this post was submitted on 18 Nov 2023
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[–] [email protected] 143 points 9 months ago (9 children)
[–] [email protected] 70 points 9 months ago (2 children)

You've just added another month to the release date.

[–] [email protected] 24 points 9 months ago

Made the release date ONE MONTH BETTER.

[–] [email protected] 14 points 9 months ago (1 children)

The release date can be calculated as:

x = gabe(n)

Where the function gabe multiplies the number of mentions of the game (signified by n) by months since it’s last mention

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[–] [email protected] 51 points 9 months ago* (last edited 9 months ago) (6 children)

Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.

[–] [email protected] 21 points 9 months ago

Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.

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[–] [email protected] 67 points 9 months ago (4 children)

Is Gabe slowly turning into a wizard

[–] [email protected] 17 points 9 months ago (1 children)

I'm pretty sure he is Santa

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[–] [email protected] 7 points 9 months ago
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[–] [email protected] 53 points 9 months ago (4 children)

tbf that's a lot easier to say when you're the president of one of the richest companies in the industry. I don't disagree, but not everybody has the resources to just keep developing forever, and that's easy to forget too.

[–] [email protected] 61 points 9 months ago (1 children)

But he's also president of one of the richest companies in the industry because he always said this.

And while your point is valid for smaller studios, it feels like it's usually used by the big ones that do have the resources, but would rather give more money to investors.

[–] [email protected] 12 points 9 months ago (1 children)

Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It's about keeping expectations in check and having a good fun base game.

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[–] [email protected] 15 points 9 months ago

It's often enough AAA with tons of money that force insane crunch to hit a release date and still have buggy, uncompleted games.

[–] [email protected] 12 points 9 months ago

In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

[–] [email protected] 6 points 9 months ago

Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!

[–] [email protected] 32 points 9 months ago (2 children)

However, delay also doesn't mean a better product. It's possible for a game to be delayed a ton, and then still really suck.

Delay doesn't equal good. DN: Forever and Aliens: Colonial Marines made that clear.

[–] [email protected] 7 points 9 months ago (2 children)

Didn't colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?

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[–] [email protected] 31 points 9 months ago* (last edited 9 months ago) (5 children)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[–] [email protected] 50 points 9 months ago (10 children)

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[–] [email protected] 12 points 9 months ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[–] [email protected] 6 points 9 months ago* (last edited 9 months ago)

Obviously sucking at launch is bad. But it's inevitable that some games will suffer that fate and as No Man's Sky showed, that's no excuse for the game continuing to suck after launch.

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[–] [email protected] 14 points 9 months ago (2 children)

Why is the consumer just expected to roll over and take it

They're expected to do it because that's exactly what they do, every time.

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[–] [email protected] 12 points 9 months ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

[–] [email protected] 7 points 9 months ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90's.

Games like Daikatana and SiN were flops due to bugs that required patches to fix.

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[–] [email protected] 9 points 9 months ago* (last edited 9 months ago) (1 children)

CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

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[–] [email protected] 7 points 9 months ago* (last edited 9 months ago)

Because people will pre-order games to the point that it's made a healthy profit even before it's even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

[–] [email protected] 24 points 9 months ago (6 children)

The real question is... Can indie games publishers afford the delay of a game?

[–] [email protected] 9 points 9 months ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

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[–] [email protected] 22 points 9 months ago

Me disappoint you long time

[–] [email protected] 21 points 9 months ago (2 children)

Counterpoint: Star Citizen.

I'm not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.

[–] [email protected] 6 points 9 months ago

Yes, landing is difficult.

There is delaying to release a higher quality product and delaying while having features creep... Not the same thing.

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[–] [email protected] 20 points 9 months ago (2 children)

I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.

[–] [email protected] 13 points 9 months ago

There's no way he didn't know. You don't exist in that industry and not know.

[–] [email protected] 10 points 9 months ago (1 children)
[–] [email protected] 6 points 9 months ago

Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.

[–] [email protected] 18 points 9 months ago* (last edited 9 months ago)

Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.

Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.

[–] [email protected] 16 points 9 months ago

“Suck is forever”

That’s some Gen X Yoda shit.

[–] [email protected] 12 points 9 months ago (1 children)

Joke on him, often game gets delayed under this exact pretext and it suck anyway.

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[–] [email protected] 12 points 9 months ago (4 children)

While this was true in a pre-Steam world, it hasn't been true for a while.

See Terraria (which didn't suck, but was lackluster compared to how the game is now), No Man's Sky, Cyberpunk 2077.

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