To be clear, he seems to be talking about the reboot. I don't know if he feels the same way about 3 and 4 from the article.
I may argue that going from the reception of the end result he may not be wrong. Whether that would have been true of the team that was making the two games people actually like or why they went from that to Agents of Mayhem is not something I have an informed opinion about.
He's definitely right that the industry isn't throwing money at the wall to see what sticks anymore. That kinda sucks for innovation on high end games. You really need a big, established publisher to take a big gamble on a well planned project to even have a shot now. It makes a lot more sense to start small and build through iteration (or just make a million meme games and hope for a REPO or a Lethal Company).
We'll see where that takes the industry, I guess.