this post was submitted on 18 Aug 2023
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Games

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[–] [email protected] 43 points 1 year ago (2 children)

Reminder that they don't mean telemetry as in spying on you for intel. Gamers Nexus confirmed with the intel gpu lead that the telemetry is JUST for capturing data to display much more in depth statistics that you can't get from something like rivatuner.

It software is open source, hopefully it can be confirmed.

[–] [email protected] 7 points 1 year ago (2 children)

Reminder any overlay can get you banned from competitive games

[–] [email protected] 2 points 1 year ago

Wait a minute... MangoHud can get me banned ?

[–] ryannathans 1 points 1 year ago

Thanks dickcord for auto overlaying everything

[–] nanoUFO 3 points 1 year ago* (last edited 1 year ago)

It is but a GitHub issue mentions that the repo has stuff that was pushed 8 months ago and an intel representative said they should fix that within a week.

[–] [email protected] 4 points 1 year ago (4 children)

Hasn't this existed for a while? Or is it just the overlay that's new?

https://github.com/GameTechDev/PresentMon

[–] [email protected] 6 points 1 year ago

If I understand it correctly the sdk was already "released" but there is a public user friendly release with gui. Also a brand new feature called gpu idle, and overlay.

[–] [email protected] 4 points 1 year ago

They added GPU busy metric, which paired with frametime can help understand when the game is CPU limited and when it's GPU limited/balanced with CPU's request load. This can help figure out right settings and textures to use to optimally use your system resources, or understand what bottleneck is causing game to stutter.

[–] [email protected] 1 points 1 year ago

Intel® PresentMon works with Intel® Arc™ graphics cards and Intel® Core™ processors but with other hardware vendor options as well. And because PresentMon continues to be an open-source utility, it can be integrated into third party applications.

[–] nanoUFO 1 points 1 year ago

Apparently new, probably privated and not updated with newest code like mentioned in a git issue.