this post was submitted on 15 Sep 2024
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As someone who grew up playing games like World of Warcraft and other AAA titles, I’ve seen how the gaming industry has evolved over the years—and not always for the better. One of the most disturbing trends is the rise of gacha games, which are, at their core, thinly veiled gambling systems targeting younger players. And I think it’s time we have a serious conversation about why this form of gaming needs to be heavily restricted, if not outright regulated.

Gacha systems prey on players by offering a sense of excitement and reward, but at the cost of their mental health and well-being. These games are often marketed as "free to play," making them seem harmless, but in reality, they trap players in cycles of spending and gambling. You don’t just buy a game and enjoy its content—you gamble for the chance to get characters, equipment, and other in-game items. It’s all based on luck, with very low odds of getting what you want, which leads players to keep spending in hopes of hitting that jackpot.

This setup is psychologically damaging, especially for younger players who are still developing their sense of self-control. Gacha games condition them to associate spending money with emotional highs, which is the exact same mechanism that fuels gambling addiction. You might think it's just harmless fun, but it’s incredibly easy to fall into a pattern where you're constantly chasing that next dopamine hit, just like a gambler sitting at a slot machine. Over time, this not only leads to financial strain but also deeply ingrained mental health issues, such as anxiety, depression, and a lack of self-control when it comes to spending money.

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems, recognizing the dangers they pose, especially to younger players. The fact that these systems are still largely unregulated in many other regions, including the U.S., shows just how out of control things have gotten. The gaming industry has shifted from offering well-rounded experiences to creating systems designed to exploit players’ psychological vulnerabilities.

We need to follow Europe’s lead in placing heavy restrictions on gacha and loot boxes. It’s one thing to pay for a game and know what you're getting; it's another to be lured into a never-ending cycle of gambling for content that should be available as part of the game. Gaming should be about fun, skill, and exploration, not exploiting people’s mental health for profit.

It's time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

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[–] [email protected] 16 points 2 days ago (3 children)

We had to convince my brother in law (13yo) to not spend his birthday money of £85 on Genshin impact skins. Kids are fucked by advertising man

[–] [email protected] 6 points 2 days ago

I'm no stranger to people paying for skins and all, but when i first heard that kids want vbucks as a Christmas gift my stomach kinda turned.

[–] [email protected] 3 points 2 days ago (1 children)

It's the same formula in damned near every game now. Pay2Win has made even the most chill JRPG a wall of ads and notifications to spend more money.

[–] [email protected] 2 points 8 hours ago

Same, World of Tanks is the first game that comes to my mind when people mention pay2win mechanics. I am quite happy that I don't play that game anymore.

[–] [email protected] 2 points 2 days ago (1 children)

Report that shit to the EU or your government. At least in Europe they care....

[–] [email protected] 1 points 2 days ago

China has announced a ban on Gacha game mechanics (and lootboxes, predatory discounts, and gambling) which should hopefully ripple out to Europe and the US soon.

A lot of these mechanics were adapted from the Chinese gaming market and I think the same will likely happen in the reverse.

[–] [email protected] 35 points 3 days ago (2 children)

Quite a few years ago now I went to my nan's house for Christmas.

My cousin, I think he was about 13, had got a £50 Steam voucher for some games. Him and my other cousin who was a couple of year older went to Steam, swapped the voucher for something, and then took that to a gambling site. I don't know if they're still a thing. It was something to do with Counter Strike drops I think. Heavily advertised by YouTubers who ran them, with a bunch of videos showing them winning. The sort of thing they'd be sent to prison for in any right thinking society.

They took that £50, put it in, and clicked. The younger one went "what now?" and the older one just went "oh, nothing. It's gone." A couple of games worth of money, gone. For nothing.

He looked like he was about to cry, and only didn't because he was going through that acting tough phase.

He's an accountant now, and plays crown green bowling. I like to think that was a relatively cheap lesson in why not to fuck around with gambling.

[–] [email protected] 7 points 2 days ago

Seems about right. CSGO skin gambling was all the rage 10 years ago.

[–] [email protected] 9 points 2 days ago (2 children)

That's so devastating. I feel awful when kids are let down like that.

[–] [email protected] 9 points 2 days ago* (last edited 2 days ago)

At least that lesson cost mere £50 and not thousands of pounds if he won and wanted to chase that dopamine hit of winning.

[–] [email protected] 1 points 2 days ago

It sucks, but in a world we've chosen to litter with landmines, it's a relatively harmless experience.

I would be more worried about the kid winning and internalizing the feeling of instant gratification.

[–] [email protected] 20 points 3 days ago (1 children)

At least make all gacha games R18, no kids should be exposed to this stuff.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

Curious to see what that would do to the industry as a whole. But this is not entirely our of line with what countries like Korea, China, and Japan have already been fiddling with.

