this post was submitted on 19 Dec 2023
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[–] [email protected] 46 points 9 months ago (2 children)

Trick as old as the game Wizardry.

It's often better than making them fight their way back up.

[–] [email protected] 23 points 9 months ago (1 children)

Ah, the door of Skye-R'ym!

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (1 children)

I understand the backdoor shortcut in Skyrim since it's all open-world with no "levels" or cutscenes, but in a pen-and-paper game the DM can just "yada-yada" the multi-hour uneventful walk back to the entrance of the now-cleared dungeon.

[–] sbv 15 points 9 months ago (1 children)

DM: OMG! A portal at the bottom of the dungeon leads directly back to the inn! How convenient!

[–] sbv 21 points 9 months ago

The last time I ran a dungeon, it was with old-school dungeon exploration rules: torches that only last an hour, rations, random encounters, and relatively slow movement.

On top of that, the party was being chased by a squad of angry zombie drow. They'd already burned a bunch of resources, and were fairly hurt, so it was a nail biter.

[–] [email protected] 20 points 9 months ago (1 children)

In my head, that goblin is speaking with Homestar Runner's voice.