this post was submitted on 17 Sep 2023
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on computer games

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"on computer games" is a gaming blog that publishes analyses, musings, and essays on the highly subjective experience of computer games; presented in a style reminiscent of "very creative writing" and covering a range of topics such as philosophy, nostalgia, and tanuki lore.

We also publish a free online magazine. Links below.


Glad you asked!

On top of discussing any content @ oncomputer.games; the purpose of this community is to discuss anything about COMPUTER GAMES, with a slant toward the philosophical, conceptual, and creative; we do not care about your "score" for the new ____ game; we care about your unique experience while playing the new ___ game. We are also partial to sh!t posting if it is games-related.


Keep it copacetic and stay "on topic," the topic being COMPUTER GAMES.

If you link to other publications, like: "check out this interesting review for ___ game at Kotaku!" we reserve the right to delete your post and ban you; posts should be fairly original content, as much as human creation can be "original."


Issue#1 - The Dragon Takes Flight



*disclaimer: the term "computer games" in this context means literally any video game; "computer games" is what grandma says when she tells you to "stop playing those damn computer games and go outside!"


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the first essay on oncomputer.games; a dry, humorless mess of an article. too long to read and likely not worth the time (I can say this because I wrote it!)

you're better off watching the video analysis instead: https://youtu.be/L6JJn1QK36I?si=HHRfZREGlpPwIeIL

KEY EXCERPTS:

"Remember when Squall lifted his blade to the heavens, summoning a massive beam that dropped down on his foes, zooming out to show the beam landing on the planet? Or when Zell ran around the world a few times before punching his opponent? Now Vaan just throws a tornado at the monster"

"The brilliance of the gambit system is figuring out how to automate every encounter; it’s like Factorio but for weebs."

"Sadly, the overall gameplay loop in Final Fantasy XII isn’t as enjoyable as the battle system. Most of the game entails running back and forth between different locations, often revisiting the same areas multiple times. While there are some fast travel options, it’s just not enough, and ultimately, traveling becomes a dreaded time-sink that gives the player too much time to think about real life (which is a video game NO NO). The Zodiac Edition helps alleviate this issue by introducing a speed-up feature, but no game should have to rely on such a feature to prevent becoming tedious.

"In conclusion, Final Fantasy XII should be experienced by all JRPG fans at least once. It contains one of the genre’s most unique battle systems and a beautifully crafted open-world, even if that world is a chore to traverse at times. The plot and characters leave much to be desired, but the overall gameplay is enjoyable for the first 40 hours. If you do play the game, I recommend the Zodiac Age Edition as it ups the resolution, improves the license board system, adds the evil speed up function, and includes a number of other improvements."

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