this post was submitted on 13 Sep 2023
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We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

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[–] [email protected] 55 points 11 months ago

Godot? Sounds like it's just what we've been waiting for!

[–] [email protected] 43 points 11 months ago (4 children)

I've seen worse timing than this from swiss watches

[–] [email protected] 26 points 11 months ago (1 children)

Why?

This new platform lets us significantly reduce platform fees, and as a non-profit we do not charge VAT on donations, unlike a platform like Patreon does. So your contributions go directly towards the development and improvement of the Godot Engine itself.

If you are currently supporting us through Patreon, we encourage you to switch to the Godot Development Fund to increase the effectiveness of your donations.

Unity starts charging devs per install, while Godot (a nonprofit) takes advantage of the news to convert already donating Patron customers and hopefully bring in a few more. Perhaps you only read the headline?

[–] [email protected] 42 points 11 months ago (1 children)

Swiss watches are famous for their reliability, style and precision

[–] [email protected] 2 points 11 months ago

Yea I read it backwards. Doh

[–] [email protected] 18 points 11 months ago

This is a really interesting way to phrase a compliment on their timing… if that’s what’s happening here.

[–] [email protected] 17 points 11 months ago (1 children)
[–] [email protected] 17 points 11 months ago

I think he meant that Swiss watches have near perfect timing, so the timing of this is more than perfect because the shit Unity is pulling.

[–] [email protected] 42 points 11 months ago

Excellent time to do this while Unity is becoming a absolute shit show.

[–] [email protected] 26 points 11 months ago

Guess I’ll cancel my patreon and switch out. Love this engine way too much

[–] [email protected] 15 points 11 months ago* (last edited 11 months ago) (2 children)

How hard is it to convert a project to Godot? I'm about a year in on one in unity but getting cold feet over their pricing changes.

[–] [email protected] 19 points 11 months ago

It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.

[–] [email protected] 10 points 11 months ago

There's a tool that can almost directly convert your scenes and resources to Godot.

Unidot Importer on GitHub