Gee, I wonder fucking why Tim. What a clown.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
So his big revelation is that Fortnite is really popular with kids.
Motherfucker... How many times do you you have to fail before you listen to your customers, who are screaming what they want?
This is why voting with your wallet is nonsense. They'll never learn why they failed, only that they did
It is still important that they fail. If you buy their shitty games they will still think that they are right and they would have the profit to support their opinion
I disagree. Voting with your wallet is the only metric they understand. They just ascribe different analysis as to why it failed to their boardrooms. In the end, you put 70 million into the development and marketing of a game that doesn't sell, that is going to get attention. Complaining on Reddit won't.
This is why voting with your wallet is nonsense.
Not buying Star Wars Outlaws had an effect on Ubisoft and Assassin's Creed Shadows. Maybe it won't amount to anything meaningful in the end, but it did do something.
I don't see Elden Ring devs complaining, maybe focus on gameplay and style more than graphics and MTX and hollywood actors?
Maybe instead of playing with money, the money people should come up with ideas. I can't think of a time where more budget meant more fun.
This is the part of the capitalist grift where they manufacture apathy and indifference towards the gutting of a (relatively) decent career, in this case videogame development, as a skilled highly paid profession in a way they hope permanently damages the perceived societal value of the career.
The biggest thing I miss from yesteryear is all the low budget straight-to-handheld spinoffs. No clear place for those to exist now that dedicated handhelds are dead, and no room for quirky little side projects when publishers are putting all their resources into just a few AAAA megagames.
I liked it when they were Epic Megagames and made fun games about green rabbits, savage jungle women, and giant fighting robots
Umm 🤔, they have weekly free games. Epic games had effectively trained me to not pay for games.
Anything out of his mouth you need to take with a giant grain of salt. But exclusive salt.