://ko-fi.com/taverntalesdnd
Online reader and pdf download (MEGA): https://mega.nz/file/6NFkDDSY#rhDGho5JPh--_its_RrBtMIVi8hLrorbHxz02naIn4c

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I've been working on this one for a while, and I'm happy I've finished it in time for the release of Dune 2!
The Ashworm Dragoon was a prestige class in DnD 3.5, meant as a "mundane" (as in, non-magical) special mount for fighters.
The two main hurdles when writing this class was finding a way to have the ashworm come back to the player in the event of death (most familiar subclasses in the game don't have this problem, as the character has spell slots to heal/resurrect their faithful friend) and balance the burrowing speed of the ashworm (I actually found that the rules are a bit more restrictive than I thought, and I've added a few more to prevent strategies that the players could employ to cheese encounters using their burrowing speed).

Page 1 - class features

Page 2 - companion stat block

 

Ending theme from Xenogears, the most ambitious videogame ever created.

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submitted 6 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Download link (MEGA)

Imgur album

Please consider leaving a tip if you like my homebrews! https://ko-fi.com/taverntalesdnd

Cover Page 1 Page 2 - Barbarian: Path of the Magpie Page 3 - Fighter: Ashworm Dragoon (1) Page 4 - Fighter: Ashworm Dragoon (2) Page 5 - Fighter: Purple Dragon Knight Page 6 - Warlock: Undying Page 7 - Wondrous items: Banner of the Valiant, Gloves of the Savage, Phylactery, Saddle of the Nomad BackCover

 

Also, healing is definitively the strongest quality of the Peace Domain.

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submitted 6 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

I love the banneret as a concept, but I absolutely loathe the execution. The main problem of the original class is that Rallying Cry is not good until you reach higher levels and you only have one use of it, Royal Envoy feels more like a ribbon feature, and Bulwark is so specific in its trigger requirements that you may play an entire high level campaign and never successfully use it once.

With my rework, I tried to make the features more useful and their use more frequent, while also maintaining as much of the original concept as possible and striving to keep the class simple (without adding unnecessary stuff like a banner mechanic, warlord-like maneuvers or anything like that).

Art credits: Purple Knight by BryanSyme

 

A friend of mine wanted to play an improvised weapon-wielding barbarian. He was using a homebrew subclass he found online, but frankly speaking, it was terrible, so I reworked it. This is the result of 2 hours of rushed brainstorming and development. I'm not a barb main, so I'm not really familiar with how they work, but I'm satisfied with the result.

While creating the subclass, I tried to satisfy the following demands:

  • Allow the player to use unarmed strikes and improvised weapons, obviously.
  • Try to make improvised weapons unique and not just "reflavoured martial weapons" (achieved with the random roll and additional effects to unarmed stirkes and attacks with improvised weapons, I hope).
  • More choices during combat. The person who was going to play this doesn't like how shallow and same-y most martials in 5e play (hence the "Barbarian Exploits" feature at 6th level).

Any kind of feedback is very much appreciated!

 

This is a series where I discuss either confirmed or supposedly cut content from the show. You can read my previous posts here:

Part 1, Part 2, Part 3

SOURCES:
Animation test: [1] Fandom page, [2] YouTube (full video)
Pilot: [1] Fandom page, [2] Youtube (live stream of Dana talking about the pilot), [3] Youtube (PostHoot where Dana talks about the pilot and the animation test)

So, just to make things straight: the animation test and the pilot are two different things. The animation test was created because they weren't allowed to animate the whole pilot. Please note that nothing in the pilot or the animation test was ever meant to be canon. In the words of Dana: "The pilot animation test that a lot of people see floating around on Tumblr and Twitter is actually a minute and a half animation test because we weren't allowed to animate our actual pilot. The pilot itself wasn't written to be the first episode: it was written to be a test of tone, a test of character, so we were just willy-nilly throwing stuff in there that we knew wouldn't make it into the show".

THE ANIMATION TEST

What follows is a few observations from a quick glance of the animation test reel. A timestamp is provided for each of the observations, so that it'll be more clear what I'm referring to when talking about some specific tidbits.

  • [0:05] Like in the series, humans don't have magic. Luz's desire to become a witch was always intended to be the driving force of the narrative.
  • [0:15] "King used to know magic". Although fairly ambiguous, it could mean that King was already written to have amnesia.
  • Also about King: he had brown fur and red/blue eyes. I can see why they decided to change his colour palette lol.
  • [0:37] Willow, or rather Paulina, had already been conceived as a character. She already had affinity with plants, but aside from that, we don't really know much about her role in the story.
  • Her introduction is a reference to Ron's broken wand in the Harry Potter series, but it's unknown whether the similarities end there, or if more parallels were planned. Her lab seems a bit run down to me, which could mean that maybe she was envisioned as the "poor student" like Ron, but that could just be a coincidence or me reading too much in a very short animated reel.
  • [0:48] "Sir William", an unknown character, makes an appearance. There isn't much to talk about, because the pilot doesn't tell anything about him. Fans speculate that he was a "proto Hunter" (while also being different from the other Proto Hunter), mostly because his introduction was later recycled into the "Wake up!" gag from S02 EP06. In my opinion, the chances of the two of them sharing a similar backstory are slim (if not entirely non-existent), so we should look at them as totally different characters.
  • [1:08] The dead titan's skull has a much more prominent muzzle, similar to King's. King was probably always meant to be a titan cub.
  • [1:09] Eda was already planned to be a hoarder and seller of human junk.
  • In the same shot we can see the Owl House, and a strange thing can be noticed if we look at the door: Hooty seems just an immobile, non-animated carving on the door. Maybe his character hadn't been planned at this stage yet? The fact that the house "blinks" could mean that the entire house, and not just Hooty, was a living being.
  • [1:23] An unknown enemy. Fans have dubbed him "Proto Belos" but there's really nothing that supports that theory. As far as we know, he could just be an evil side-kick or a one-off villain.
  • Of note, Luz wields the magic of Eda's magic staff, which could imply either that she was eventually meant to learn magic, or that innate magic and palisman magic were already two separate powers in this pilot like in the series.
  • [1:37] Luz performs magic in a similar way as the series, although she doesn't use glyph magic, but some kind of alchemical symbol.
  • [1:44] Maybe more important, she's learning alchemic magic from a book whose cover depicts the silhouette of an unknown demon that kind of reminds me of titans? Maybe glyph/alchemic magic was already linked to titans at this stage in development.