[–] [email protected] 5 points 2 days ago

I remember being pissed when I got shitty cards from a YuGiOh booster pack when I was a kid, never bought new packs again. Only got stuff if I knew its value first. The fact that kids these days are actually falling prey to these systems shows how much more advanced and predatory they are.

[–] [email protected] 23 points 3 days ago (1 children)

Government should set up a site where companies using loot boxes have to open a tax box to know what tax they'll pay that month, to keep things exiting, with the option to buy more tax boxes for a few million per box.

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[–] [email protected] 5 points 2 days ago (2 children)

I'm quite sad that most games for smartphones are either gatcha-hell, or add-ridden messes.

What good options are there? I tried OpenTTD for Android, but the UI is really not optimized for such a small screen.

[–] [email protected] 5 points 2 days ago

there's still good games on the app store, you just gotta pay. Stardew is good on phone

[–] [email protected] 2 points 2 days ago

Here are games I like that are just mobile ports without ads or micro transactions:

Slay the spire

Monster train

Mindustry

Mini metro

Honorable mention to Vampire Survivors which is mostly a simple port, but it does incentivize you to watch ads for extra lives.

[–] [email protected] 144 points 4 days ago (14 children)

It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

They're making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it's falling apart at the seams (sometimes literally).

It is difficult to get a man to understand something, when his salary depends upon his not understanding it.

-Upton Sinclair

[–] [email protected] 47 points 4 days ago (1 children)

I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.

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[–] [email protected] 4 points 2 days ago (1 children)

The interesting thing is that although I've almost never spent money on a gacha system and haven't played much gacha systems recently, my brain subconsciously craved for more but in a safer way.

That's why I created the JavaScript weighted playlist for myself: A random selection of songs from my music library where some songs play (much) more than others. Getting a super rare song is akin to getting a top tier drop. Additionally, the playback rate is randomized to a normal distribution, giving the tiny chance that a rare song can play with a wild playback rate. And if that wasn't enough, some Geometry Dash related songs can randomly skip to the next song, simulating watching someone try to beat some demon level.

I've created a skinner box for my brain that sometimes causes me to waste hours just clicking on the "next song" button to see what shows up next. My wallet was not harmed in the process (although it might soon be because I want it to work on a portable device, but that money would go to some niche open source hardware thing rather than a greedy gacha publisher).

[–] [email protected] 2 points 2 days ago

This is extremely interesting and in general kind of touches on a point that I heard that's kind of funny... People are just bored, and all of Good and bad things that we do in this world are a result of that boredom. Gambling, our hobbies, picking up another job. If it cures your boredom there's nothing wrong with it

[–] [email protected] 3 points 2 days ago (3 children)

Is roblox a gacha game? My little 7 year old nephew wants to play but I'm not sure if it's appropriate (as the gaming liason in the family)

[–] [email protected] 2 points 2 days ago

I wouldn't call Roblox itself a gacha game. That category is the ones where you are trying to collect all the heroes in the game and level them up with rare loot. AFAIK they generally, if not always, involve loot crates that you have to purchase.

Roblox has its own problems. As spelled out by People Make Games in these two videos.

https://youtu.be/_gXlauRB1EQ?si=ngjtGwhA5JH5FcEL

https://youtu.be/vTMF6xEiAaY?si=u1z_LYfOYrOMlUDd

Roblox claims to teach kids how to make their own games. At this point from what I've heard, I would suggest Unity Engine before Roblox, and I wouldn't recommend Unity after their pricing debacle.

Watch the videos, and have a serious discussion with his parents about it before you get him that game platform.

[–] [email protected] 1 points 2 days ago

Roblox is not a game, it is a game platform where users make games. Roblox games, especially ones that are mildly popular at 500-5k active players usually have reasonable monetization and no gacha. Some have lootboxes.

[–] [email protected] 1 points 2 days ago

Don't know if there are gacha mechanics but Roblox has been widely criticized for basically using child labor. The majority of content is user created. Don't know how exactly it's monetized but i can't imagine it's good.

[–] [email protected] 13 points 3 days ago (4 children)

It’s a small measure, but I’d really like to see a law where gacha games need to publicly advertise their odds and allow independent verification.

The biggest effect it would have is, the odds would need to be static. Many gacha systems have been accused of putting a hand on the wheel, assuring someone “so close to their needed item” must keep going through a series of failures.

[–] [email protected] 3 points 2 days ago* (last edited 2 days ago)

publicly advertise their odds and allow independent verification.

The biggest effect it would have is, the odds would need to be static

i mean, genshin kinda does this?? ingame on the wish screen they tell you about their pity system, where 75-100 'wishes' is a guarenteed top-tier drop

[–] [email protected] 8 points 3 days ago (1 children)

This is already a thing in most gacha games due to laws that already exist in certain countries.

