Don't like the price, don't buy it. Don't feed the hype. Play through your games. Mod it. Try a diferent path, a new class, a diferent character. Try indie games.
Corporations feed on the needs they create on you. Starve them.
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Don't like the price, don't buy it. Don't feed the hype. Play through your games. Mod it. Try a diferent path, a new class, a diferent character. Try indie games.
Corporations feed on the needs they create on you. Starve them.
Unpopular opinion: Nintendo is overrated and is no longer innovation.
Quite a popular opinion actually.
There's even websites like https://www.suedbynintendo.com/
Huh. I guess it's not as unpopular as it once was. I'm glad to see that.
I haven't bought anything Nintendo in years... but I can't lie, that open world mario kart game looks sick.
laughs in PC
Chuckles in Steam Deck
lol in free giveaway and cheap bundles
Hardly kicking and screaming when you can just turn away.
My game purchases this year have all been under £10. Last year the most expensive was Factorio: Space Age which I bought directly from their site. Most of my playtime this year has been in FOSS games and a few small indies like Soldak games.
You got any good tips for foss games?
Beyond all reason
Been playing Veloren lately. Lot of time in CDDA too.
I haven’t paid full price for a game since I bought my Steam Deck.
Sorry Nintendo - it’s going to be a hard pass for me. I think I can live without Mario Cart for $80
The steam deck is way better anyways!
I'm dancing happily into the €20 game era with my Steam Deck.
I'm done buying games from these corporate fux.
Only indie games for me from now on.
Last 2 triple A games I've bought (Dragon's Dogma 2 and Civ 7) have both been awful. Meanwhile I spend 15 on a game like Roboquest and play it for 30 hours.
The last triple A I bought was on a big sale because it's long past its release date. Mostly ignoring modern ones, the only one I have wanted was BG3 which I am fully happy playing the many years waiting game for because I have so many other games to play first. c/patientgamers
Oh yeah I bought BG3 on release. Now that is a good game. All other AAA are held to that standard imo. Looking forward to the update with all the new specs.
I'm happy that I bought Baldurs Gate 3, but otherwise I didn't buy anything and I am happy about that too.
You said that last time too 😛
Can't remember the last time i payed full price for a game.
But i don't buy into the Nintendo ecosystem anyway, so
Bringing you, maybe. I'm out ✌️ I'm not giving into the inevitable pre-planned reduction from 80/90 to 70/80, either.
No thanks.
I'll start by saying I loved Nintendo games. But I think I'm done. They can offer the games at $80, but I will pass. Oh well.
I haven't owned a Nintendo console since the halcyon days of the SNES and shit like this doesn't encourage me to break that habit.
Held off on the switch at Christmas in anticipation of switch 2, mostly for the kids, think I'll try them with PC gaming and see how they get on. I'll get a lot more bang for buck upgrading my graphics card.
Remember: $80 from the big companies is only the starting price given the various editions and other monetization schemes they may push.
Also the scale and technical demands of their games, and thus their cost, have in large part been pushed by them, despite their attempts to turn it around and say it's all organic consumer demand.
*$90
No thanks, I’m good with my Analogue Pocket and Steamdeck.
I'm not defending this behavior but keeping up with inflation games that cost 60 bucks in the early 90s would cost well over 120 today.
I know they don't do physical media as much or at all in some cases.
I'm just pointing out that technically 80 bucks for a game is still a good ways behind inflation.
Not defending it. Just pointing it out.
Digital distribution is far less than it was in the 90s, many games sell in far higher numbers they did in the 90s, plus a ton of other cost savings due to scale exist on the distribution side. Yes, costs are higher to develop some types of games, but quite a few studios are able to put out profit generating games at far less than $60 per unit sold.
Cost comparisons over time tend to not be very informative when it comes to products that have significant changes in costs over time, and games are one of those things.
Also not accounting for the fact that most games now release feeling half finished and are only made feature complete through patches (if the game sells well) or paid dlc.
New horizons released with large features missing from new leaf that were added in overtime, and then had a paid dlc pack. Smash ultimates new roster additions felt rather lacking until the dlc passes added in a number of long clamored for characters. And of course whatever is going on with the new pokemon games, now using dlc and paid home services to essentially hold peoples old favorites hostage.
Cost may have increased, but I seem to get less value for my money with every new release.
Which I recognize. I still feel like there is a weird disconnect between gamers and cost. If I spent 80 bucks on a game and I get hundreds of hours of fun out of it that was easily worth the money. I have spent far more on significantly worse fun per dollar events over the years.
I just find it kinda funny how gamers get with the costs of games when compared to their spending on other media. Like how many people complaining about the 80 dollar games have rented a movie on Amazon for 5 bucks or something. That's a 2.50 an hour for entertainment at best.
I won't be buying the console or the 80 dollar games but I find the conversation and interesting one.
Game prices aren't all about play time or pretty physics, or anything in particular. My top 3 hours played in steam are all from 2019 and after.
$99 special edition 1000+ hours
$70 for a game plus two expansion 800+ hours
$20 discounted preorder 500+ hours
All three just happen to have interesting and enjoyable replay loops. But I also have a few games I spent $60 on and played less than 50 hours and still felt like I got my money's worth.
Recent intendo games tend to feel well done, but not groundbreaking or unique enough to justify being full priced all the time, much less $80 even if I was to get 100+ hours out of them. They seem overpriced for what they include and that is the real reason for the pushback. Nintendo chose the closed envirionment with everything eternally at full price and that is why people are pushing back in their case.
I could argue the Ace Attorney series was that for me (played on Nintendo DS, am not purchasing the remakes), something along the lines of playing less than 50 hours for $60 and felt I got my money's worth anyways. (Okay, the individual price of each game in the series was not $60, but adding them up altogether… I don't remember their price or my exact playtime, it is entirely possible average playtime is longer and I just totally misremembered—didn't exactly have playtime stats on the Nintendo DS—but you get the point. Costs more $ per hour of play compared to other games with more replayability.)
You could also argue I got lots more hours of enjoyment from it than those 50 hours of playtime though, because I also spent so many more hours reading free fanfiction and looking at free fanart and reading fan discussions online… I finally stopped hurling myself down the Ace Attorney rabbit hole maybe 2 years ago.
This was likely done in anticipation for the tariffs.