If this was balancing for PVP, I'd get it. But this is balancing against the NPC enemies? Weak. The weakest.
Heavens forbid that someone in Star Wars do hit & run attacks on the empire...
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If this was balancing for PVP, I'd get it. But this is balancing against the NPC enemies? Weak. The weakest.
Heavens forbid that someone in Star Wars do hit & run attacks on the empire...
Helldivers fanbase has been making this argument but I don’t get it.
Yes, balancing still exists for PVE games, just with different goals. You want to encourage variety, intentionality, and engagement with multiple interesting systems. Games become dull if there’s a working first-order strategy.
I’d argue that could be true of firing a weapon from a vehicle too - it quite often trivializes certain encounters in GTA. Due to AI quirks, there have been times I’ve seen speedrunners get in a parked car to fight off enemies.
Honestly I don't think this one is even worth pirating. The last good Ubisoft game I played was AC Black Flag. Seems like its going to stay that way.
The latest prince of Persia was actually really, really good