this post was submitted on 21 Mar 2024
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[–] [email protected] 66 points 10 months ago
[–] [email protected] 40 points 10 months ago (6 children)

Const everything by default

If you need to mutate it, you don't, you need to refactor.

[–] [email protected] 45 points 10 months ago (2 children)

Dogmatic statements like this lead to bad, messy code. I'm a firm believer that you should use whatever style fits the problem most.

Although I agree most code would be better if people followed this dogma, sometimes mutability is just more clean/idiomatic/efficient/...

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[–] [email protected] 13 points 10 months ago (1 children)

I'd agree with the first half, but not the second. Sometimes mutability allows for more concise code, although in most cases it's better to not mutate at all

[–] [email protected] 4 points 10 months ago

I feel like I should maybe have put a "probably" in there

After all "there's no silver bullet", but in anything but a few edge cases, the rule applies, IMO

[–] ByGourou 8 points 10 months ago (1 children)

Sorry, I want to make an app that works, not a perfect art piece.

[–] [email protected] 4 points 10 months ago (1 children)

The app working isn't good enough, it needs to be maintainable. From a professional perspective, unmaintainable code is useless code.

Code that mutates everywhere is generally harder to reason about and therefore harder to maintain, so just don't do it (unless there's literally no other practical way, but genuinely these are very rare cases)

[–] ByGourou 1 points 9 months ago (1 children)

I personally disagree, forcing yourself to use non mutable variables only leads to longer and more convoluted code.

[–] [email protected] 2 points 9 months ago

Fair play, I guess we're probably just gonna disagree.

In my experience I'd say mutable code (larger than anything other than toy examples) always results in more time spent fixing bugs down the line, predominantly because it's objectively harder for humans to reason about multiple one to many relationships rather than multiple one to one relationships. I'd say because you need to think about all possible states of the set of mutable variables in your code in order to completely understand it (and I don't just mean understanding the intended purpose of the code, I mean understanding everything that code is capable of doing), that usually results in a more convoluted implementation than the pretty linear way you typically read functional code.

Longer code is practically always better if it's easier to understand than the shorter alternative. Software engineers aren't employed to play code golf, they're employed to write maintainable software. Though I'll say ultra high performance applications might be the exception here—but 99% of engineers aren't doing anything like that.

I'm always happy to be convinced otherwise, but I've never seen a convincing argument

[–] [email protected] 4 points 10 months ago (1 children)

Scala user unite! There are dozens of us, dozens!

[–] [email protected] 5 points 10 months ago (2 children)

Scala? Can we reimplement it in Rust?

[–] [email protected] 4 points 10 months ago

sure, just make sure to add "blazingly fast" in the description and append "-rs" to the name

[–] [email protected] 2 points 9 months ago (1 children)

But does it do everything in anonymous functions and lambdas?

[–] [email protected] 2 points 9 months ago
[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (1 children)

That is a... strange take.

Random example, imagine a variable that holds the time of the last time the user moved the mouse. Or in a game holding the current selected target of the player. Or the players gold amount. Or its level. Or health. Or current position.

[–] [email protected] 1 points 10 months ago (10 children)

In all those cases, the answer is to swap in a new variable and throw the old one away.

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[–] [email protected] 20 points 10 months ago (1 children)

Ngl, it'd solve a lot of bugs

[–] xmunk 16 points 10 months ago

The only const in life is to const all the things.

[–] [email protected] 11 points 10 months ago (1 children)

can someone explain please?

[–] [email protected] 30 points 10 months ago (2 children)

In functional programming, everything is seen as a mathematical function, which means for a given input there is a given output and there can be no side effects. Changing a variable's value is considered a side effect and is thus not possible in pure functional programming. To work around this, you typically see a lot of recursive and higher order functions.

Declaring all values as const values is something you would do if you're a diehard functional programmer, as you won't mutate any values anyway.

[–] [email protected] 4 points 10 months ago

thanks, kinda understand

[–] [email protected] 2 points 10 months ago (2 children)

What is the best practice then when you want to update a variable's value?

[–] [email protected] 10 points 10 months ago (2 children)

Depends on how deep down the rabbit hole you want to go :p

  • creating a new variable that contains the updated value
  • recursion (e.g. it's not possible to make a loop that increments i by 1, but it is possible to turn that loop into a function which calls itself with i+1 as argument)
  • avoiding typical types of operations that would update variable values. For example instead of a for loop that updates every element of a list, a functional programmer will use the map function, which takes a list and a function to apply to each element of that list to create an updated list. There's several more of these very typical functions that are very powerful once you get used to using them.
  • monads (I'm not even gonna try to explain them as I hardly grasp them myself)
[–] [email protected] 4 points 10 months ago

You just dropped a mind bomb on me. Suddenly things make sense :o

[–] shield_gengar 3 points 10 months ago

A monad is just a monoid in the category of endofunctors, what's the problem?

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[–] [email protected] 9 points 10 months ago (1 children)

you mean let.

and then letting Hindley-Milner do the rest

[–] [email protected] 14 points 10 months ago

let there = "light"

[–] [email protected] 9 points 10 months ago (4 children)

I oscillate between using more functional paradigms and more object-oriented ones. is that normal?
I use a linter BTW(TypeScript) if that is a useful info.

[–] [email protected] 9 points 10 months ago (5 children)

I think using both is normal. Closures and objects are duals of each other. Do whatever is understandable and maintainable, neither paradigm is magic.

[–] [email protected] 4 points 10 months ago

that's a nice way to look at it. thanks!

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[–] [email protected] 3 points 10 months ago (1 children)

Avoid shared mutable state like the plague in any paradigm and you'll be fine

[–] [email protected] 2 points 10 months ago (1 children)

state management crying in the corner

[–] [email protected] 2 points 10 months ago

Functional state management is fine

[–] [email protected] 3 points 10 months ago

I also do that. Very simple stuff, especially of those that are easy to optimize for the compiler, are often very close to functional programming paradigms.

[–] [email protected] 2 points 10 months ago (1 children)

I use a combination of both. Objects are declared const, all members are set in the constructor, all methods are const. It doesn't really work for some types of programs (e.g. GUIs) but for stuff like number crunching it's great.

[–] [email protected] 2 points 10 months ago

I heavily use classes while working on back end, and when I'm making a really self-contained logic, such as a logger or an image manipulation service.
but since most frontend stuff heavily leans on functional side, I go with it

[–] [email protected] 3 points 10 months ago

Needs more monads

[–] [email protected] 2 points 10 months ago
[–] [email protected] 1 points 10 months ago
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