this post was submitted on 14 Mar 2024
777 points (98.1% liked)
PC Gaming
8660 readers
485 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Apple: if you want to sell apps to iOS users you have to pay Apple, there is no other option.
Valve: if you want to sell your game on our platform you can, but you don't have to, there are many other options you can choose to distribute your games.
Does that help you understand?
Insert Apu taking a bullet meme
That wasn't my argument. People are specifically against Apple charging fees. Calling it rent seeking. Steam does the exact same thing. Their profit is primarily from these fees, so either we all agree the fees aren't the problem or accept it's anti-Apple sentiment.
Gaming systems have this same lack of choice but at least for Apple, you can move to an EU country and you now have this choice. We'll see how that plays out.
Apple users know what they are doing when they purchase the device same as consumers know what they are doing when they purchase a ps5 rather than a computer.
I'm confused. You do seem to understand that apple developers don't have a choice, but PC/game developers do. But you fail to understand that those are different?
I don't think I can help you understand.
Yeah, I'm with you on this. Consumers and business keep going to steam because of its value proposition to both parties. Businesses develop for the Apple store because its literally the only way to interact with 50% of the mobile market.
One is a choice the other is a requirement. To develop for apple products you must pay apple 30%. To develop a PC game you don't need to pay anyone anything (can release through any mechanism or multiple mechanisms).
Apple works hard to contain everything in its walled garden. Steam works in an open ecosystem.
"Apple users know what they are doing when they purchase the device"
Ahahahaha no they do not. Maybe like 10% sure, and thats your choice, but the vast majority of apple users are tech illiterate and buy it as either a statement or because they believe that "it just works" better than an android (which isnt true, androids work just the same ootb)
There it is. You sincerely think Apple users are ignorant of their choice.
Thanks for admitting that openly. I figured it was true but it's really nice to have it confirmed.
Absolutely, yes, 100% thats not a 'gotchya' lmao Like i said a theres people that know exactly what theyre buying, and youre probably one of them. More power to yall. But the VAAAAST majority of apple users know jack about tech, thats just fact, we're in a bubble where the people we talk to know how to read a spec sheet, and how apple have a monopoly over all apps on their phones. The average person does not
Apple users don't have a choice.
Users should still have choices after they pick their OS. This isn't a new concept, Microsoft has been dealing with this same thing for decades. Just because Apple is now being asked to play by the same rules you're having a hissy fit. It's hilarious! 😂