this post was submitted on 28 Mar 2025
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Satisfactory

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[–] [email protected] 17 points 3 days ago* (last edited 3 days ago) (1 children)

TL;DW:

  • vertical splitters
  • priority mergers
  • throughput counters
  • elevators
  • more building blocks (beams, cables, vents, fans, garage doors, shelves)
  • hypertube junctions
  • evenly curved belt/pipe build mode
  • 90° turn (straight) build mode for pipes
  • automatic blueprint belt connections when building
  • conveyor wall holes
  • dismantle crash sites
  • better sign sampling
  • better photo mode
  • controller support
[–] [email protected] 8 points 3 days ago (2 children)

automatic blueprint belt connections when building

automatic blueprint belt connections when building

automatic blueprint belt connections when building

[–] [email protected] 2 points 3 days ago (1 children)

I saw this first here in the post, before I had a chance to watch the video, but I was still BLOWN away by the video! It's SO much more than what I thought, I figured they would just auto-connect belts that are touching when placed.

[–] [email protected] 2 points 3 days ago

I already worked through my shock and betrayal at having to manually connect blueprints together, and honestly I would have chosen vertical splitters over automatic blueprint connections, but damn it's about time.

[–] [email protected] 2 points 3 days ago
[–] [email protected] 4 points 3 days ago (1 children)

Am I crazy, or is 1.1 going to be BIGGER than 1.0?

[–] Rekorse 2 points 2 days ago

It feels like an expansion already for free

[–] [email protected] 3 points 3 days ago

Going to make the biggest hypertube mess ever

[–] [email protected] 4 points 3 days ago

But we already have vertical splitters at home

https://hackertalks.com/post/4670602

[–] [email protected] 4 points 3 days ago

Looks good.

[–] [email protected] 1 points 3 days ago

Mmm zesty!

Those curved connections looking delicious, and I look forward to controller support for my lazy days

Good stuff coming.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

April 1 Release Date

On Experimental

(They promise it's not an April Fools...)