this post was submitted on 04 Jan 2024
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[–] [email protected] 130 points 10 months ago* (last edited 10 months ago) (2 children)

Star citizen players get what they deserve if they buy this. It is pretty clear this game will never be finished and its only purpose is to extract money from whales with more money than brain cells.

[–] [email protected] 22 points 10 months ago (3 children)

First off, I would never spend that much on a game. Got a $70 starter pack. Nothing more than you would spend on a normal game. Can't blame cig for playing the monetization game. Either there's regulations that stops this shit or capitalism goes brr. That's the world we've built.

As for the game itself; when Star Citizen works there's nothing like it. A huge space battle followed by a tense zero g boarding action. Taking the cargo and salvage afterwards. Hell, just flying across a solar system and landing on a planet and getting out and walking around -- all without a load screen -- is something to be experienced.

To anyone reading this. If you're the type of person that has the resources and you buy games at ~50-70 price point, do it. Even with all the alpha bullshit. Even with all the easy echo chamber shit posts. There's some magic happening with SC.

Plenty of streamers if you're on the fence. Berks is good if you just want to catch a stream.

[–] [email protected] 29 points 10 months ago (10 children)

You can blame CIG for the monetization game, you can blame anyone doing it. Especially when the goal post gets moved over and over and over. When the goal post was placed specifically to increase monetization. I'm glad people like them game at it's current state, but it's hard to argue that there arnt some ethical monetization issues at hand.

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[–] [email protected] 22 points 10 months ago* (last edited 10 months ago) (2 children)

Star citizen has raked in almost a billion dollars. It is on par with all the revenue WOW has ever raked in in all of its expansions combined. Its a whale harvester with a game slapped on top. Youre free to think its fun, it should be given how much money had been dumped into it but everyone else is also free to think its more or less a ripoff/scam.

[–] [email protected] 15 points 10 months ago

At its peak, WoW had 12 million people paying $15 a month. That's over a Billion in 6 months.

[–] [email protected] 10 points 10 months ago

Is that wow as in world of warcraft that you are talking about? Years ago, wow had already raked in billions upon billions, it's bound to be far over 10 billion now. Star citizen won't even come close to that.

[–] [email protected] 9 points 10 months ago (2 children)

I'm a cheap starter too. Really enjoy the game for sure! It completely ruined Starfield for me... I was out of Starfield the first time I "flew" the spaceship... Loading screens... All of it... Star Citizen killed any joy in that game for me. Haha.

[–] [email protected] 11 points 10 months ago

Yes. Starfield is single player even.

There's lots of talk about SC taking a billion and having nothing to show for it.

No one else is putting a mining rover into one ship, then flying that combo onto a bigger ship, and then flying that shipducken around.

They're doing things no one else is doing. Things no one else has done. This isn't just another unreal engine. Or creation kit, or whatever Bethesda is calling their zombie.

Starfield doesn't even have real planets. It's just 1k squares surrounded by loading screens.

Anyway, I'm ranting now. SC is notorious for its funding and long development. It's easy internet points to shit on it. Like the video game shorthand for the Nickelback conversation cul-de-sac.

It deserves its detractors. It also delivers a hell of an experience for $45 and deserves its recognition. The nuance of that second point is lost in the crowd usually.

[–] [email protected] 9 points 10 months ago (3 children)

Ever tried Elite Dangerous?

[–] [email protected] 5 points 10 months ago (1 children)

Elite dangerous is tragic. If they had half the budget Star Citizen has it could be an amazing game, but instead they're forced to practically abandon development for years at a time in order to focus on games that bring in a profit.

Still, if you have a VR headset, a HOTAS, and enough patience to learn how to fly, it's an unmatched experience.

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[–] [email protected] 15 points 10 months ago (2 children)

I've been playing it for years and I certainly hope it's never "finished". It gets massive updates every 3 months (quarterly), and even after it's officially 1.0 I hope it continues to get regular updates. The version is irrelevant to me at this point - it's fun, interesting, and unlike anything else out there, and it only gets better with each update. That's all I want out of the project.

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[–] [email protected] 60 points 10 months ago (3 children)

I got roped in by a former schoolmate in 2013 or whenever their kickstarter was. I liked freelancer and thought this would be something like that. I took the smallest pack for around thirty bucks. I tried it every couple of years but it always was just a janky mess that barely functioned with an almost cult like following. Really strange one this.

[–] [email protected] 32 points 10 months ago (3 children)

Allegedly someone is making a Freelancer-esque like open world space game. Its called "Underspace", and it looks decent. Release sometime in the first half of this year, I think.

[–] [email protected] 8 points 10 months ago

Thank you, loved freelancer, will keep an eye out for it.

[–] [email protected] 5 points 10 months ago

Looks very cool, cautious optimism here...

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[–] [email protected] 9 points 10 months ago (1 children)

Everspace 1 (Roguelite) and Everspace 2 (RPG) both were built with the Freelancer mindset. I can highly recommend both!

