this post was submitted on 10 Nov 2023
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Frametime consistency was fixed with the last driver already.
None of the better YT GPU reviewers seem to have looked at that improved release though, so nobody's really judged it properly.
Did they fix the issue where AFMF would disable instantly when you move your camera fast enough, or is it still there?
That's not an issue, that's intentional to reduce artifacting. Unlike FSR3 and DLSS3, AFMF doesn't have access to motion vectors to try and preserve image quality.
Given how the first preview build went, they might be waiting for it to reach main branch release first.
Maybe improved, but is it really fixed? I tried this at A Plague Tale Requiem and it doesn't feel very fluid with a base frame rate of 70-80.