this post was submitted on 10 Nov 2023
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[–] [email protected] 1 points 10 months ago (4 children)

Is this any good? Daniel Owen tiptoed around saying it's basically a useless tech demo and that was with antilag+ which has now been removed after getting people banned. He said the framerates inconsistency and juddering from turning on and off made it pretty useless.

[–] [email protected] 1 points 10 months ago (3 children)

Frametime consistency was fixed with the last driver already.

None of the better YT GPU reviewers seem to have looked at that improved release though, so nobody's really judged it properly.

[–] [email protected] 1 points 10 months ago (1 children)

Did they fix the issue where AFMF would disable instantly when you move your camera fast enough, or is it still there?

[–] [email protected] 1 points 10 months ago

That's not an issue, that's intentional to reduce artifacting. Unlike FSR3 and DLSS3, AFMF doesn't have access to motion vectors to try and preserve image quality.

[–] [email protected] 1 points 10 months ago

Given how the first preview build went, they might be waiting for it to reach main branch release first.

[–] [email protected] 1 points 10 months ago

Frametime consistency was fixed with the last driver already.

Maybe improved, but is it really fixed? I tried this at A Plague Tale Requiem and it doesn't feel very fluid with a base frame rate of 70-80.

[–] [email protected] 1 points 10 months ago (1 children)

Spiky frame rate I think it's actually worse than a consistent low frame rate. I'd rather be stuck at 40fps constantly than go from 35 to 70 back and forth every few seconds.

Your mind adjusts to 40 and it becomes usable. Constant fluctuations are a mess.

[–] [email protected] 1 points 10 months ago

Yeah that's what I thought too. There's a serious core issue with constant massive shifts in framerate. On top of the frame time inconsistency we have artifacting and increased input lag.

Until AMD gets it to not constantly turn off and on I think it's largely a tech demo. I'm sure there's some extreme niche uses but I think the overall value here is pretty low and it's not really compelling as a consumer.

[–] [email protected] 1 points 10 months ago

Actually, it's very good in my experience, at least after the previous update that improved frame pacing dramatically. I actually enable it and disable FSR because FSR introduces way too many artifacts. The only con is the increased input latency, but it isn't a deal breaker for me as my base fps is 60+ and I play with a controller on a TV. I think it's one of the best features AMD has to offer.

[–] [email protected] 1 points 10 months ago

its total trash. they are just releasing it so they can say their gpus can do frame gen too. It might help them sell a few cards.

[–] [email protected] 1 points 10 months ago (1 children)

I thought this was already out a month ago.

[–] [email protected] 1 points 10 months ago

This is the fourth preview driver now. First was the initial one, second added RDNA2 support, third drastically improved frametime consistency and this latest one supposedly just improves driver stability (it's likely just rebased on a more recent 23.30 branch, which is yet to go mainstream AFAIK).

[–] [email protected] 1 points 10 months ago (1 children)

Really hoping this gets integrated into SteamOS. Bringing the framerate up to 60 or 90 on the Steamdeck would be a godsend.

(Before anyway says it, yes I know latency)

[–] [email protected] 1 points 10 months ago (1 children)

steamdeck is 60hz so it wouldnt matter

[–] [email protected] 1 points 10 months ago

Switch OLED has 90hz, and the LCD model can be pushed to 70hz. The bigger issue is that the Aerith chip in the Steam deck already struggles to even hit 60FPS with upscaling and lower settings on a lot of modern AAA games. Frame generation looks and feels it's best when you have ample FPS, not when you're below 60 FPS.