this post was submitted on 30 Oct 2023
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[–] [email protected] 1 points 1 year ago (3 children)

im more baffled as to why they are comparing a RX 5700 to a GTX 1070. Id have thought they would have said a RX 590 (instead of 5700) or RTX 2060 (instead of 1070)

[–] [email protected] 1 points 1 year ago (1 children)

In 2023, RX 5700 performs equally or better than the RTX 2060 Super/2070. The 5600XT is more like a 2060 competitor.

Either the game runs like shit on AMD hardware, or the system requirements are wrong and they just write down the components that they tested with.

Another thing is that the game is doing software based RT by default and that might be the reason why the AMD GPUs suffer more compared to their Nvidia counterparts.

[–] [email protected] 1 points 1 year ago (1 children)

1070 doesn't have hardware RT though.

[–] [email protected] 1 points 1 year ago (3 children)

It can do software based RT just like every other modern GPU out there.

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[–] [email protected] 1 points 1 year ago

It's because the minimum settings is with software RT enabled and thus they're using the fastest cards without hardware RT that can reach 1080p30 FSR2.

[–] [email protected] 1 points 1 year ago

They're not, those are the cheapest/slowest GPUs that have 8 GB of VRAM. Clearly game devs are done pandering to people who bought Nvidia's e-waste.

[–] [email protected] 1 points 1 year ago

60fps with balanced upscaling on a 4080/7900xtx … That’s not a good sign

[–] [email protected] 1 points 1 year ago

Se suponía que FSR y DLSS eran opcionales, ahora parecen ser obligatorios en cualquier configuración gráfica.

[–] [email protected] 1 points 1 year ago

This gives me hope that Star Wars outlaws will also have FSR 3. 🤌

[–] [email protected] 1 points 1 year ago (1 children)

Enthusiast
1440p [...] with FSR Quality [...] 60 FPS

1440p + xxxx Quality upscaling is just another way to say 1080p you cowards. It's 2023 and enthusiast level is 1080p @ 60 FPS.

Looks pretty though with the amount of vegetation.

I'm surprised that they put the RTX 3080 and RX 6800 XT side by side in a game that has forced ray tracing. I guess that's the advantage of being cross platform and AMD sponsored.

[–] [email protected] 1 points 1 year ago (1 children)

1440 + upscaling looks better than 1080p because you're on a 1440 resolution monitor.

Do you even 1440p?

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[–] [email protected] 1 points 1 year ago

Damn. My 5700XT did Mirage fine on Medium/Low shadows. Now its basement quality.

[–] [email protected] 1 points 1 year ago (1 children)

It's joever. We are officially at the point where devs are using upscaling as the standard to reach playable frame rates instead of optimizing their games.

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[–] [email protected] 1 points 1 year ago (1 children)

Oh wow, this is probably the first time I'm seeing dual channel listead in the RAM section of specs requirements.

[–] [email protected] 1 points 1 year ago

Seems like they tried to cover every basis with these.

[–] [email protected] 1 points 1 year ago

holy hell so for 1080p you need a 1440p card because not even a RX 7600 is on par with a 3060ti or a 6700XT

[–] [email protected] 1 points 1 year ago

Hopefully this is another Alan Wake situation where the game performs better than what their system requirements would suggest. With this being a based on a movie game, I don’t have super high hopes that that’ll be the case though. Going from movie to game and vice versa almost always has bad results.

Also, displaying system requirements with upscaling is a bad joke. This is basically saying you’re not getting native 1080p 60fps without a 6800xt or 3080. Upscaling is definitely becoming the crutch a lot of folks feared it would be.

[–] [email protected] 1 points 1 year ago

So with my 6800xt, which should be able to do 1440p high settings at over 60fps easily, I'll have to use FSR just to get 60fps? Great, another unoptimized game headed our way.

So sick of the awful PC ports and such. 6800xt is still a very powerful card yet I'm seeing more and more games require it for 1440p 60fps high or even 1080p 60 fps high. Ridiculous.

