I'm here to try to catch the podcast-driven wave of renewed interest in RIFTS to get more people into Palladium-style gaming (the system is broken so you can fix it to your liking).
Roleplaying Games Design
Welcome to Roleplaying Games Design!
This community is for discussing all things related to designing roleplaying games.
My only experience with that stuff was the licensed stuff from a million years ago like TMNT/sailor moon, . I cannot imagine trying to run anything legit in that system. It must have changed a lot right?
I see! Can you tell us something about why you like that particular style of gaming?
It makes violence less fun to play than the alternatives; combat is bullet-time; skill use is a montage. That said, it's not overtly anti-violence, allowing players to figure out that fighting isn't the best approach (or not, if they actually like bullet-time battles).
It rewards experience for solving problems, rather than racking up kills. Modern gaming is too corrupted by the reductive influence of video games and the market-driven need to minimize GM workload to ever really break it of this.
It encourages groups to develop house rules by making changes to the "RAW" only very gradually, instead of constantly reinventing the rules.
I am a hobbyist game designer. I really like to read and discuss rpg. Right now I write a bi-monthly blog for my game Chronomutants where I write about what I did (as it's my most recent project) but try and discuss how others have approached similar problems or aspects of design. I just really love talking design. Since Reddit is on fire, and my blog traffic is now in the toilet, someone suggested I add Lemmy to my social media rotation. Hoping it's cool here. We'll see.
Current Favorite games: Electric Bastionland, Microscope, Agon
Nice! Can you share a link to your blog with us?
So I'm terrible at finishing anything. I have a few zine sized projects about half written, that will need playtesting (A mothership mega dungeon, a trophy hack about cyborg animals in the post-apocalypse, a standalone game about a coven of witches helping people in their town) and a bunch of smaller one pagers (both games and modules)
Recently I've been exploring what I can do with playing cards and would love to discuss it with someone.
Mostly it would be nice to share and talk about things as they come up. I love collaboration.
Sounds great! I hope this community will be able to provide you with what you're looking for.