Is that dude waiting for an American Black Woman to invent punctuation marks?
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Ah yes, progressive inclusiveness. So much better!
Not that there would be any game that meets their "unwokeness" purity standards.
To be fair, though the early video game industry was created by and included a diverse group of people, the games themselves were made to sell their niche demographic. At the time that was young white boys. As a result not many games of the early era showcased the positive side of diversity, and often times portrayed it negatively, even if it wasn't intentional.
The past these people are comparing modern games to isn't imagined, it's real. As the gaming industry has grown to the now extremely large range of people it has, and through a shift in social culture over the years, the content, intent, and purpose of the games themselves have drastically changed.
The people who complain about "woke" games main program isn't an issue with games, but more about their inability to accept the societal and cultural changes happening around them. They refuse to accept that the types of games they loved as a kid had a lot of problematic cultural issues.
So basically they're mad that the racist and/or homophobic and/or sexist themes that they loved in old in games aren't acceptable anymore.
Woke isn't being progressive. It's being progressive to an extent beyond any sort of logic, virtue signaling constantly, and then calling anyone who disagrees with you morally or intellectually inferior.
In entertainment, that often results in some really annoying elements that I think we can all acknowledge are a thing after almost a decade of this:
- There is a minority protagonist. Said protagonist is disproportionately a straight coded conventionally attractive white women in their 20s.
- The only flaw the protagonist will have is not being confident enough
- There is then a minority side character. Said character will disproportionately be a black woman obviously less attractive than the protagonist, or a upper middle class gay fuckboi.
- If there is not one of these two things, a minority side character will be shoehorned in somewhere. The character will feel visibly out of place, and no explanation will be given. For example, they'll do some random black character in a fantasy setting that's clearly based off Scotland in the 1200s.
- Important character goes on a monologue that feels like a political PSA
- The IP's understanding of progressive politics and social justice is roughly equivalent to Tumblr circa 2013.
- Absolutely terrible writing. Even if you swapped all the "woke" elements for generic entertainment elements, the IP would still be terrible.
- Likewise, the IP itself is often put together in an extremely lazy and mediocre way. If said "woke" content was not there, it would be universally panned for its low quality.
- Amazing reviews. All aspects of the IP get 10/10 from the "professional" critics. All the reviews are similar enough that the critics either collaborated or read off the press release.
- The critics care more about the social justice aspect than the game itself.
- You get the sense both the creators and the critics of the IP not only don't consume this type of IP in their spare time, but actively resent people who do.
- Constant fucking gaslighting. Anyone who doesn't like this ultimately mediocre IP is either morally and intellectually inferior. This usually comes in the form of accusations of being a bigot, a Nazi, or a Trump supporter.
- Bigots, Nazis, and Trump supporters will then try to recruit people who are pissed about the gaslighting.
- At some point the IP itself fades into the background, and it just becomes yet another culture war battleground.
I think there's a reason Star Wars gets more shit for being woke than Spiderverse, or that Arcane hasn't become a culture war battleground in the same way She-Hulk did. The reason being those shows are actually good, and most people are happy to watch good shows.
I get what you're saying, but...
For example, they'll do some random black character in a fantasy setting that's clearly based off Scotland in the 1200s.
While I don't know about 1200s Scotland specifically, the notion that black people didn't exist in old Europe is a false narrative by racists who seem to believe immigration was invented around the 1700s (like, I've seen them claim black people don't fit into Ancient Greece, which is definitely wrong.)
I’ve got a few concerns with Chris’ post, particularly the use of logical fallacies that undermine his main argument. Let’s break this down:
Straw Man Fallacy #1:
People who complain about wokeness in new video games don’t actually care about the past, just their imagined version of it.
This statement misrepresents the position of those who critique "wokeness" in media. It assumes that everyone in this group shares a simplistic, uniform, and flawed perspective on history, which is neither fair nor accurate.
Isn’t it ironic to advocate for inclusivity while reducing the opposing view to a stereotype? For example, I personally dislike overt "wokeness" in games, yet I don’t fit the imaginary box you’ve described. My position isn’t rooted in a denial of history but in the belief that games, music, and films are creative, self-contained domains to be enjoyed on their own merits—not as platforms for political messaging.
It’s not about rejecting inclusivity or denying the contributions of diverse creators. Rather, it’s about questioning why politics should take center stage in these art forms. Why must every creative work be a vehicle for ideological statements? Art can reflect politics naturally when it’s intrinsic to the story or setting, but forcing it risks alienating audiences who value the escapism and creativity of the medium.
Straw Man Fallacy #2:
Games we love are created by diverse people [...]. Just because you’re unaware of them doesn’t mean they don’t exist.
Who exactly is denying the existence of diverse creators? This statement uses vague, accusatory language aimed at a generalized “you” without specifying who or what is being addressed. This lack of specificity makes it difficult to engage with the argument constructively.
If the intent is to highlight the contributions of diverse creators, that’s absolutely valid and worth celebrating. But framing the point as an assumed rebuttal to an undefined group of people not only creates unnecessary division but also fails to advance the discussion meaningfully.
When addressing criticism, it’s more effective to engage with specific ideas or individuals rather than casting a wide net over an entire group. Otherwise, this risks becoming the very thing being criticized: stereotyping and marginalizing others based on assumptions.
Mmm
As much as I despise the “anti-woke” crowd, this is not a good argument and completely misunderstands what they’re angry about.
They are angry about what they perceive as “forced diversity” that destroys modern media and that corporates like Disney are pushing a “woke agenda”.
I disagree with this view. I think representation in media is good. Games and movies usually turn bad for unrelated reasons (like rushed production or poor management).