11
submitted 1 month ago by [email protected] to c/[email protected]

Mine is internal consistency

top 3 comments
sorted by: hot top controversial new old
[-] [email protected] 7 points 1 month ago

Honestly the parts of world building that always intrigues me is the daily life of people. Sometimes the most mundane daily activity can be very telling of the world and characters.

Anime does this so damn well that Disney (do they even make cartoons anymore) and other animation studios don’t get into. Characters cooking, cleaning, getting dressed or even just lounging around on a hot day. They feel like more believable characters because of the nuances of humanity that they reveal through those mundane moments.

[-] [email protected] 5 points 1 month ago

I'm gonna say for the the most important aspect is the building part in "worldbuilding".

Good worldbuilding is not simply a matter of stacking buzzwords like "culture", "politics" or "rites of passage" on top of each other and calling it a day. Different aspects of the mechanics and the life of a world have to be joined by tendrils, scaffolding, whatever you want to call them, that connects them, holds them together and gives them a distinct or at least a definite shape. Even if that shape is more or less "Medieval Europe retrofantasy pastiche 14772396293".

Things like the "mundane focus" (that @[email protected] mentions) , the in-universe anecdotary or documentary, or the bystander portrayal of the heroes and antagonists's activities, help a lot with that.

[-] [email protected] 4 points 1 month ago

The hook.

What is the thing that makes the built details worth caring about? Is there a single big novel concept or a bunch of interesting stories, or just anything worth sinking into?

Pages upon pages of how a magic system works is like disconnected rambling if it isn't in service of something interesting.

I much prefer broad stroke worldbuilding that initially starts by creating a theme or an atmosphere, touches on details in passing as they come up to be of interest, and only after establishing these broad foundations gets into the nitty gritty, and even then only if going into the ultra micro detail level is needed to be explained for some other purpose.

this post was submitted on 10 Jun 2024
11 points (100.0% liked)

Worldbuilding

1069 readers
1 users here now

A community for sharing your worlds, exploring others' worlds, and discussing anything relating to the art of worldbuilding.

Resources

Related Communities:

Battlemaps

Dungeons & Dragons

TTRPGs

Rules:

  1. Follow Lemmy's Code of Conduct.
  2. Remain on-topic. Worldbuilding contains many areas of interest, so, when in doubt, explain how your contribution fits within worldbuilding.
  3. Give context in the comments of your post. This will help your audience engage with your creation and encourage interaction.
  4. Tag posts as NSFW if they contain images or discussion of extreme violence or explicit sexuality.
  5. Advertising should not disrupt the community. Self-promotion of projects related to worldbuilding are fine. However, you must be willing to engage with your audience.
  6. Love each other. There's a human on the other side of your screen, so treat them with respect.

founded 4 years ago
MODERATORS