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submitted 2 weeks ago by [email protected] to c/[email protected]
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[-] conciselyverbose 1 points 2 weeks ago

But those moves have traditionally come when a game is out and has, by whatever metric, failed. Or, at the other end of the scale, when a game fails to get off the ground earlier in development, and a publisher decides to cut its losses, or as it would probably say, "reallocate resources". To commit five years of work, to build an entire company around the goal of producing a single game, and then throw it all in the bin just days before it was supposed to come out is a whole new level of ineptitude that's particularly cruel, even by this industry's cruel-by-default standards.

Abandoning a project right out of the gate before there's a real chance to see what it can be is "cruel".

Recognizing that a product doesn't deserve to be shipped is a good thing. They gave it a great chance to get to a finished product, evaluated where it was at, and had the decency to not shovel shit out the door and rip people off.

this post was submitted on 21 Jun 2024
38 points (97.5% liked)

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