The reliance on upscaling tech instead of properly optimizing the game is becoming a problem. And it seems this game has forced RT which is idiotic. RT destroys performance and should always be an option.

[–] [email protected] 1 points 1 year ago

Will it be the 3rd game to ever have FSR 3? Honestly FSR 3 had such an underwhelming release, with only 2 games that no one played supported on launch, a buggy implementation that barely worked and required you to do a lot of workarounds, and a whole month after that, no other game ever had this feature. Why even put the release date in September if they know that it's going to be buggy and only available in 2 unknown games in the first place?

[–] [email protected] 1 points 1 year ago (1 children)

Their supporting FSR 2 and 3? what the hell does that even mean? Unless they plan on releasing b4 FSR3 becomes drops.

[–] [email protected] 1 points 1 year ago

I guess they are confused with dlss.

Dlss 2= up scaling Dlss3 = frame gen

So they thought its for fsr3 too. ( as in fsr2 up scaling and 3 frame gen)

But fsr3 can do frame gen or not.

Fsr3 is up scaling and frame gen.

[–] [email protected] 1 points 1 year ago (1 children)

Why in the f*ck is upscaling included on a specs page?

[–] [email protected] 1 points 1 year ago (1 children)

Was guaranteed to happen when up scaling was announced... It's an excuse for less optimisation or to push fidelity more.

I saw a video of this avatar game it got an insane amount of plants visible at all times.

[–] [email protected] 1 points 1 year ago

Consoles are the baseline in most multiplat games and they've been using upscaling since forever. The real reason is just that we don't have GPUs anymore that are 10x faster than consoles like last gen. You can't bruteforce high resolutions in games that run at like 720p on consoles with GPUs that are only 2-3x faster.

If upscaling didn't exist on PC the minimum here would just be 720p at the minimum and 1080p-1440p at the max.

[–] [email protected] 1 points 1 year ago (2 children)

Well, folks, the game is basically software ray tracing an open world regardless of settings at all the times using compute shaders from what I gather. I mean, what'd you expect from something pushing consoles to the brink? That it would not be equally demanding on PC?

[–] [email protected] 1 points 1 year ago

RT is the future. With this game and Alan Wake 2 using software RT at all times and hardware RT for anything beyond "low", RT is the future.

At some point GPUs will be so powerful and game engines will have RT in the bag that RT will be used in basically all indie games...and then suddenly nobody will talk about RT anymore because RT is in everything for years.

[–] [email protected] 1 points 1 year ago (1 children)

people also forget both AMD and nvidia didn't really offer a generation leap in GPU performance this gen, sure it's popular to call games "unoptimized" (I know many AAA releases are, not denying that) but the issue compounds with the fact that game devs couldn't predict a GPU generation to be this bad caused by inflated crypro-boom margins a generation prior

[–] [email protected] 1 points 1 year ago (1 children)

Wait what? No performance improvement this gen? Bullshit, RTX 4090 is literally 2 times faster than RTX 3080 and RTX 3090 is only 10% Faster than the 3080 you do the math. RTX 4080 is 50% Faster than RTX 3080.

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[–] [email protected] 1 points 1 year ago (2 children)

How do FSR 2 & 3 work with tech like ReShade?

ReShade has a pretty cool shader that will make any game into stereoscopic 3D. When it works it works well, but it doesn't work in every game.

I'm curious because I would like to try it for this, since like 99.97% of Avatar's appeal (shtick?) is the 3D.

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[–] [email protected] 1 points 1 year ago

Upscaled 1080p low settings and only 30fps with A750? At least the game has xess.

[–] [email protected] 1 points 1 year ago

NATIVE resolution gang ftw!

[–] [email protected] 1 points 1 year ago

Looks capped at 60fps?

[–] [email protected] 1 points 1 year ago

If Anti-Lag is still locked by then , please enjoy your frame gen input lag.