The way the gacha works is very public knowledge for every popular one, and can be verified by the players.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

the only gacha i play is limbus company ^(glory to project moon)^ so i dont know if this is true for other gachas but yeah, in limbus you're always just one click away from seeing the % chances of getting a specific identity/ego, although this is done in compliance with some korean laws about online gambling (its the first thing you read when you open the probabilities menu)

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[–] [email protected] 37 points 3 days ago (6 children)

Don't gamble please for the love of fuck, all gambling is mathematically designed to never pay off for the one gambling

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[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

The problem is the new wave of gacha games are really selling you on characters and Hoyoverse isn't even hiding it anymore: The more money you pour into Zenless Zone Zero, the less clothes the Proxy wear in the unlockables. And they have characters for every sexual preference on Earth at this point.

[–] [email protected] 52 points 4 days ago (1 children)

You're like 5 years late on this realization. Unfortunately not much is changing.

[–] [email protected] 27 points 3 days ago (1 children)

It seems the EU is moving on this issue with their usual tectonic speed.

https://dailywrap.ca/video-game-giants-face-eu-scrutiny-over-exploitative-microtransactions,7070300439647873a

Let's hope they also hit with their usual tectonic force.

[–] [email protected] 11 points 3 days ago (1 children)

Compared to the US, the EU is lightning fast. California probably beats them sometimes, though.

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[–] [email protected] 10 points 3 days ago

Also it should be required to display prices in local currency. I spent 2.99usd on that fox card game. Ended up costing me 5 bucks canadian

[–] [email protected] 48 points 4 days ago (15 children)

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff. You probably know people who flunked out of college due to the addiction, or have heard of parents who neglected their child over that game. It preys on a lot of the same impulses that Diablo and Diablo II seemed to have found by accident, before they were monetized by subscription fees and then microtransactions. And you can see a lot of the same in games like Destiny.

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[–] [email protected] 29 points 4 days ago (1 children)

Sure, but, technically, without Gacha games I would t have discovered my ex wife sexting another dude. Because she was attempting to hide the money she spent in credit cards I didn't have access to, then wanted me to pay.

Which led me to digging around, discovering the unaltered statement, then she got drunk and the phone was open in her hand playing some stupid virtual bingo and a snap popped up and wouldnt you know it

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[–] [email protected] 13 points 3 days ago (1 children)

I swear the post sounds like an LLM so much, but if it isn't, congrats to OP on the writing skills

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[–] [email protected] 6 points 3 days ago (4 children)

World of Warcraft and Diablo are gacha. Every time you play, you are "pulling" and hoping for a good drop(item). What modern gacha games did, is take that gameplay/psychological feature and directly monetize it(instead of indirectly monetizing it through a subscription/1 time payment).

But both are gambling. I am ok with having age restrictions but we need to be honest with ourselves. And what is "fun" is whatever makes neurons activate. Gambling(ie rpg elements) has always been a core mechanic for many games.

[–] [email protected] 9 points 3 days ago (5 children)

But both are gambling.

Nah, they are not comparable in a meaningful way. Sure, at a high level, you can apply aspects of "gambling" to both examples. But the biggest and most important point is the ability to spend actual money for additional changes at "winning".

People are against gaming because of some deep-seating fear of Random Number Generation by itself. They are against it because of how easy it is to lose money.

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[–] [email protected] 1 points 2 days ago

World of Warcraft and Diablo are gacha.

The original versions of the game wouldn't allow you to simply spend real money for in game benefits.

That's since changed, as in game marketplaces have given users the ability to buy up their level, their gear, and their various grindable ranks.

But this is a relatively new iteration of the franchise. They also don't use the "stars" power curve, wherein characters need to spend exponentially more in game currency to achieve linear power scale.

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[–] Peruvian_Skies 24 points 4 days ago (13 children)

I was a young idiot making minimum wage and I spent 500 dollars in a gacha game over a three month period. It's been years and I still wake up at night, remember this and feel the strongest remorse.

[–] [email protected] 2 points 2 days ago (1 children)

I watched a documentary on Darksyde Phil. He managed to spend 44000 on a Wrestling gambling game per month.

I think the bright side is that you learned something even tho it was a 500 dollar lesson.

I used to work with a guy who was super cheap. Like i sometimes payed for his coffee or whatever, because i always did that with friends and co workers, and sometimes they would pay too. He never did that. One day we talked about video games and spending habits. He said he doesn't play video games, but he played clash of clans. I didn't really know what clash of clans is, aside from seeing some screenshots and seeing memes. He said that he spend 500-800 dollars a month on the game. It kinda blew me away, because i knew that whales often spend a bunch of cash on games, i just was a bit shocked about the amount and that it was HIM. He looked at me and said, oh that's nothing, you should see what my girlfriend spends on candy crush.

[–] Peruvian_Skies 1 points 2 days ago

Yikes. At least he's dating someone with similar interests?

You're right about the lesson learned. A silver lining.

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[–] [email protected] 27 points 4 days ago (1 children)

Assuming "we" is the US, write your state and federal representatives, not Lemmy. People might agree with you, but you're preaching to the choir.

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