this post was submitted on 20 Jun 2023
28 points (91.2% liked)

Games

16731 readers
533 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 5 comments
sorted by: hot top controversial new old
[–] [email protected] 22 points 1 year ago

Yeah, I don’t buy this shit. The variety in PC hardware is not a new issue; it’s always been a factor. This article feels like nothing more than publishers making excuses for their greed and ineptitude.

[–] [email protected] 6 points 1 year ago

The thing about PSO is that it takes time for you to run through games etc so most permutations are compiled. It absolutely does not help when you think it sucks and then changes driver or shader settings which could leads to more recompile. Developer with UE4 should just have some call back telling the player the stutter is from the compiling because their GPU/driver/etc combination do not load the pre-compiled shaders they shipped. Like just fucking chill and let it compiles or have a stage like tutorial section/cinematics helps to churn through all the shaders.

[–] [email protected] 3 points 1 year ago

A majority of the bad pc ports of the past year have been bad unreal engine ports. A lot of the games that used the xonpanies built in engine (e.g RE Engine for capcom) ran fine. Its just a matter of devs taking unreals porting pros, but putting little effort in the port given working with unreal is like working with c++, its on the dev to optimize the game which mamy failed to do.

[–] [email protected] 2 points 1 year ago

Careful VRAM monitoring raises my eyebrows just a little for a game like Hi-Fi Rush, but it makes perfect sense that Tango Dreamworks would have learned from their experience in Ghostwire: Tokyo, even if they don't share much in structure or artstyle—it seems the streaming and asynchronous shader compilation tech wouldn't have been a thing in HFR were it not for G:T. Very interesting! Can't see why this post has a negative score.

[–] [email protected] -1 points 1 year ago

Its all made by a Chinese company that does always fuck it up...