Pre 2.0 the general consensus for what counts as a mega base was at least 1000 spm (science per minute), I think.
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From what I gathered it's usually setting up a base that makes your computer work hard and get down from 60 ups.
Not always but honestly that's how I personally see it. When it's so massive your computer is having trouble running it. Of course that's immo
I have kinda been doing that as well. If there is anything that is going to kill my laptop it's bots, me thinks. I have just hit 10k bots and send them out to do mass paving jobs every once in a while. (no reason, it's just cool to watch.)
When your ups dips below 60... You have a mega base
I feel like the optimal way to achieve a megabase is just to dig out your old laptop and play on that
Exactly, because now you unlock the real hardcore mode of Factorio. Engine optimizations!
Well, mega as a scientific notation is 1,000,000 so that is your starting point.
All pre 2.0 Megabase should be renamed to kilo base as the are between 1 thousand and one million.
But who so big before going to another planet? The big mining drills will reduce your ore consumption by half and furnaces have a built in productivity of 50% saving even more ore.
As I learn more, I'll stick around a bit to re-org my base or something. The more I learn, the more resources I need, so it forces me to expand by moving my walls and pushing the biter nests further out.
My train network is way to small, I have found. I'll 10x the scale of it next time. Sigh.
With biter management. I don't defend my base, I defend my pollution cloud. If the biters aren't absorbing pollution, they won't attack you. Then you only have to worry about expansion parties.
Also
Tap for spoiler
You will need some biters for future science so don't puth them too far back.
My walls are biter-proof unless they are supposed to evolve any more and could probably create an attacks per minute metric. The double-cross pattern that I am almost finished implementing for the outer wall seems to break their logic enough to minimize damage and gives the flame throwers more time to work.
Honestly, I just ignore pollution and all of the attacks. I just assumed I was eventually supposed to be fully enclosed by biter nests.
Depending on what you are using for your wall defence a large or behemoth spitter might out range it
I just checked and behemoths can't reach it to make significant damage. It seems like overkill, but I have repeating blocks of three guns, four laser turrets and 4 flame throwers. Each set of guns is fed with a requestor chest for ammo and each subsection is in range of my bots for repair. Just the wall itself is 6 tiles deep, 2 tiles deep for a plain wall and 4 for "standoffs". It's been impenetrable so far.
That does seem like a solid defense.
You don't accidentally create a mega base
But do go to other planets asap!
I keep learning new aspects to the game. For example, I am learning circuits now to manage nuclear processing. The Kovarex process is neat, but I want to keep a few centrifuges running while pulling out the extra uranium.
For the most part, I have been tackling all the basics of Nauvis before I go to other planets. I have been learning trains, train signals, building and managing busses, etc. etc.
I have been to other planets, but there is just more I want to master on Nauvis first. (I have two space platforms and three rocket solos already, but there are just more aspects to this game then I ever thought possible.)
Yeah but a lot of what you learn and construct at this point will be made irrelevant by technologies unlocked on there be planets:)
But for sure, there's no rush
THE FACTORY MUST GROW!!!
What's in the box??
Are you talking about my experimentation with trains and signals? I did a deep dive into trains and signals today and wanted to play with a "complex" roundabout.
The auto-names for train stations are awesome.