I don't get why the bringe of (at least Picard's) Enterprise is located at the top of the ship. We often see ships suffering hull-damage, sometimes scraping each other and getting into all kinds of perilous situations. So why put the room with the most important people in such a vulnerable position when you could put it at the heart of the ship? Bridge would be less likely to suffer from hull damage and decompression. Also, why don't enemy factions just go: Oh that's the bridge. Jolly good. Aim torpedoes at it, watch their morale crumble to dust alongside the bridge crew and call it a day.
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This may be apocryphal, but gene had originally planned for the bridge and subsequent space battles to reflect those of submarines - playing out entirely within closed rooms and getting feedback from sensors. This didn't sit well with producers, who wanted windows and for kirk to look out directly at an enemy, hence the viewscreen and placement on top of the saucer section.
Not just the Enterprise-D. In fact, The Cage starts with a zoom from the outside of the ship into the bridge of the original 1701 at the top.
Picard should puncked Q. Pull a Sisko man, Q will get the message.
Janeway was wrong to kill Tuvix and the ends did not justify the means. We have no idea how Tuvix would have performed long term, but he was generally better than the sum of his parts.
To kill a sentient being, effective in his role and pleading for his life, just so you can feel less sad, is a crime.
Where My Heart Will Take Me is actually an amazing theme song.
There isn't a single Trek time travel episode worth watching. Yes, including the DS9 tribbles episode.
Does this include Q fucking w Picard?
Mmm... no.
I'm of the opinion that time travel stories are never good, at least when time travel is the focus rather than just an excuse to get to a fun setting.
Since time travel seems to be a physical impossibility, essentially any set of rules you create for it are just as valid/nonsensical. So you spend a bunch of time dealing with technobabble and paradox talk that has no hope of making sense outside of whatever the author needs for the story.