6
submitted 1 day ago by [email protected] to c/[email protected]

Ever wanted to start a personal blog, but didn't know which of the 50 one-thousand-word-user-agreement writing corporations to sign-up with? Would you rather start a blog in the fediverse instead? Well, you're in luck or something: I started my own Write Freely instance, focused on creative writing and free expression, shunning soul-sucking monetization schemes and AI-garbage. It's a VERY simple UI that uses Markdown for post formatting and CSS for blog customization. No commenting, no like-system, just writing in a community of people who f&$king love writing.

More info in the main link, or here (same thing): https://howdoyouspell.cool/cool/community-guidelines

We aim to be a no-judgement place to just post whatever you want. Feel free to join at your leisure. Since it's privacy focused, you don't even need to put in an email to sign up. Registration is open for the next 24hrs or so. It's totally free - I'm just looking to build a community of like-minded writers. The community guidelines are outlined in pretty exact detail, so I encourage you to read through them before joining. You can have up to 2 blogs per user.

[-] [email protected] 1 points 1 day ago

i am imagining, if you will. fascinating and creative. nice work. there is so much going on around us, we care about so little in the grand scheme of things.

12
submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/17152252

On Computer Games Monthly is back w/ the 2nd issue of the #fediverse’s only free unofficial gaming-slash-creative-writing magazine.

Inside you will find articles written by some of Mastodon's wackiest residents; nostalgic ramblings, societal critiques, personal stories, and fictional tales using #videogames as the delivery mechanism.

Issue #2 covers games released in and around December 2000 and features the following titles:

Dark Cloud

Pokemon Crystal

The Bouncer

Rollercoaster Tycoon

Guilty Gear X

Phantasy Star Online

Mobile Suit Gundam: Journey to Jaburo

----BONUS CHAO MINIGAME---- There is a small minigame in this issue; 16 bonus chao (yes, chao from the Sonic series) have been placed throughout the magazine. If you find them all: send me an email/message and I'll place you on the illustrious BONUS CHAO CHAMPION list on the archive!

https://archive.org/details/on-computer-games-monthly-december-2000-magazine

2
submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

On Computer Games Monthly is back w/ the 2nd issue of the #fediverse’s only free unofficial gaming-slash-creative-writing magazine.

Inside you will find articles written by some of Mastodon's wackiest residents; nostalgic ramblings, societal critiques, personal stories, and fictional tales using #videogames as the delivery mechanism.

Issue #2 covers games released in and around December 2000 and features the following titles:

Dark Cloud

Pokemon Crystal

The Bouncer

Rollercoaster Tycoon

Guilty Gear X

Phantasy Star Online

Mobile Suit Gundam: Journey to Jaburo

----BONUS CHAO MINIGAME---- There is a small minigame in this issue; 16 bonus chao (yes, chao from the Sonic series) have been placed throughout the magazine. If you find them all: send me an email/message and I'll place you on the illustrious BONUS CHAO CHAMPION list on the archive!

https://archive.org/details/on-computer-games-monthly-december-2000-magazine

1
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

hot off the on computer games presses: a four chapter rant about capitalism with some personal stories mixed in

1
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

TLDR: which games do WEAPON BREAKING without making you want to tear your hair out?

i'm playing through Dark Cloud and had forgotten how tedious the weapon system is. weapons function as "leveling up" instead of using a traditional experience-based system. weapons need to be upgraded, fused, and repaired throughout the game. and a durability system dictates that once your weapon hits 0 durability, it breaks. broken weapons can cost you hours of gameplay if you're not careful. there's even the possibility of breaking all your weapons and starting from square one near the end of the game if you're not vigilant with repairs.

for Dark Cloud, this weapon system is a unique leveling system that differentiates itself from its action-rpg peers. it introduces a level of risk that keeps you alert while making weapons you've upgraded-and-maintained feel like valuable treasure. however, this system is also tedious to keep up with as weapon durability decreases quickly and repairs are time consuming.

after hours of playtime, i think i've isolated the reason why the weapon system is so annoying: menus. the entire system is menu-based. i often find myself pulling up the menu mid-battle to repair my weapon. there are automated repairs, but these require some setup. if Dark Cloud somehow incorporated more interactive ways (outside of a pause menu) to repair weapons or made weapon durability decrease at half the rate or made a broken weapon repairable (instead of gone for good), this would have gone a long way to reduce tedium.

games like Breath of the Wild are often criticised for similar weapon-breaking systems, and it got me thinking about the fact that i have NEVER seen a weapon-breaking system praised or even vaguely complimented.

are there any games that do weapon breaking especially well, and why?

7
submitted 2 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/14812704

a short story / black comedy i wrote about gaming addiction and the value of digital treasures

if you read it, let me know what you think.

(written with over 70 footnotes that add context and flavor to the '90s-00s setting. some of the footnotes are paragraphs long. the footnotes are not necessary to understand the story as they function more as a way to break the third person perspective to provide context & personal stories around the various 90s-2000s things that pop up throughout the story. NOTE: if you read on the site, you can click a footnote number, then click the arrow after the actual footnote to take you back. you can also skip the footnotes entirely if breaking up the text takes you out of the story too much.)

1
submitted 2 months ago by [email protected] to c/[email protected]

a short story / black comedy about gaming addiction and the value of digital treasures

1
submitted 2 months ago by [email protected] to c/[email protected]

ANYONE PLAY ON THIS SERVER? i started a character a few weeks ago, named "Buru." i typically play on the Fodra Ship1 from 9pm - 1am et. i am in the midst of several projects and my attention span is less-than-stellar, but if you see me on, say: "HELLO IT IS [BLANK] FROM LEMMY - WOULD YOU CARE TO EXPLORE RAGOL WITH ME?"

