this post was submitted on 10 Aug 2024
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Tesseract

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Formerly Tesseract for Lemmy. Now "Tesseract for Sublinks"

Development is now targeting the upcoming Sublinks project. As Sublinks aims to provide initial compatibility with Lemmy, Tesseract will continue to work with Lemmy for the foreseeable future.

Once the Sublinks project moves into its native API phase, Lemmy support will be dropped from Tesseract.

Announcements, support, and guidance for the Tesseract UI for Sublinks

founded 1 year ago
 

1.4.10

Release Notes

Bugfixes/Enhancements

  • [c8e541bd] Make capitalize class toggleable on modal titles; capitalize community names when rendering community profile modal
  • [8c78432a] Added missing modlog actions:
    • Transfer Community
    • Remove / restore community
  • [8c78432a] Remove 'reason' placeholder in modlog details and make reason a conditional display element
  • [f13796e8] Tweak @user@instance regex pre-processor to ignore patterns that are part of a URL (e.g. Mbin's stupid /u/@username actor id format)
  • [5a99e6d0] Add support for accented characters in hashtags
  • [e1ea16a3] Reimplement event handlers/forwarders in TextInput component so typescript doesn't bitch and moan
  • [d8b67208] Removed redundant hashtag badge-ifier step in markdown link renderer
  • [94b7080b] Tweak hashtag regex yet again
  • [b2bace2b] Remove unsed imports, including old Fediseer components, from PostMeta compoennt
  • [3a6b348b] Reimplemented access control logic to community settings and admin panel
  • [31d204e6] Fix reversed conditional on ban/unban result toast message.
  • [b5bbede3] Fix community profile avatar to use initials rather than adventurer icons as placeholders

Community Management

  • [cbb5fae1] Update community mod team management:

    • Indicate community owner / top mod with green badge
    • Add transfer community buttons for admins to assign a new owner/top mod
    • Add conditional verbiage describing mod team
    • Add keybinding to 'submit' when pressing enter when adding new mod
  • [4446918c] Community cards now indicate if the community is deleted

  • [42e4f09d] Mini modlog in community settings area no longer filters events; shows all relevant events for the community (previously, only showed a subset)

  • [94fa370f] Communities can now be deleted/restored by top mods

    • API will not let admins do this, but they can now transfer the communities to themselves and perform the deletes/restores
    • Admins can now "take over" communities if needed (button adds them as a community mod and transfers it to them)
    • Because I can't go one release without complaining about some stupid thing the Lemmy devs did, here's a fun fact:
      • If a top mod deletes the community and then disappears (or deletes their account), there is no way to undelete the community from the API level; you have to set deleted=false for the record via the database. Only top mods can delete/undelete a community, and even admins cannot modify the moderators if the community is deleted (which is a pre-requisite for transferring the community which is a pre-requisite for undeleting the community). :sigh!: No idea if that is addressed in 0.19.4 or 5.
  • [1d663b8f] Admins can remove/restore and hide/unhide local communities from the Community Settings page.


Docker Tags:

  • ghcr.io/asimons04/tesseract:1.4.10
  • ghcr.io/asimons04/tesseract:latest
  • ghcr.io/asimons04/tesseract:v1.4.10
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