[–] [email protected] 1 points 1 year ago

60 FPS WITH Frame Gen AND FSR balanced? God, that's gonna be a horrible experience.

I really don't like the direction we are heading.

[–] [email protected] 1 points 1 year ago

If you look in the top right, these seem to be based on ray tracing being enabled? If that is the case, these specs actually seem reasonable.

[–] [email protected] 1 points 1 year ago

Recently upgraded GPU and CPU and crazy that newer games are already requiring the newest GPUs to play them. Personally I don't think it's a horrible thing but at the same time it just screams horrible optimization.

[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago

I honestly don't get this upscaling outrage. It's not a fixed requirement. If you want to play native, just turn off upscaling but you will have to turn down settings to compensate. Everyone wants to have their cake and eat it too. People want super low requirements, super high graphics with high FPS.

The thing is game devs/publishers want to highlight all the "eye candy" in games to show their advancement and that's how they want to advertise it. They have a certain level of visuals they want to present for the game. So they crank up the baseline and focus on making it look as good as they possibly can and by using upscalers to get to the playable FPS.

Other option is they ditch making games look any better and just keep it restrained to good FPS at native. But then you'll have the other subset of complainers that will complain about the game's graphics looking like X many years ago.

Take Alan Wake 2 for example, The medium setting looks better that some High-Ultra setting games from a few years ago. Running a AAA title 2-3 years ago at 'medium' preset may not equate to running a current AAA title at medium preset.

The games are getting too demanding because they are starting to push the limits visually (partially because on AAA titles, that's something they really focus on for advertising), if your card can run it, great, if not, adjust your settings to match your cards capabilities. If you bought a 6700XT 2+ years ago to play native 1440P on high setting, guess what, it's not always going to play 1440P at high settings as the years go by. You have to adjust your expectations of the card's capabilities as time goes on.

Seems like the only way to get people to stop complaining is to just halt all visual/graphical progress and stick to limiting the game's visuals so they run well on mid/low tier cards.

People keep throwing out "OPTIMIZATION" but on one knows what/how they want that done. WHAT exactly do you want optimized? How do we know the game isn't optimized to the graphics/performance it gives?

What if they just made the "High Quality" preset look like games from 2018, would that now be considered "Optimized"?

(I'm not talking about this game in particular, just in general, it was same outrage w/ AW2 and that turned out better than expected)

[–] [email protected] 1 points 1 year ago

GPU upscaling was a mistake. Now devs are using it as a crutch instead a optimizing their games properly.

[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago

It mentions dlss, fsr3 and xess support, doubt they limited it to dlss2.

[–] [email protected] 1 points 1 year ago (1 children)

I guess that fsr3 will be added in an update at some point since everything mentions fsr2. It will be interesting to see it running on my gtx 1060 since it seems to be a big upgrade on older cards.

[–] [email protected] 1 points 1 year ago

Likely, they were confused because dlss 2 and dlss3.

So they thought its fsr2 and 3 too.

[–] [email protected] 1 points 1 year ago (1 children)

So i bought an 1200€ card (rx 7900xtx in my region and at the time of launch) and can now enjoy new games at 60 fps with BALANCED fsr upscaling. We love to see it. /s

[–] [email protected] 1 points 1 year ago

It's 4k, it will take another 5-8 years to be mainstream.

1440p slowly creeping to 10% marketshare give it another 2-3 years to be mainstream

[–] [email protected] 1 points 1 year ago

Another game with upscaling baked into all presets. "Free performance" they said. I expect frame hallucination tech to be included in these presets in 1-2 years tops

[–] [email protected] 1 points 1 year ago

Can't wait to be ridiculed by Alex at DF again for wanting PC requirements that don't include upscaling.

Upscaling should be an assist, not a requirement.

[–] [email protected] 1 points 1 year ago

Farewell 1660ti… looks like it’s time for an upgrade

[–] [email protected] 1 points 1 year ago

Native gaming died or what ? Wtf they turning pc gaming into console gaming

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