this post was submitted on 20 Aug 2023
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RCT
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Migration of the Reddit community /r/RCT. Focused on the classic roller coaster sim games, RCT1, RCT2, RCT3, RCTC and the open-source OpenRCT2.
Rules
Please DO post:
- Your own content.
- Your own streams and Let's Plays.
- Feedback and advice.
- News about RCT games or OpenRCT.
Please do NOT post:
- Harassment of other users. Abide by the code of conduct.
- NSFW content.
- Any non-RCT-related content. This includes content titled or captioned to be RCT-related as well as anything related to real life coasters or theme parks.
- Advice animals or memes. Take those to /c/rctcirclejerk instead.
- Murdercoasters.
- Rides named for guest reactions.
- Rides with outrageous ratings and nothing else.
- Ride statistics without context.
- TIL and PSA posts.
If you are asking for help, please try to be as descriptive as possible!
I haven't figured out an equivalent to the /r/RCT wiki yet, but at some point the plan is to work on porting that too.
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Sorry to mislead you - I find when I plonk down a coaster that I have such a hard time getting the paths to connect (why do people use elevated entrance/exits?), I often give up.
Because the track of the coaster runs past the entrance it really needs some pathing gymnastics just to make it work
Ah, I understand what you mean now. Because of the complex coasters you get stuck trying to get "out of" the spiderweb of tracks. Yep, that can be hard. It also doesn't help that the game is a isometric top-down 2D pixel game. :D
As Die4Ever already said, your best bet is probably the bridge building mode and working your way out from the entrance, and rotate the view while you wiggle your way out.