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[–] [email protected] 59 points 10 months ago (5 children)

Imagine buying 50k worth of digital assets in one go. They're already downloaded on your computer anyway. You just can't use them in game lmao

[–] [email protected] 27 points 10 months ago (1 children)

Pretty sure it's simply there to make headlines, outrage people and get some people who don't care to see what the game is about

[–] [email protected] 31 points 10 months ago (4 children)

Last I checked they had an ecosystem that any developer would kill to have. A closed off pool of players who are all loyal. Everyone I've talked to that has gotten to play it has defended it. So it obviously has something going. I think most people just expected a normal release and it seems to have morphed into a different business model?

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago)

As an Early Access, it has a LOT of jank; but it's unlike anything else that has ever existed. It really is a no-compromises, persistent, open, seamless sci-fi universe. It gets massive updates every 3 months, and those updates have been getting gradually bigger and more meaningful over the last 2 years. We've seen huge amounts of progress, so the developers are actually delivering. And regardless of how you feel about their business model as an outsider, it's successfully ensuring that progress can continue in perpetuity, which is exactly what all of us regular players want.

I skipped the original Kickstarter because even the smaller scope of that pitch seemed impossible on the budget they were asking. Then I watched the project for years as it seemed like it was falling apart. I didn't actually buy in until they showed off planet tech, and it was obvious that (1) they had finally gotten their development problems fixed and (2) their business model was capable of funding the project indefinitely (no matter how long it took to realize the vision). As of now, I have well over 1,000 hours in the game... probably more than anything else I've ever played.

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[–] Quacksalber 9 points 10 months ago* (last edited 10 months ago) (2 children)

I mean, it's better than some mobile games that have cost people even more than 50 grand through incremental purchases. Here you get every ship.

[–] [email protected] 13 points 10 months ago

Here you get everyship.

...everyship... so far

[–] [email protected] 6 points 10 months ago (2 children)

Yeah and this isn't for the average player. But still could you imagine being like "Add to Cart > Checkout" on 50k for a game?

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[–] [email protected] 6 points 10 months ago (1 children)

In that case ypu are quite litterarly paying for a bunch of boolean variables being changed from a 0 to a 1.

If this was done in powershell:

Get-Ship -identity * | Set-Ship -AvaliableToPlayer 1

[–] [email protected] 13 points 10 months ago (4 children)

Thats how they have to work. If you run into a player with a ship you don't have it still needs the asset to display it on your client. It just makes it seem a little silly is all. You are paying for access, and thats true for all of these game cosmetics.

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[–] [email protected] 6 points 10 months ago (3 children)

Only about half of those vehicles are actually in the game right now, too.

The thing is, with only one exception that I can think of, everything can be acquired in-game. The only reason you'd buy one of these ship packages is to have immediate access to those specific types of gameplay and, eventually, free in-game insurance (which otherwise also uses in-game currency). Sometimes these things make sense for player Orgs, but I can't imagine any Org needing all vehicles at all times... especially at that price.

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[–] [email protected] 5 points 10 months ago (5 children)

It sounds laughable, but then I realise that anyone that can afford dropping 50k on just a video game are doing way better than me and most other people. I'm not sure who's getting the biggest laugh here.

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[–] [email protected] 23 points 10 months ago (1 children)
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[–] [email protected] 18 points 10 months ago (4 children)

These are the NFTs people are somehow okay with paying for.

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[–] [email protected] 14 points 10 months ago (1 children)

Good lord. Given the choice, I don't know which is the better option: dropping $50k on virtual spaceships, or dropping $50k on women on Chaturbate.

Or just spend it on Lego, at least you'll have something tangible to own.

[–] [email protected] 9 points 10 months ago (2 children)

Don't forget, Lego tends to go up in value over time

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[–] [email protected] 13 points 10 months ago (1 children)

And then what do you have to play for?

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[–] [email protected] 10 points 10 months ago (1 children)

Aren't bundle deals for saving money? Won't your rich fans already have bought ships from years ago? Who is this bundle for - the super rich instead of the usual insanely rich?

[–] [email protected] 9 points 10 months ago

They let you "reclaim"/"melt" things you bought before. I think this is an attempt to make a few rich people that are $30k or so in "complete their collection", and then probably repeat that year after year every time they release an updated pack.

[–] [email protected] 10 points 10 months ago

People about to have a field day with this one.

[–] [email protected] 7 points 10 months ago

A game that is still in early access and will most likely never leave it has DLCs worth 10 thousands dollars? Completely crazy how they just are able to do it and their community still defends them

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago) (1 children)

I thought their view was to stop selling ships when the game finally releases. Considering they announced that their Citizen ??? game's release was on the horizon, you'd think they'd pivot away from mugging whales off for ships, but I have a feeling this practice will never end in SC.

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[–] [email protected] 6 points 10 months ago (1 children)

I am a gamer, but you cannot convince me that any game is worth anything near $48k from the end consumer. At best you’ll get maybe $200 over the course of 3+ years with good dlc content.

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