this post was submitted on 01 Dec 2024
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Science Memes

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[–] [email protected] 28 points 18 hours ago* (last edited 18 hours ago) (1 children)

I play video games; I need to know if the percentage is additive or multiplicative.

"+100%" looks pretty good until you see what "×25%" actually gives you.

[–] [email protected] 14 points 17 hours ago (1 children)

×25% gives you 1/4 the original value, whereas +100% is double the original value, let's say 8/4 to keep it consistent. ×125% (in case a 1 is missing) is still only 5/4 the original value.

Is there a typo in your comment?

[–] [email protected] 16 points 17 hours ago* (last edited 17 hours ago) (5 children)

In video games they commonly use that to mean they are multiplying by 25. We know it's not correct in stats. This is why game wikis commonly put the actual formula for things rather than the tooltip the developers wrote.

[–] [email protected] 11 points 16 hours ago* (last edited 16 hours ago)

Biggest lie in a game's tooltip/description of an item was how the formula for Armor Piercing rounds in Fallout 1 and 2 was bad, so instead of being stronger than regular rounds, they were weaker.

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[–] [email protected] 12 points 16 hours ago

Dark Souls cleared this up for me real quick.

[–] [email protected] 15 points 17 hours ago

So you're telling me there's a chance?

[–] [email protected] 44 points 21 hours ago (2 children)

In game design, it has to be stated whether it’s multiplicative or additive. Sometimes a logarithmic function is used as well, with increases in efficiency as 1 / ( 1 + bonus ). This allows you to always add more bonus, but there’s diminishing returns.

[–] [email protected] 16 points 20 hours ago (1 children)

i wish it was more common to also indicate the precedence of a percentage increase, so that it’s easier to know if i’m dealing with (x + y ) * z or x + (y * z). although that’s admittedly a lot harder to communicate.

[–] [email protected] 6 points 16 hours ago (1 children)

Just include a glossary of formulas for figuring out stats/chances/whatever in your game. With clearly labeled variables. Then throw a reference to that glossary in your tooltips/helpful popups.

[–] [email protected] 3 points 15 hours ago

Wouldn't it be easier for everyone to instead not add such systems? After all, don't many go for the simple logic of bigger number is better instead of doing the math?

[–] [email protected] 4 points 17 hours ago (1 children)

This upgrade adds +100% critical chance.

The weapon has a base critical chance of 10%, so the new critical chance is 20%, not 110%

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[–] [email protected] 22 points 19 hours ago (4 children)

I work in a place full of statisticians, and we've had to unfortunately have numerous conversations with some of them about the difference between "a decrease" and "a decrease in the rate." Apparently "it's increasing slower" isn't clear enough for some.

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[–] [email protected] 28 points 20 hours ago (1 children)

When my son was about to be born my mother in law caught wind that we didn't plan on circumcising (before researching it I mostly felt it was just strange to do cosmetic surgery on a newborn) but her argument was mostly parroting the 50% reduction in this that and the other disease, missing the fact that it was going from a 0.5% chance to a 0.25% chance, but of course introduced new risks by nature of being a surgery.

Naturally after looking more into it I learned just how bonkers circumcision is so I was far more cemented in my position

[–] [email protected] 21 points 19 hours ago (1 children)

The fact that it is even allowed in so-called civilized countries is outrageous. In the US it common because some religious nut was obsessed with children's masturbation.

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[–] Ulvain 13 points 18 hours ago

That's why when presenting numbers at work, we always distinguish a movement of X % (percent) from a movement of X ppts (percentage points)

[–] [email protected] 3 points 14 hours ago* (last edited 11 hours ago) (3 children)

Convert percentage to fraction, i.e, 80% become 0.8 Then multiply with initial value

If it says 80% more use initial + (initial*80) or simply initial*1.8

Or if it says 80% less, use - in above calculation or multiply by 0.2

I find percentages more neat when used as fractional number Edited to escape the multiplication symbol

[–] [email protected] 2 points 10 hours ago (1 children)

Convert percentage to fraction, i.e, 80% become 0.8

That's not a fraction.

⅘ is a fraction.

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[–] [email protected] 2 points 12 hours ago (1 children)

It's really not even converting, as percent is literally "1/100" (per-cent = per 100). It's purely convenient shorthand.

[–] [email protected] 1 points 12 hours ago

Yeah, the math straight up works in the fractional form

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[–] [email protected] 15 points 21 hours ago (6 children)

People got this wrong about inflation as well. In 2020 there was actual deflation, and in 2021 there was very minimal inflation, meaning prices were still largely lower or similar as 2019. Then we saw 9% inflation in 2022. Total inflation in 2024 vs the 2019 benchmark was around 15%. Or 3% average per year, which is barely over the baseline. People just hear 9% inflation, completely missing the fact that this was a YoY number relative to the Trump recession.

[–] [email protected] 11 points 20 hours ago (1 children)

And then there was that bogus article that said Argentina had lowered it's inflation to 2% and you find out in the article that's monthly inflation and the yearly figure was like 190%.

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[–] [email protected] 17 points 21 hours ago

Difference between increase of x% (old percentage + old percentage * x%)% and increase of x percentage points (old percentage and x)%

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