Abraxiel

joined 4 years ago
[–] [email protected] 1 points 8 months ago

If anyone wants to play aoe2 with me it's five bucks now. I'll show you the ropes.

[–] [email protected] 8 points 8 months ago

A circle should have the greatest area per perimeter and I can't think of a regular polygon with more sides that tessellates.

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (2 children)

That's nearly a Texas area of forest.

[–] [email protected] 0 points 9 months ago

"Inclusive" writing involves writing both masculine and feminine forms of words, separated by dots -- for example "francais.e.s".

The proposed law being debated by the Senate later Monday would ban such phrasing in education and all official texts, from work contracts to court documents to instruction manuals.

Macron appeared supportive, saying: "In this language, the neutral form is provided by the masculine. We don't need to add dots in the middle of words to make it better understood."

[–] [email protected] 5 points 9 months ago

If there are two wolves and a lamb, the wolves don't need to hold a vote.

[–] [email protected] 36 points 10 months ago (2 children)

Last I heard Egypt readied a bunch of vehicles to evacuate people. Israel has bombed or shelled the crossing.

[–] [email protected] 25 points 10 months ago* (last edited 10 months ago)

Borrell's words were the first direct EU criticism of Israel's reaction to a massacre of about 1,000 Israelis

citations-needed the atomic unit of propaganda is emphasis

(Deleted comment because of OCD about bad numbers)

[–] [email protected] 4 points 10 months ago

This is all to my fallible recollection.

I remember having to do a research project in middle school. We all got shuffled into the computer lab to start researching a topic to ultimately write an essay or presentation or some such on. The problem for me was that I was kind of blindsided by it.

I all of a sudden had to not only learn how to use a scholarly database to find good information on a topic, but had to pick a topic as a preteen that was interesting and had information available to digest. I don't remember what I ended up doing.

There were other instances of this in my pre-university education though that went better, with more constrained topics or scope.

 

We'll see how much this forestalls the bottom falling out of illustration etc. How much manual adjustment will it take for copyright to be established? Not a lot, I'd guess, but that'll be decided some other day.

Still do like to see intellectual property rights not being expanded, extended, or strengthened for once.

 

the-boys-lthe-boys-r

Did some concept sketches and design docs for bug game today, here's some of the enemy design art. We've got a half-dead husk and some banditos. Not pictured: the giant Grub - I've still gotta figure out how to make the anatomy work on that guy.

1
Cool hats (m.media-amazon.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

What hats do you think are cool?

I have a wool flat cap I wear in the winter that I like

and a green and gray cap I like sometimes for when it's warmer and I want to look a little bit like a fuckboy.

Ball caps and trucker caps are nice I think. Flatbrim, not too into curved.

Actual fedoras are actually pretty nice with it, especially if they lean woodsy. Trillbys are still stained.

Berets? Yes. Hard to pull off, but they fuck when they work.

In general I think femmes can pull off more hat styles. Like sunhats.

One of my favorite hats is the chaperon, but they're not really appropriate for modern styles.

It's hard for me to find hats because I've got a big head, so if you know some places for large hats, do post!

 

So I'm making models for this game I'm working on. It's going OK so far, but I'm learning Blender at the same time, so it very often feels like I'm missing things that could make my workflow easier or that I'm not using the program to its full capabilities.

There are of course a plethora of tutorials, but they often don't feel relevant for what I'm doing (relatively low-poly tanks) or I have a specific question that they sort of answer, but it's in a context where I end up having to manually do a lot of fine-tuning to make the process work with what I'm doing.

Should I just start from scratch and spend a few weeks learning a bunch about the program that may or may not be useful to me? Carry on doing things the hard way? Is it all the hard way in the end?

I dunno, just feeling pretty out of my depth and questioning what I'm capable of.

For instance I just did UV layouts for my first model, (separated into several simpler objects, thankfully) and it took a long time of individually moving vertices on the map and copy pasting coordinates to get it comprehensible. I don't even know where to go from there. What if I want to do bump-mapping? What do I do when some of my objects have island errors when I unwrap?

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