WHAT IS EPHINEA?

From the about page: "Ephinea is a PSOBB server that aims to replicate the official SEGA experience, while also adding quality of life changes alongside extra features to spice up PSO and give it more of a modern feel. This means:

  • Experience rates are default.
  • Drop rates are default.
  • Rare enemy rates are default.
  • Class parameters are default.
  • Item parameters are default, with some minor exceptions.
  • There is no custom equipment.

The drop tables are changed from the original SEGA drop tables, mainly in Ultimate with some minor changes in other difficulties, due to balance concerns. “Iconic” drops, such as Sealed J-Sword and Handgun: Guld are still where you’d expect them, however. There are no plans to change the fundamentals of the game, as we wish to offer a server that players can always come back to and experience PSO as they remember it."

RESOURCES!

1
submitted 2 months ago by [email protected] to c/[email protected]

min-maxing in online games promotes an environment of elitism that forces anyone who plays with the min-maxer to conform to a very narrow play-style; this by-default limits gameplay options for other players, and often leads to ridicule and negative experiences when the non-min-maxer does not have the "perfect build for tanking Odin" or whatever.

min-maxers are boa constrictors wrapped around innocent little field mice. the mice just want some cheese but the snakes are eating them alive and i am the mongoose

stop min-maxing. start max-mining.

discuss.

1
submitted 2 months ago by [email protected] to c/[email protected]

what do you drink while playing games?

personally, i drink water but i am concerned about microbes having sex in said water. i also drink coffee and, twilight: wine.

15
submitted 3 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/13971279

On Computer Games Monthly #1

https://archive.org/details/OCGM-1-Nov-2000

I have been working on a passion project for the last two months; a retro games magazine, and it's finally completed! This #zine is a digital celebration of nostalgia; a collective of writers from the federated internet that strives to capture the subjective quality of gaming with stories about life-and-stuff told through the lens of video games. Issue#1 covers November2000 and features: Breath of Fire IV, Counter Strike, Tony Hawk's Pro Skater 2, love letters to the Dreamcast and PlayStation consoles, and much more.

59
submitted 3 months ago by [email protected] to c/[email protected]

On Computer Games Monthly #1

https://archive.org/details/OCGM-1-Nov-2000

I have been working on a passion project for the last two months; a retro games magazine, and it's finally completed! This #zine is a digital celebration of nostalgia; a collective of writers from the federated internet that strives to capture the subjective quality of gaming with stories about life-and-stuff told through the lens of video games. Issue#1 covers November2000 and features: Breath of Fire IV, Counter Strike, Tony Hawk's Pro Skater 2, love letters to the Dreamcast and PlayStation consoles, and much more.

[-] [email protected] 8 points 7 months ago

FFX-2 was Square as well. It was developed by a Square team and released by Square in Japan, not SquareEnix. In fact, it was the last Square Final Fantasy game to be released. This is all easily verifiable on Wikipedia, as well.

The truth is that this was the direction they wanted to take the X universe, even had the same Director and everything.

[-] [email protected] 7 points 7 months ago

best episode in the last 3 seasons of the show and much better than Star Beast; still trying to figure out what Tennant is always reaching out for in these promo images, though: validation? acceptance? lost youth?

[-] [email protected] 27 points 7 months ago

this is just a smidgen of the first-world's self-inflicted punishment. very excited to see what happens next.

[-] [email protected] 9 points 7 months ago

every Final Fantasy is the best one

[-] [email protected] 8 points 7 months ago

seems a bit wishful thinking, and - absolutely - it was Davies who made the Doctor the center of the universe, starting with 9/10 as ThE lAsT oF ThE TiMe LoRdS, and every episode/arc being largely centeted on The Doctor's past/present/future and enemies. 14(?) popping in to essentially NAME the Daleks, his greatest enemy, kinda undermining 4's Genesis of the Daleks arc, is a sign - to me - that The Doctor is, once again, the center of the Whoniverse as we know it.

13 was far less "center of the universe" than 10 and 12 ever were, often taking a back seat to her companion's storylines, which was refreshing.

to clarify, i like every season of Doctor Who and enjoy center-of-the-universe Doctor as much as backseat Doctor, i just don't think this is going to be a backseat decade for Doctor Who, not with Davies at the helm.

[-] [email protected] 7 points 9 months ago

that dungeon he scouted turned out to be your home

[-] [email protected] 10 points 9 months ago* (last edited 9 months ago)

this highlights the tragedy of the Crystal Chronicles remaster; they should have simply been able to boot that up and play the game together, but alas

[-] [email protected] 15 points 9 months ago

The apology seems insincere, as they always do; however, a company bending to consumer feedback in this manner is a good thing (if they actually make meaningful changes).

[-] [email protected] 38 points 9 months ago

i bought a P-Watch due to the circular aesthetic, have been wearing mine since release. it's "OK" but last week i fell on my bicycle and scratched up the watch face pretty badly, so QUITE annoying that there is no repair program.

doesn't matter though, switching to a classic Cassio watch soon anyways. "Smart Watches" aren't that helpful for me, ultimately i don't understand the appeal. it's just PHONE ON WRIST, seems like another way to "PLUG INTO THE MATRIX"

[-] [email protected] 15 points 9 months ago

Mobile Firefox + Adblocker add on.

[-] [email protected] 21 points 9 months ago

the problem is that we've allowed this to happen. all mobile games function this way, the "rug" can be pulled at any time. all that money you spent on gacha pulls, was it worth it?

the problem goes back innocuously to MMO subscriptions, i think. which had a valid reason for existing, but an MMO can be "rug pulled" at any time as well, thankfully most of the greats have stayed up (wow, ffxi, eq) but ONE DAY they will be gone forever, relegated to private servers only.

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buru5

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