this post was submitted on 12 Jun 2023
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Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
(page 4) 32 comments
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[–] [email protected] 1 points 1 year ago

I'm definitely going to play through again with all of that added.

[–] [email protected] 1 points 1 year ago

The only thing I'm still missing is an actual open world mode that isn't tied to the storymode. It does seem a bit like the DLC might bring that, but I'm not too certain yet to be honest.

[–] [email protected] 1 points 1 year ago

The totk of cyberpunk

[–] [email protected] 1 points 1 year ago

il pireate the dlc 1ste .before im buyin it - i own the base game .never pre order .on day 1 .

[–] [email protected] 1 points 1 year ago

If they can get close to what the witcher 3 delivered, then this would be one of the best games ever.

[–] [email protected] 1 points 1 year ago

I worry that people are reading too much into the police overhaul. It almost certainly won't be a GTA-style mechanism, but instead closer to "police enemies of various levels realistically spawn and pursue you."

Honestly the thing I'm looking forward to most is just the enemy AI overhaul.

[–] [email protected] 1 points 1 year ago

This is great news, thanks. I played the game originally on Stadia (actually made $40 profit) and intended to replay it anyway, but this sounds even better.

[–] [email protected] 1 points 1 year ago

Cool. The original is visually stunning but the gameplay leaves a lot to be desired.

[–] [email protected] 1 points 1 year ago

If they deliver all that i will be the happiest person ever

[–] [email protected] 1 points 1 year ago

Cyberpunk was one of the few games I played to completion (after all the post-launch updates to fix it). I'm excited to start over with these updates.

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