this post was submitted on 20 Aug 2023
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RCT

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Migration of the Reddit community /r/RCT. Focused on the classic roller coaster sim games, RCT1, RCT2, RCT3, RCTC and the open-source OpenRCT2.

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I've been starting to play around with rct2 and am amazed at some of the dense examples I've seen - this game is really deep!

I'm still using the premade rollercoasters (honestly, just getting the pathing right for them is complex enough!!) and am really struggling to get the ramps to connect without massive amounts of stuffing around. I've only just realised with the elevated ones I can have the path coming off them remaining elevated which tends to help with the pathway / track collisions, but I'm not even sure how I did it!

I hate sitting through mindnumbing YouTube videos as typically they're completely uninsightful (rct2 might be a different situation, I suppose, especially being a beginner), I feel like jumping in and learning as I went might've been a mistake...

Are there some tips I'm missing and how the hell am I supposed to see the entrances and plan the paths without buying the coaster and hoping it going to work? (I've rebought the same thing several times when I can't get it working!)

Cheers

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[–] [email protected] 3 points 1 year ago (1 children)

I'm sorry for not answering your question, but it sounds like you are trying to build coasters around the paths? So you're trying to build a path to the entrance/exit to the coaster before actually placing the coaster itself? Why not buy the coaster and put it in the place you want it, then start a path (queue or exit path) beginning from the entrance or exit?

So instead of designing your coaster around your path, build your path around the coaster! Again, sorry for not answering your actual question and immediately offering an alternative, but this is how I do it when I play.

[–] flambonkscious 1 points 1 year ago (1 children)

Sorry to mislead you - I find when I plonk down a coaster that I have such a hard time getting the paths to connect (why do people use elevated entrance/exits?), I often give up.

Because the track of the coaster runs past the entrance it really needs some pathing gymnastics just to make it work

[–] [email protected] 1 points 1 year ago

Ah, I understand what you mean now. Because of the complex coasters you get stuck trying to get "out of" the spiderweb of tracks. Yep, that can be hard. It also doesn't help that the game is a isometric top-down 2D pixel game. :D

As Die4Ever already said, your best bet is probably the bridge building mode and working your way out from the entrance, and rotate the view while you wiggle your way out.

[–] [email protected] 2 points 1 year ago (2 children)

Some of your terminology and phrasing is a little odd. It might help if you post some screenshots to demonstrate the issue you're running in to.

I think what you're getting at is that you're plopping down pre-builts, likely some of the junior coaster or wild mouse coaster designs which have lots of track immediately around the station, and then struggling to get the entrance and exit to connect to your midway (the rest of the path in the park). If this seems complex or confusing you may be misunderstanding foundational aspects of how the game works, so seeing an example would really help us hone in on the disconnect.

First I will say, these prebuilts generally have a scenery toggle (though it won't work unless you have all of the pieces available in your map). This includes path! Most of these prebuilts will already have path saved with the design which brings out easy attach points for you to use. Second, you can rotate these designs to make the distance from entrance/exit hut to midway as short and direct as possible. From some of your posts it seems like you might not be aware of this.

[–] flambonkscious 2 points 1 year ago

Thanks for your response. I haven't played it since but could take a few grabs of what's going on, cos it seems silly - I must be missing something!

[–] flambonkscious 2 points 1 year ago (1 children)

I dipped back into it again and realised I'm a total doofus. I was okay with rotating them but it is challenging seeing exactly where the exit and entrance is - them I realized the black and white squares on the minimap... Silly me.

Building bridges out from the rollercoaster makes so much more sense, too (and ya can tweak the directions of the bridge if need be). I can't believe I missed that!

[–] [email protected] 1 points 1 year ago (1 children)

I am glad you figured it out. Remember to post screenshots of your parks once you have some stuff built.

[–] flambonkscious 1 points 1 year ago

... Maybe? :)

I'm still get much in the beginner phase of plinking down all the shiny new things, it's a haphard mess! I certainly would not want to be one of my customers :)

[–] [email protected] 1 points 1 year ago (1 children)

You're using OpenRCT2, right?

[–] flambonkscious 1 points 1 year ago (1 children)

Correct, not sure how I managed to start the paths from the entrance, usually I'm working for a party trying to elevate it correctly which generally means trying a few times to build the elevated ramp so it lines up, etc.

[–] [email protected] 1 points 1 year ago (1 children)

have you tried using bridge building mode instead of the simple path building? you can do it for flat paths too

the button on the right side is for bridge building mode, the left button is for the normal simple mode

[–] flambonkscious 1 points 1 year ago (1 children)

Yes, but typically the track lies in the way, blocking the 'bridge'

[–] [email protected] 1 points 1 year ago (1 children)

it can be tough with premade coasters I guess, I never use those

[–] flambonkscious 1 points 1 year ago (1 children)

Yeah, I need to learn to roll my own, but I'm guessing that's an even more complex beast?

[–] [email protected] 1 points 1 year ago

I think it's not too bad, and it's fun making coasters custom tailored to the surrounding rides and terrain and what space you have available