RimWorld - see the YouTube comments for people telling stories of what each song reminds them of.
Shoutout to 'simple' music that works well in a game - Project Highrise [procedural], Shapez, or Outbound for example.
Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.
This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.
The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.
Also check out:
RimWorld - see the YouTube comments for people telling stories of what each song reminds them of.
Shoutout to 'simple' music that works well in a game - Project Highrise [procedural], Shapez, or Outbound for example.
Alan Wake (the og one). It's music was so in tune with the atmosphere, and it is one of the very few soundtracks I listen to.
Breath of the Wild which also does dynamic music that shifts and changes as you play/encounter enemies
Demon's Souls. Sparse and somber and sad and like with this vibe of overwhelming (but not overly melodramatic) loss - just like the game (though it's a tad less restrained with the melodrama) haha
Balatro, game has 1 song (with variations), and after 100+ hours I'm still not tired of it.
Tony Hawk Pro skater 2 (but probably many of Birds games)
Literally any of the Ace Combat games! They have absolutely no business going as hard as they do in an arcade-y flight sim but good lord they are just incredible. I listen to the OSTs whilst I’m working all the time when I need pump up music - Zero is particularly good!
Honestly, The Last Of Us games. Gustavo Santaolalla is a ridiculously talented musician/producer. Apparently, the guy never learned to read music either!
Wytchwood has a soundtrack that goes unnecessarily hard. Especially by the docks. Everything about that game is satisfying.
First one that comes to mind is wing commander prophecy. Opened my ears to new styles of metal and industrial music I had never heard before then. If I'm limiting to video game composers streets of rage, I still listen to it sometimes.
WarCraft 2
I havent seen it mentioned yet, but ultrakill. Holy fuck this game's soundtrack is like cocaine, nothing beats the absolute rush that is every song in this track. From the guitar/percussion in prelude slamming away the drums like your bullets breaking the skulls of whats in your line of sight, to the absolute state of HOLY FUCK the tracks in the p- levels rip into your soul. Its fantastic
Stellaris.
Superhexagon
Animal Crossing. Each hour of the day has a different track and it really makes it feel special to play at every different time of day. When your playing and the song switches or makes you want to play more.
Battlefield: Vietnam
I feel like licensed music with historical context is cheating, but I'll get behind that
Boneworks