THE PILOT

"The pilot was in many ways similar to the first episode, but there were a couple of major differences". Please not that the pilot has NOT been released to the public, so the two livestreams of Dana talking about it and showing some concept art is all we can base our analysis on. In italics, the direct quote from the streams (when not specified, the quote is from Dana herself).

  • [57:01] Amity made an appearance in the pilot. Luz attempts to befriend her because Amity unwittingly or unknowingly stands up for her in class and, as a thank you, Luz draws her a picture, but she got a... I think the line, specifically, is "I got a paper cut while drawing it, so I just worked it into the picture".
    The concept art shows a picture of Luz and Amity together, with the words "Thanks pal!" written over their heads. Amity has a red line over her face (Luz's blood) that makes it seem like she's blushing.
    We got a bit more detail about this scene in the other video: "They were in the hallway after class, and Amity just defended her because everyone was bullying her for her project".
    I'm unsure how to read this part: was Amity a human at this stage of development? Or is Dana talking about Hexside already? The fact that this concept art is put before everything else in the episode makes it seem like it's supposed to happen early in the pilot, and in the first episode Luz shows a school project in her human school.
  • [57:35] There's a lot of similarities with, like, Eda and Luz. This was a slightly different scenario where Luz tries to run away from Eda and Eda is like "Oh, I know what you are... You are a customer!". It's kind of similar to what we got now. I think for a lot of the original words we literally used those for the first episode.
    The concept art shows Eda grabbing Luz's arm to hold her in place, then showing her some of her junk. Like Dana says, it's pretty much the same as their first meeting in S01 EP01.
  • [58:02] The Owl House looked a little differently. [...] Instead of a living room, it was more like a... (Spencer Wan) Foyer? (Dana continues) It's a beautiful drawing, we took a lot of inspiration from his [Leonard Weiss] concept pieces and worked it into the actual house.
    The concept art shows the interior of the Owl House. It's cozy, the ceiling is magically lit, and some light spheres float around, similar to those that Luz creates with the light glyph. The art is credited to Leonard Weiss, a freelancer who worked with the team in the early stages of development.
  • [58:49] Lilith made an appearance in the pilot, she... (Luz Batista) She was so early on, both her and Amity. (Dana continues) When you're making a pilot for a show, especially a pilot that's not going to be aired, and it's just going to be used for testing - because this was shown to a limited amount of kids to see if kids were into it - you kinda want to throw as much cool stuff as possible into the first episode, even if it's not the first episode you actually want to do. So I was just throwing in as many characters as I thought would be interesting, Lilith being one of them. I think, at this point, she was - at the very very beginning - she was actually the principal of Hexside, instead of Bump. That was before we figured out where we wanted to go with the story and how we wanted the characters to develop. It didn't quite work with the series, which is why we ended up changing it. (Spencer Wan) Didn't she also turn into a... (Dana silences him).
    The concept art shows beta Lilith wielding some magic. She's very similar to show!Lilith. What Spencer Wan was trying to say before he got shushed was, Lilith was able to turn into a bat. Also, "Similar to Eda turning into the Owl Beast when she gets stressed out, Lilith used to turn into a bat when she got stressed out. However, that didn't work with the story".
  • [59:55] The ending was a little different. Luz does get stuck and she has to find her way home, but in rewriting the pilot, me and my season one story editor, Rachel Vine, we thought it was more interesting if she made the conscious choice to stay and had to deal with the consequences of that later.
    The concept art shows a melancholic Luz looking at King, who's checking himself out in the mirror while wearing the Burger King crown.
  • [1:00:30] The ending hug was a little different. Eda still didn't know what a hug was. [...] I think the lines are exactly the same. Same with King.
    The concept art shows Luz crying while hugging Eda, then doing the same with King. It's a bit different than the first episode, where Luz consciously decides to stay and happily hugs Eda and King. In both the concept art and the episode, Eda is visibly not accustomed to hugs.
 

"In a Thursday statement to multiple outlets, including Forbes, Wizards of the Coast, the Hasbro division that publishes Dungeons & Dragons and games including Magic: the Gathering, denied the rumors, claiming while the company has multiple partnerships with Tencent, “we are not looking to sell our D&D [intellectual property],” and the company would not comment any further on “speculation or rumors about potential M&A or licensing deals.

[...]

The Speed Daily report also claimed Larian Studios—the Belgian video game company behind the popular Dungeons & Dragons-based “Baldur’s Gate” games—was originally a possible purchaser of the IP but lacked the funding, and has since served as an intermediary between Hasbro and Tencent, which invests in Larian. But in a post on Thursday, Larian CEO Swen Vincke dismissed the rumors".

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submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

Credits: MoringMark.

Memeing a show by using the fan comic of that same show. Don't mind me, just dangerously close to breaking the fourth wall.

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